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View Full Version : Interview: Ninety Nine Nights



Nato King
10-28-2005, 02:54 PM
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Enjoy the interview and be sure to check out our hot new N3 screenshots!

Xbox 360 fans in the UK have heard a little bit about Ninety-Nine Nights, but could you introduce us more fully to the game so we know what to expect?

Sang Youn Lee: Ninety-Nine Nights (N3) is basically an action game. Our goal is to create an intense experience of pulling out spectacular super action moves against massive enemy armies of thousands. On top of this, controlling ally armies will add a bit of strategy to the game play.

We understand that Phantagram is developing Ninety-Nine Nights in collaboration with Tetsuya Mizuguchi’s Q Entertainment studio. Could you explain how the partnership works?

Sang Youn Lee: Simply put, Phantagram is responsible for the overall development, including game design, programming and graphics. Q Entertainment is in charge of concept design and producing. But it’s more than a company-to-company relationship. Within Phantagram’s studio, staff from both Phantagram and Q are working together as a team. For example, I am the Director, Mr. Mizuguchi is the Producer, and the design team includes staff from Phantagram, Q, and even Microsoft

N3 (http://www.oxm.co.uk/articles/news/beat_em_up/interview_ninety_nine_nights)