PDA

View Full Version : ign gears of war review 9.4! read the review



nesgamingcom
11-07-2006, 09:52 AM
man im getting this game for sure now.


Gears of War Review
One year in, the Xbox 360 has its Killer App. And we mean killer.
by Jonathan Miller
November 7, 2006 - Left or right?

At a crossroads on the war-torn planet of Sera, you have a decision to make. Both paths are equally dangerous, with the Locust horde armed with explosive arrows and revving chainsaws, ready to tear you to pieces, either way. No, this debate is between you and your co-op partner as you argue over who will pick up that next COG tag, secret pickups that act as currency for heralded Achievements.

It's here that you truly realize what a masterpiece Epic has created in Gears of War. Yes, it's the most gorgeous looking game on the Xbox 360, period. Yes, the sound design is worthy of awards. Yes, the game is fun as hell. But playing with a friend, as you bark flanking orders into your headset over Live, or across the room during a system-link game, or right next to you in a split-screen campaign, you realize that Epic has created the 360 game we all hoped for, and that Gears of War more than lives up to the impossible hype.

And then you snap back to reality, remember that you haven't picked up that COG tag yet, offer some kind parting words to your co-op partner, and choose to go left, because you're Marcus Fenix, and Marcus Fenix goes where ever the hell he wants to.


Badasses on parade.

Emergence Day

Gears of War takes place over the course of 36 hours on the planet Sera, what was once a civilized human planet of cheerful sidewalk cafes and flower-filled parks. No more. The population did not know that underneath every major city, the Locust Horde was digging. Underground monsters, of superhuman size and strength, with filthy complexions that could rival the ugliest of teens, the Locust are fearsome creatures. And on a sunny Sera afternoon, the Locust emerged.

The loss of life was catastrophic, or so it appeared in the opening sequence. The soldiers of the Coalition of Ordered Governments, or COG, fought valiantly, but failed. As the battle slipped away, COG soldier Marcus Fenix defied orders to try and rescue his father. He was caught and imprisoned. 14 years passed, and the Locust have closed in. As alien creatures take over Marcus's prison, an old friend opens the cell door, gives Marcus a gun, and asks him rejoin the fight.

Yes, Gears of War is a bit light on story. You are a soldier. There are bad guys. You must kill them. If fact, the only place you'll find the story tidbits above are in the instruction manual -- Epic assumes you already know all this. Without giving too much away, Epic does touch briefly on Marcus's father and Marcus's "sham" of a court martial, but this shallow story is a simple vehicle to drive the action. It's the manner in which Epic introduces us to Sera that is so fascinating.

Epic chooses to show instead of tell, using superbly directed cinematic sequences and bits of informative dialogue between Marcus and his fellow COGs: old mate Dom, ****y Baird, and former Crashball star Cole. The effect is a sweet introduction to the world of Sera and to Marcus, just enough to pique our interest, but not enough to give us a resolution. (Resolutions are reserved for sequels, unless you're Halo 2.) No, we never learn what happened to Marcus's father, even though one mission brings us back to the old Fenix estate. Chapter one in the Gears of War saga is all about one simple goal: to get to an underground mine and deploy the Resonator, a COG device that will map the Locust tunnels.

Along the way, you will fight through "survival-horror" missions, designed simply to scare the crap out of you. And eventually, you'll fight in large, open battlefields, taking on large numbers of Locust at one time before taking on the evil Locust general. Gears is light on story, but presents a very immersive and compelling atmosphere that sucks you right into the planet Sera. Any insight into the story of the war or into our protagonist's past will have to wait for the inevitable-but-as-of-yet-unannounced Gears of War 2.

But enough about the story. Let's talk chainsaw.

Vroom Vroom

The COG Lancer Assault Rifle goes down as one of the great weapons in gaming history, right alongside Link's Master Sword and Master Chief's sighted-pistol. At first glance, there's nothing particularly special about the fully-automatic weapon -- the bullets don't do much damage and it isn't particularly accurate at long range. But as you sneak around a corner and see an unsuspecting enemy with his back to you, you quickly run up, hold down B and rev the chainsaw bayonet, carving up your opponent in a bloody mess faster than you can say "Thanksgiving Turkey." The "vroom-vroom" sound of a purring chainsaw is both a glorious thing and frightening thing.

Unlike in Halo, where you can circle strafe and jump eight feet in the air before planting an energy sword into an enemy's face, you have to work for this chainsaw kill. The core gameplay mechanic of Gears is the cover system. To get into cover, you simply run up to a wall, a ledge, a wrecked car -- whatever -- and hit A. You will be sucked right into cover, safe from enemy fire, for the moment. From there, you can blind fire, you can pull down the L-trigger to pop out of cover and then fire, or you can perform a variety of evasive maneuvers like SWAT turns and rolls.


Among the greatest kills in gaming history.

Although the system works very well, there is somewhat of a learning curve, enough that some people will find it frustrating. After playing through the first of five single-player acts, you should have the system down. Keep in mind that the use of cover is what Gears is based on, and running out in the open ala "insert arcade shooter here" is a one way ticket to the blood-red game-over screen. The trick is not to run, but to move from cover to cover, advancing with your partner and squad, slowly pushing the enemy back, until you train the crosshairs of a sniper rifle on an ugly Locust mug and shoot it to a bloody pulp.

It's fast tactics. At first glance, Gears looks like an arcade shooter -- the action is, well, fast, and there's a lot of enemies and friendlies moving around the battlefield at once. But at the same time, the solid AI is performing flanking maneuvers, advancing and retreating, and executing the very basics of armed combat. As you are ducking behind a tree, waiting for an enemy to reload, it's not hard to imagine that the idea for Gears and its cover system was born in the heat of a paintball game. As such, Gears is a special blend of an arcade shooter like Halo with a healthy dose of methodical tactical shooter like Rainbow Six. Either way, it's a wonderfully fresh take on the shooter genre that plays great.

There are, of course, a few concerns. The A button does perhaps too much. While excellent for grabbing cover, holding A also triggers the "roadie run," a quick sprint where the camera takes an embedded-journalist perspective, making you feel as if you are running for your life (you usually are). But often times while sprinting, you will be sucked into a piece of cover against your will because you are holding down A. You get used to it. You get better at it. But it still happens enough to frustrate you when you're bee-lining to chainsaw your roommate during a multiplayer match and find yourself stuck behind a bombed-out sedan.

Also, up-close combat can feel a bit strange. Firing from the hip is difficult as the aiming is a bit slow, even with sensitivity turned to high. Sometimes you think you've landed a chainsaw only to be miss and take a shotgun blast to the kisser. These issues aren't enough to take away too much away from the fun gameplay experience, but they do show that Gears was clearly meant to be fought from behind cover.

The weapons of Gears of War are standard fare, with the exception of a few fantastic additions. There's the head-popping sniper rifle, the flesh-exploding grenade launcher, a variety of pistols as well as smoke and frag grenades. The frag grenades don't have a very large blast radius, but if you manage to get close to an enemy, you can use the melee attack to jam a frag in his chest, then roll away and watch your foe disintegrate -- simply awesome, if you don't blow yourself up in the process.

Epic also included the torque bow, a powerful Locust weapon that fires explosive arrows. If you can wind up the bow and hit an enemy, the arrow will penetrate and explode inside your opponent. Sweet.


You'll feel right at home on war-torn Sera.

The other slick new weapon is the Hammer of Dawn. By lacing the target with an infrared beam, an orbiting satellite will lock on to your signal and fire down a destructive laser from the heavens, obliterating anyone in the blast radius. You only need open sky and a direct line of site to your enemy or the cover behind which he is cowering. As the laser fires, you can drag the targeting beam around to different enemies for multiple kills. It takes time to lock on and you have to expose yourself, but it's a great kill.

Each weapon utilizes a neat new reloading method called Active Reload. When you press the right bumper to reload, a meter will appear with a sliding reticule. If you press the right bumper in the "sweet spot," you will reload faster. If you hit the perfect spot, your ammo will get a small damage boost. If you miss, you will jam your gun and it will take even longer to reload. It seems strange at first, but becomes second nature down the line and a nice risk/reward mini-game in the middle of all that action.

The Campaign

Gears of War is played over five acts, comprised of 30 chapters. The journey will take you through a number of exquisitely detailed and diverse environments, like city streets, the Fenix wine cellar, a speeding train and yes, even inside a mine cart. There's even a driving mission. Some of these chapters take no time at all -- the Outpost chapter in Act 2 takes about 30 seconds. All you do is run through a house and take a phone call, then boom! Next chapter.

Typically, however, each chapter consists of a few major battles between the COG and Locust. On the easiest difficulty level, you can breeze through the game in about seven hours the first time through. Your regenerating health system is generous, to say the least. Enemies are generally stupid, standing out in the open with a common death-wish. And your weapons cause considerable damage.


Now this is how you design a cave level.

Not so on Hardcore difficulty. Enemies are aggressive and will attack your weak positions. You will be flanked. You will be pinned down. Some enemies will wear helmets, protecting them from head shots from the sniper rifle. And up close, it will be you who gets chain-sawed. Yes, the Locust are a mean bunch, and beating Gears on hardcore is a gaming achievement anyone could be proud of.

And then there's Insane. Insane is, well, insane. I couldn't get past the first chapter, the training chapter the first ten times through. You are forced to perfect the cover system. You can only pop out of cover for a moment, fire a round or two, and then dive back into cover before being killed. Even drones, the dumbest and most abundant of the Locust, provide a monumental challenge. They move fast, always in cover. They are accurate, deadly and work together. On Insane, each chapter triples, at least, in length as you have to be patient, sticking your head up only for the perfect shot. Don't even get me started on the other frightening enemies, like the screaming Wretches, the brutish Boomers, the giant crabs and the elite of all Locust soldiers, the Theron Guard. To beat Gears of War on Insane will go down as one of the great gaming achievements ever, like taking down Halo 2 on Legendary difficulty.

The three difficulty settings are perfectly balanced, and while Insane and even Hardcore will stifle you time and time again, you feel a great sense of accomplishment after reaching even the next checkpoint, let alone the next chapter. And that's why you call a friend.

Two player co-op play is available via split screen, system link and over Xbox Live, and the Gears of War co-op mode ranks among the greatest of all time. After beating the game on Hardcore with a friend, you will ask, "Halo who?" Epic designed Gears to be a co-op game -- your partner is simply controlled by the CPU during the single-player campaign. The beauty of co-op is that you truly work together, using suppressing fire that actually suppresses the enemy, and using flanking maneuvers to defeat the Locust. Sometimes your paths will split, and Marcus will take either Baird or Cole while the co-op player, Dom, takes the other. Usually you will be able to see you partner through a window or on a platform above and you can help as needed. But most of the game you are side by side, Marcus and Dom, looking out for each other. And on Insane, you will welcome the company.

A Tiny Warzone

While co-op gameplay is fantastic, the guts of Gears multiplayer action comes in the versus mode. Versus is fun and addictive, yet it is small in scope compared to other shooters, consisting of only team deathmatch crossed with last-man-standing with up to four players per team. Epic likes the eight-player set-up and, frankly, so do we. The maps are small, yet well designed, based on areas in the single player campaign. They are symmetrical, for the most part, with special weapons like sniper rifles and Hammers of Dawn located strategically around the map.

The main mode is named Warzone, which is a basic four-on-four deathmatch. There are two variations of this mode. In Execution, you have to get in close in order to finish off opponents. Instead of a kill, enemies are incapacitated and you have about 30 seconds to rush in and dispatch them with either a melee attack, a bullet to the head, a chainsaw or a curb-stomp, a vicious kick that smashes the head down to the ground. In Assassination, the round is over when the captain of the team has been eliminated.

It's important to note that these are just variations of Team Deathmatch, and while each mode is fun in its own right, we would have liked to see team capture the flag or a fight over strategic points.


Bad Locust. Bad.

Locally, you can only play split screen versus, or one-on-one. Needless to say, four players on a big screen would have been a welcome option. Via system link and Xbox Live, two profiles can sign on and share a screen, at least.

This Is Next-Gen

Visually, Gears of War is the finest looking game on the Xbox 360. The environments are huge and diverse, and all beautiful. There is a tremendous attention to detail that some gamers will never even see, like gargoyle statues on the top of a skyscraper. No structure looks the same, there are no repetitive environments, no cheap double-backing. As in Half Life 2, when you fight in a city, you feel like you are fighting in a city. The art design is wonderful, with awe-inspiring architecture, inspired by the ancient Greeks and Romans, that make you feel as if you are fighting for something important. This is a game you need to see to believe, and it even looks great on a standard-definition set.

Likewise, the sound sets a new standard. A military-themed score transitions to spooky horror music and back, always setting the appropriate mood for the action. The voice acting is gritty and foul, just like Marcus and the rest of the COG soldiers, laced with locker-room profanity. The Locust are among the more frightening creatures you've ever heard. The drones sound like demon-possessed thugs, and the Theron Guard hiss out orders like rattlesnakes. Along the way the Locust picked up a bit of English, which makes their musings even more frightening. The effects, too, are spot-on. I've never heard a head explode or a chainsaw dismember someone, but I would imagine it sounds exactly like it does in Gears of War.


Do you have what it takes? No.



Closing Comments
Gears of War is a must-have game, pure and simple. Epic has effectively created a new gaming universe, and the rich story of planet Sera holds its own with the likes of Hyrule, City 17 and the Mushroom-friggin'-Kingdom. A game so gorgeous, both visually and audibly, that is this fun to play comes along only a handful of times a console generation.

There is a healthy learning curve to the cover system, but those who master it will find Epic's twisting and turning and rolling an exciting change-up in the shooter genre, a blend of fast-arcade action and basic, tactical maneuvering. The Insane difficulty level gives Gears legs months after you've finished the relatively-short campaign, and even with a friend it is an impossible, irresistible challenge. Versus is a one-trick pony, consisting of a team deathmatch with three basic variations, but damn, that mode is fun. Downloadable content is on the way, says Epic, but as it stands today, we are left wanting more. Bottom line: Gears of War is the special kind of game that makes you feel like a kid again, a sadistic little bastard obsessed with gore and chainsaws.

Another Takefrom Erik Brudvig
Gears of War is the best looking game I've ever seen. No contest. Now that we've gotten that out of the way, we can talk about the game. Gears of War may have been built around the campaign mode, but the adversarial multiplayer game is nothing to scoff at. The maximum of eight players split into two teams may be a small number for a modern online shooter, but it works well to keep the action going, especially when your first death means you're out of the game. The rounds move quickly and you never feel like you're just waiting around for the game to end, which takes a big chunk out of the annoyances I've found with some shooters in the past. Gears of War really straddles the line between a tactical shooter and a pure action game by forcing players to think about how they can look for protection while still maintaining a furious pace. That really is where the multiplayer game shines. Trying to plan out your attack and think clearly amidst a hectic battlefield makes for some seriously fun and intense gaming.
Then there is the campaign mode. Playing through it co-operatively is a must, especially for those that aren't the most skilled players. The mid-level setting of hardcore is extremely tough, even with another person by your side to revive you every time the Locusts take you down. Forget about playing the game on the Insane. It will tear you to bits. Being able to play the co-op mode in split screen or online is a huge plus, especially considering the lack of offline co-operative play we've seen in some recent Xbox 360 titles. In fact, Gears of War has many of the features gamers have been clamoring for in recent years, straight down to legacy and southpaw control options.

There aren't too many things that weren't done amazingly well with Gears of War, but the game isn't perfect. My biggest gripe with Gears of War comes with the A button being used too much. Holding it down will cause you to start sprinting. Tapping it will cause you to take cover on a nearby wall or downed pillar. It is also used to quickly dive to one side, jump over small obstacles, or leap from one level to another. This all works well towards making the game pick-up-and-play friendly, but it also creates some annoyances. Running along and brushing up against an obstacle will suck you into that piece of cover even if you just wanted to run by. It's a minor annoyance, but its still there. The only other real problem with the game is the lack of modes in multiplayer. Each of them essentially boils down to a form of team deathmatch.

Even with the minor faults, Gears of War is easily a contender for game of the year. The graphics, sound and presentation are nearly unparalleled. The gameplay is phenomenal and you'd be hard pressed to find a more complete package. Gears of War has shown what Xbox 360 is capable of. Now it remains to be seen what other developers can do to keep up.

IGN Ratings for Gears of War (X360)
Rating Description
out of 10 click here for ratings guide
9.5 Presentation
Epic has created an immersive universe that will probably turn into a sequel, a movie and a licensed breakfast cereal. Amazing cinematic flair, gritty attitude and a one-of-a-kind artistic style.
10 Graphics
The most beautiful game on the Xbox 360. Amazing attention to detail and vibrant, diverse environments make for a feast for the eyes, even on a standard-definition set.
10 Sound
Virtually flawless. An excellent musical score, awesome atmospheric audio cues and spot-on sound effects. Crank it up.
9.0 Gameplay
Simple, accessible and tremendously fun, and that was before the chainsaw. In close, the combat gets wonky, but that doesn't take away from the awesome new cover mechanic and exploding head shots.
7.5 Lasting Appeal
The single-player/co-op campaign is over too soon, although bumping the difficulty to Insane just about triples the length. For what Versus lacks in gamemodes, it makes up for in fun.
9.4
Outstanding OVERALL
(out of 10 / not an averag



Hope i have 60 bucks lying around to buy this

l Maximus l
11-07-2006, 11:42 AM
I was caught up in the hype engine regarding this game early on and then I lost a lot of faith in the game...all of these reviews have completely revived my hope for this game! I have a buddy that is going to buy this game for my birthday this weekend...I just hope he gets it before it's sold out! Anyway, I'm stoked for this game...the "A" button issue sounds like a small shortcoming unless it's mastered over time. Other than that, it sounds like the game is solid.

Will it replace my disappointment in Halo 2 over the superior Halo 1? This is yet to be seen, but, I really hope so.

Go420Dawgs
11-07-2006, 12:01 PM
I just picked my copy up and all I can say is WOW :yikes: I will let you all know my thoughts later on today once I get a couple of hours of good play time in.:cool:

NiNeBReaKeR
11-07-2006, 01:00 PM
Other than that, it sounds like the game is solid.
Solid as the terd you squeezed out last month probly is sitting at the bottom of a sewer somwhere

Will it replace my disappointment in Halo 2 over the superior Halo 1? This is yet to be seen, but, I really hope so.

i really do too,unfortunatly i wont have any money to find out to buy it for about a month, so any reviews from you guys who get it would be greatly appreciated!

Liquid Gears
11-07-2006, 01:29 PM
The only thing that bothers me about this game is when your running you can't shoot, but other then that this game is purely an ACE. Finally Xbox has another game other then just Halo to keep it standing, hopefully we'll see more of Gears in the future which I'm sure we will.

mattgame
11-07-2006, 01:38 PM
It's out today.

Batman_wanna_be
11-07-2006, 02:28 PM
I am getting it friday, really looking for to playing it, the co-op sounds like a lot of fun.

predatorprime
11-07-2006, 02:46 PM
I got a call from the EB I preordered the game from (not my local one cause they are all retarded there) and my copy of Tony Hawk is in. No word on Gear yet though :(

Infraredragon
11-07-2006, 03:38 PM
Sounds like a truly epic game, probably gonna pick this up the day I get my 360. (Whenever that is.)

J4320
11-07-2006, 05:09 PM
man im getting this game for sure now.



Hope i have 60 bucks lying around to buy this

If you were serious, that would be sad. There are other things that I would much rather have for $60 than a 360 game. :p

By the way $60 games just piss me off. There's no way I'm paying for any of that sh1t.

Liquid Gears
11-07-2006, 09:53 PM
If you were serious, that would be sad. There are other things that I would much rather have for $60 than a 360 game. :p

By the way $60 games just piss me off. There's no way I'm paying for any of that sh1t.

Are you talking?

predatorprime
11-07-2006, 10:06 PM
If you were serious, that would be sad. There are other things that I would much rather have for $60 than a 360 game. :p

By the way $60 games just piss me off. There's no way I'm paying for any of that sh1t.

Were you expecting it to be free? Seriously now. Games used to be a lot more that $60 bucks. I have no issues with paying that amount for a piece of work that required so much time and effort to make. The software company I work for spends 5 months building a new release and we charge like $250 per user...now thats retarded pricing

J4320
11-07-2006, 11:18 PM
Are you talking?

Ummm... yes... I'm not quite sure what you meant by that but, yes I'm talking.


Were you expecting it to be free? Seriously now. Games used to be a lot more that $60 bucks. I have no issues with paying that amount for a piece of work that required so much time and effort to make. The software company I work for spends 5 months building a new release and we charge like $250 per user...now thats retarded pricing

Not to be a smartass, but... yes, I am expecting it for free. I either get my games for free or I rent them.

And you're right. It's just me. I'm can't stand spending my money and it's perfectly normal to buy a game. There's just something in me that won't bring me to pay $60 for a game.

vman
11-07-2006, 11:30 PM
Not to be a smartass, but... yes, I am expecting it for free. I either get my games for free or I rent them.

And you're right. It's just me. I'm can't stand spending my money and it's perfectly normal to buy a game. There's just something in me that won't bring me to pay $60 for a game.
maybe because you get spoiled by all the other free stuff you get.

Liquid Gears
11-07-2006, 11:48 PM
Ummm... yes... I'm not quite sure what you meant by that but, yes I'm talking.

http://e.deviantart.com/emoticons/o/omg.gif

... wow

Dark Shift
11-08-2006, 12:56 AM
http://e.deviantart.com/emoticons/o/omg.gif

... wow

No No Liquid...let it go, he's not worth it. Just....let him think he's won. :confused:

mattgame
11-08-2006, 06:52 AM
Back On Topic, if you have a 360 and don't get this one you need to trade your 360 in and get your jumprope back sissies. :mad:

nesgamingcom
11-08-2006, 10:00 AM
anyone have this game want to add some comments?

FuNkY mOnK
11-08-2006, 10:30 AM
Ummm... yes... I'm not quite sure what you meant by that but, yes I'm talking.



Not to be a smartass, but... yes, I am expecting it for free. I either get my games for free or I rent them.

And you're right. It's just me. I'm can't stand spending my money and it's perfectly normal to buy a game. There's just something in me that won't bring me to pay $60 for a game.

What would you spend 60.00 dollars on besides food and bills of course? I ask this because it's a weird dilemma you're in, you post on a game forum on a hardcore game and i would imagine you own an xbox 360 but yet you find yourself torn to spend money on what many of us call America pastime. Just curious.

FuNkY mOnK
11-08-2006, 10:39 AM
anyone have this game want to add some comments?
Soon as you find your nit-ch on the controls, this game will suck you in. Might not be a lot of people cup of tea but if you're an Xbox 360 gamer this is why you support the system and only what a hardcore gamer could dream of. Moms, wifes, girlfriends and rpg'ers would most likely miss the point we find salivating...GEARS BABY!!!!!

l Maximus l
11-08-2006, 12:21 PM
I have to wait until Saturday, but, it's great to see everyone excited about this game!

Primal DL
11-08-2006, 01:13 PM
I got it yesterday and played it for 7 hours straight.

this game has to be one of the BEST games of the 360 todate!

l Maximus l
11-08-2006, 01:35 PM
I got it yesterday and played it for 7 hours straight.

this game has to be one of the BEST games of the 360 todate!

Just curious, but, are you a huge fan of Halo? And, how does this game compare to Halo from an immersive standpoint and fun factor?

J4320
11-08-2006, 03:30 PM
No No Liquid...let it go, he's not worth it. Just....let him think he's won. :confused:

I couldn't care any less if I have "won" or not. I'm just giving my opinions on things and if some of you don't like them, that's fine.

I love how liquid tries to pick through my posts and critique everything I say simply because he doesn't like me. Way to go liquid. :hump:


maybe because you get spoiled by all the other free stuff you get.

Exactly. :cheers:


What would you spend 60.00 dollars on besides food and bills of course? I ask this because it's a weird dilemma you're in, you post on a game forum on a hardcore game and i would imagine you own an xbox 360 but yet you find yourself torn to spend money on what many of us call America pastime. Just curious.

To be honest, I wouldn't spend the $60 on anything. I save almost everything I earn and I don't pay for bills, food, or gas. It's just the way I've been brought up. I've always been taught to save and I always have. When it comes to entertainment, I "earn" the stuff I want instead of spending money on it.

Oh and to the topic, I really want to check this game out. I know a few people who have it and they are addicted to it. I really can't wait to give it a try.

ChessPieceFace
11-08-2006, 04:31 PM
im impressed with how smooth it runs with the graphics

l Maximus l
11-08-2006, 06:35 PM
Someone tell me how freakin' sick this game is!!! lol

ChessPieceFace
11-08-2006, 07:47 PM
THIS GAME IS FREAKIN SICK !!!! I was really impressed they already had a patch out and the mulitplayer was lag free I played about 5 games no hiccups at all , very nice to have a game run properly right out of the box , unheard of now a days

mattgame
11-08-2006, 08:34 PM
How the f do people have it already?

ChessPieceFace
11-08-2006, 09:50 PM
I just walked into game crazy and they had 2 copies left.

FuNkY mOnK
11-08-2006, 10:08 PM
Someone tell me how freakin' sick this game is!!! lol
Max sick is light, it's more on the insane side of the spectrum. Once you let go of the old style run and gun FPS ala halo it's a whole new world and it works flawlessly, It took me about an hour to digest it, then all hell broke loose and everything became second nature, you become a Badass C.O.G that sort of reminds me of the DC character LOBO.

l Maximus l
11-08-2006, 10:15 PM
ChessPieceFace and Funky Monk have my mouth frothing like the rabies infested Cujo!

I seriously cannot wait to play this game...I've only heard two shortcomings so far - not being able to shoot on the run and accidentally hitting the A button with the intention to sprint but you instead duck behind a wall, car, or whatever. I think the second one is just a learning curve but not being able to shoot on the run kind of confuses me. Is this only when he's sprinting or is it the case in regular movement? If both, does it really effect the overall gameplay experience?

FuNkY mOnK
11-08-2006, 11:04 PM
Max who ever said you can't shoot while running obviously has not played the game. just wait till Saturday, Nestle up with this gem with no interruptions.

cybrdude
11-08-2006, 11:16 PM
I played till 7 this morning.. The game is innovative and fresh.. The cover system is great and the game play is awe inspiring.. Not enough can be said about this game. I love how different the game is from all shooters today.. :hail:

Later..

l Maximus l
11-08-2006, 11:20 PM
Max who ever said you can't shoot while running obviously has not played the game. just wait till Saturday, Nestle up with this gem with no interruptions.

That's great news! Someone said it earlier in this thread, so, I'm glad that it's not true because that we be pretty strange.

'm so freakin' excited that I think I'm going to play the game naked!

cybrdude
11-08-2006, 11:22 PM
That's great news! Someone said it earlier in this thread, so, I'm glad that it's not true because that we be pretty strange.

'm so freakin' excited that I think I'm going to play the game naked!

Ok, that was an OVERSHARE.. :rofl:

Enjoy the game, cause I am...

Later..

FuNkY mOnK
11-09-2006, 12:12 AM
I played till 7 this morning.. The game is innovative and fresh.. The cover system is great and the game play is awe inspiring.. Not enough can be said about this game. I love how different the game is from all shooters today.. :hail:

Later..
Now when i play other shooters I feel vulnerable without the Gears cover system, Like Cliffy said from EPIC Games, "What will make the cover system interesting? make it real" He is so right. Hey have you noticed that when you run or sprint towards a cover spot just when you're close enough do a quick double tap on (A) and he skates/slides to cover. Nice feature not in the book.

FuNkY mOnK
11-09-2006, 12:23 AM
That's great news! Someone said it earlier in this thread, so, I'm glad that it's not true because that we be pretty strange.

'm so freakin' excited that I think I'm going to play the game naked!
Play naked? not recommend, as there's so much smoldering hot shell casings flying around they might end up scorching something. :surprised

ChessPieceFace
11-09-2006, 12:46 AM
ChessPieceFace and Funky Monk have my mouth frothing like the rabies infested Cujo!

I seriously cannot wait to play this game...I've only heard two shortcomings so far - not being able to shoot on the run and accidentally hitting the A button with the intention to sprint but you instead duck behind a wall, car, or whatever. I think the second one is just a learning curve but not being able to shoot on the run kind of confuses me. Is this only when he's sprinting or is it the case in regular movement? If both, does it really effect the overall gameplay experience?

While you sprint you cannot shoot. Like Funk Monk said it plays totally different than halo, infact im kinda glad because its a fresh new style of play. Bascilly you use sprint to get to a better position as fast as you can, or run away and take cover. If you can get to the better position ( higher ground for example ) you have a good advantage to see and fire. As far as the A button yes at first I was frustrated with it , but you will overcome, and evently like the fact it is more streamlined, to be honest you have to make quick descisions where to cover where to move and get away, a lot like GRAW get cover, but much more frantic and fast paced. Once you are sprinting you can direct your guy, your not stuck to a straight line. Therefore you dont get stuck to a wall. I hope that makes sense.
And you really dont want to run and gun, you will with this tatic get shot down very fast. When you do move and gun ( side steping, moving to cover ) it is not as accurate, as in real life you have to position to shoot. It may sound sluggish but it is not because taking cover and shoting is so fast it becomes second nature. And after awhile run and gun loses its flavor altogether. Most of the maps I have played on were different in layout in mulitplayer with some having choke points others open valley with cover as to not get boring. I will tell you that a good team that works together ( flanking, surpresson fire) will dominate a map and will not lose even a life.
When you gun someone down they do not die right away, they can get revived by a teamate, but that in itself can open you up to get owned yourself. The other danger is when you do gun someone down and you go in for the kill ( shot to the head or curb stomp thier face into the ground) you yourself are vulenable. I used this tatic when someone shot down my teamate I waited behind cover for him to come up and curb stomp him, as soon as he appeared in range I chainsawed him and killed him ( that is an insta kill ) then revied my teamate. I hope this explains some of the game to you, one nice feature is that the games graphics are not down graded for multiplayer, a nice achievement, this game is truly optomized. Just imagine Obilvion graphics with not slow down or fps drop.

l Maximus l
11-09-2006, 02:59 AM
Wow, thanks ChessPieceFace...you have to be one of the best resurrected old school members ever!

Thanks for taking the time with that...That's exactly what I was hoping to hear...all of it!

Oh, and by the way, when I get my copy, I will be playing naked - I won't be on-line at that time, though...kinda gross :D

vman
11-09-2006, 04:52 AM
Oh, and by the way, when I get my copy, I will be playing naked - I won't be on-line at that time, though...kinda gross :D
well as long as you get that cun,t waxed, it's fine with me :p

mattgame
11-09-2006, 06:28 AM
well as long as you get that cun,t waxed, it's fine with me :p

illllllllllllllllllll:moody:

predatorprime
11-09-2006, 08:02 AM
well as long as you get that cun,t waxed, it's fine with me :p

Oh snap.... thats a little messed up... I don't want to play with any naked people...
Anyways, this is the best game on the 360 hands down. Online is lag free even for me with my suck ass ICS through a wireless network crap

vman
11-09-2006, 09:05 AM
I don't want to play with any naked people...
just remember that it's only weird if you refuse to take off your clothes. :cool:

l Maximus l
11-09-2006, 10:49 AM
That's it, vman! I'm playing naked even on XBL!!! :rofl:

mattgame
11-09-2006, 04:47 PM
illllllllllllllllllllllllllll:crying:

l Maximus l
11-09-2006, 06:49 PM
Dudes! I already mentioned this on a similar thread here, but, I played GoW! This game is FREAKIN' BAD ASS! A buddy of mine bought it and brought it over - I couldn't resist! We even played naked!!!! :rofl: jk

Seriously, though, the game ownz me...I told him that he better take it away from me before I play it all! Anyway, I can't wait to own my own copy...the game actually exceeded my expectations! Seriously kick ass!