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vman
02-20-2007, 08:04 PM
Anything regarding GDC 2007 should be posted here. This year should be very huge. From Miyamoto's keynote to Molyneux's "Innnovations in Fable 2". I will try to post links to articles as much as possible. FYI: March 5-9

http://www.gdconf.com/

Keynotes:
Phil Harrison- "Game 3.0: Developing and Creating for the 3rd Age of Video Games"
Shigeru Miyamoto- "A Creative Vision"

Highlighted Sessions:
"Innovations in Fable 2"- Peter Molyneux, Lionhead Studios
"The Videogame Piracy Problem: Fifteen Men on a Dead Man's Chest"- Todd Hollenshead, CEO, id Software, Inc.
"The Future of Storytelling In Next-Generation Game Development"- Warren Spector, President, Junction Point Studios
"Applied Physics: MotorStorm"- Scott Kirkland, Technical Director, Evolution Studios
"Painting an Interactive Musical Landscape"- Koji Kondo, Manager of Sound Group, Nintendo
"From "Ouendan!" to "HELP!": Inside the Elite Beat Agents"- Keiichi Yano, VP of Development, iNiS Corporation
"The Look of Viva Pinata: A Detailed Tour Of The Graphics Engine"- Michael Boulton, Rare
"Final Fantasy XII Postmortem"- Taku Murata, General Manager, Technical Research Divi, Square Enix Co.,Ltd
"The Future of Innovative Studios: Team and Tools Behind Alan Wake"- Lasse Seppanen (Production Lead, Remedy Entertainment)
"Small Changes, Big Results: Redefining a PC franchise for Nintendo Wii"- Robin Hunicke (Game Designer, Maxis)
"A LocoRoco Postmortem: Making Happiness into Gameplay"- Tsutomu Kouno
"Light and Darkness of 2D Gaming"- Koji Igarashi

Latest News:
Molyneux to announce "unexpected" Fable 2 feature at GDC (http://www.gdconf.com/news/tracks/game_design/molynuex_to_announce_unexpecte.htm)

**UPDATE 3/5**
X360 Arcade Size Limit Tripled (http://xbox360.ign.com/articles/770/770176p1.html)
Microsoft launches XNA contest for game designers (http://xbox360.ign.com/articles/770/770290p1.html) For more Info: www.dreambuildplay.com
Square Enix Serious on DS (http://ds.ign.com/articles/770/770546p1.html)

Shawn-XBA
02-21-2007, 05:44 AM
Epic Games Announces Plans For 2007 Game Developers Conference

Epic will host an Exposuite for meetings and technology demonstrations, a Career Pavilion booth for prospective employees, a pre-GDC Unreal Engine 3 seminar for licensees, two media events and multiple GDC speaker sessions.

RALEIGH, NC - February 20th, 2007 – Epic Games, one of the world’s leading game developers and creator of the award-winning Unreal® Engine, reveals that it will be demonstrating the latest Unreal Engine 3 features at GDC 2007 in closed door presentations, as well as having its usual multiple speaker sessions, dedicated space in the Career Pavilion (CP 1502), special press sessions for the industry’s media and a pre-GDC seminar for Unreal Engine 3 licensees.

Epic will once again demonstrate the latest Unreal Engine 3 features in a private theater within their ExpoSuite, ES 5718, located in the North Hall. Hours for Epic’s Exposuite are Wednesday March 7th 9AM – 6:30PM, Thursday March 8th 9AM-6:30PM and Friday March 9th 9AM-3:00PM.

Come and see why Unreal Engine 3 will be powering several significant next-generation games from some of the industry’s top developers and publishers.


Come and Meet with Epic and See Unreal Engine 3

Those wishing to see Unreal Engine 3 demonstrations, or make appointments to meet with Epic Games, should contact Mark Rein by email – mark.rein@epicgames.com – please specify three possible day/time combinations as well, the number of people you plan to bring and whether you simply want to see a demonstration of the technology, chat with Epic business representatives, chat with Epic technical representatives or other matters. Availability of seating and times may be limited so please respond early. If you’re unable to confirm an appointment in advance please drop by and Epic will do their best to accommodate you.


Pre-GDC Seminar Unreal Engine 3 Licensees

Unreal Engine licensees, qualified prospective licen­sees, and members of the Unreal Engine Integrated Partners Program are invited to sign up for our Unreal Engine 3 licensee full-day seminar at the Moscone Center West Hall on Tuesday March 6, 2007.

The agenda for the seminar includes separate tracks for technology creators (i.e. programmers) and content creators (artists, animators, level designers, audio, etc.) There will be plenty of Q&A time in the schedule and a chance for licensees to meet face-to-face with key Unreal Engine 3 development personnel. GDC passes are not required to attend the Unreal Engine Licensee Seminar. Lunch and coffee breaks will be served and attendance is free of charge. Advance registration is required. To register for the seminar or view more information please visit the following web page: http://www.unrealtechnology.com/seminar/


Epic Speaker Sessions at GDC

Key Epic personnel will be leading several GDC speaker sessions:

Wednesday (March 7, 2007) 2:30pm — 3:30pm (Visual Arts) – “Adapting Digital Cinematography Techniques for Game Development”: - Jerry O'Flaherty (Art Director)

Thursday (March 8, 2007) 12:00pm — 1:00pm (Audio) – “The Sound Design of Gears of War”: - Mike Larson (Audio Director), Jamey Scott (Sound Designer), Daniel Vogel (Programmer)

Thursday (March 8, 2007) 12:00pm — 1:00pm (Business & Management) – “PC Gaming in an Age of Connected Consoles”: - Michael Capps (President)

Thursday (March 8, 2007) 5:30pm — 6:30pm (Game Design) – “Designing GEARS OF WAR: Iteration Wins”: - Cliff Bleszinski (Lead Designer)


Epic Media Events at GDC

Epic will be hosting two Media Briefings for media at GDC. These will take place on Wednesday March 7th and Thursday March 8th at 2:00PM in Epic’s Exposuite (ES5718). There is limited space available so please book your place in advance by emailing Nicola Kirby (kirby@littlebrowndoggy.com) with your name, publication, contact details and preferred day. The sessions will comprise demos, short talks by key Epic spokespeople and Q&As – each session will be approximately 45-60 minutes long. There will be additional one to one interview slots but these will be allocated on a strictly first come, first served basis – please indicate if you would like to book one of these slots in your email.


Visit us in the Career Pavilion

Epic will again have a booth in the Career Pavilion (CP 1502). We continue our search for the industry’s best game developers. We urge prospective applicants to come and see us in the Career Pavilion. Please visit http://www.epicgames.com/epic_jobs.html for information about currently open positions.

Link (http://www.epicgames.com)

Batman_wanna_be
02-21-2007, 02:33 PM
What is GDC?

Shawn-XBA
02-21-2007, 06:33 PM
What is GDC?

Game Developers Conference :)

Batman_wanna_be
02-22-2007, 12:25 PM
Game Developers Conference :)

I feel like a noob now :cry:

nesgamingcom
02-22-2007, 05:08 PM
i mainly want to hear the news on fable 2

thatdude222
02-22-2007, 06:53 PM
i hope no one mentions fable 2 until it's realease, so i dont get all excited over nothing again

vman
03-06-2007, 04:52 AM
updated :)

RockTheCasba
03-06-2007, 11:47 AM
thanks vman keep updating i love the news

Shawn-XBA
03-06-2007, 02:35 PM
Keep checking the frontpage too guys. I will update the frontpage as often as I can with all the news from GDC :)

RockTheCasba
03-07-2007, 03:07 AM
the video of the rpg trifecta or wahtever is on at ign you can watch the top 3 rpg makers have a discussion its quite intersting at one point sakaguchi begs microsoft to let him make a mmorpg