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Shawn-XBA
03-23-2007, 09:51 AM
An inside look at three of the six character classes of the upcoming RPG.



Although all of the Mass Effect media that has been released features a singular hero, the game is in fact an RPG with all of the character shaping elements you could hope for. The game begins with you designing your character including sex, background, appearance and character class. Which character class you choose will largely shape your character's approach to combat. To get the lowdown on the classes, we went to BioWare for the expert's explanation. Then, to top things off we added a bit of our own thoughts on each class. Read on for the info and then check back in the coming months as we showcase several locations and specific weapons you'll find in Mass Effect.

Soldier

What BioWare Says: Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers begin the game trained with skills in both pistols and assault rifles, they have improved health and the ability to wear medium combat armor. As you progress through the game you can unlock assault training, skills with shotguns and sniper rifles, become able to perform first aid on yourself and party members, and wear heavy combat armor.

What IGN Says: If you've seen any footage of Mass Effect where it looks more like a shooter and less like an RPG, you've been looking at a soldier. Playing as a soldier, you should have no problem hitting the front lines and making your enemies get up close and personal with the business end of your shotgun or rifle. The combat we've seen from a soldier class is vaguely reminiscent of Ghost Recon Advanced Warfighter, though you'll be customizing your weapons and improving skills throughout Mass Effect.

Engineer

What BioWare Says: Engineers are tech specialists. Using the holographic OmniTool they can decrypt security systems, repair and/or modify technical equipment, disrupt enemy weapons or shields and heal their party. Even though they begin the game with only pistols and the OmniTool, engineers can unlock the ability to wear light armor and to reverse engineer enemy technology. They can also learn to put up protective shields and to heal the party.

What IGN Says: Technology marches on so we can only imagine that engineers are even more valuable in the future than they are today. The world of Mass Effect is heavy on technology with everything from security systems to enemies themselves reliant on it. Many of the enemies we've seen in demos have been mechanical in nature, so we're sure the engineer will have obvious combat advantages even if they start the game with just pistols. If the soldier is the master of brute foce, the engineer will give you the opportunity to play the thinking man's game.

Adept

What BioWare Says: Adepts are biotic specialists. Starting out equipped with pistols and light armor, the true strength of the adept is through the upgradeable implants that give them their biotic powers. These powers can be used to lift or throw objects, shield the party and disable or destroy enemies.

What IGN Says: BioWare made themselves known to Xbox fans with Star Wars: Knights of the Old Republic. Think of the powers you had in that game and then picture that Jedi on crack. Adepts can create their own cover warping the space around them, attack enemies from a safe distance, and toss objects around with their biotic powers. This is the magician class of the future with some of the coolest looking effects we've seen yet.


Link (http://xbox360.ign.com/articles/774/774769p1.html)

Taters
03-25-2007, 09:47 AM
Of these three, it seems like I'm definitely going for Adept. In both KOTOR games, force powers were definitely the best. I hope they don't force you into one role like KOTOR though. You were pretty much pushed into being the combat powerhouse, because your party would do terrible if you were anything else. I'm sure party AI will be good enough you can have someone else as a soldier while you're a support class.

Any word on close range combat class yet?

wulkar
03-25-2007, 10:07 AM
Adept sounds very cool, i think i may have to pick this game up.

Ainokeatoo
03-25-2007, 11:21 AM
Who isn't going to be adept? I am lol I wanna be either soldier or engineer, there has to be another side than just using powers I mean come on people... The other side is funner and a bit more challenging -_-

wulkar
03-25-2007, 11:56 AM
Who isn't going to be adept? I am lol I wanna be either soldier or engineer, there has to be another side than just using powers I mean come on people... The other side is funner and a bit more challenging -_-

True, i just said it was very cool. there are 3 other classes out there that i want to see before i make my decision.

Taters
03-25-2007, 05:18 PM
If I love it as much as KOTOR, I'll end up playing it enough times to get through every class anyway.

Ainokeatoo
03-25-2007, 09:38 PM
lol well come to the other sides.... WE GOT KOOOOOOOKIES lol

Shawn-XBA
04-22-2007, 09:15 AM
Here's the second class list:


Infiltrator

Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use OmniTools, but the focus is on decryption and offensive abilities rather than healing. They can train with pistols or sniper rifles, and can learn to wear medium armor.

Starting Talents:

Pistols
Tactical Armor (light to start, upgrading to medium)
Electronics
DecryptionUnlockable Talents:
Sniper Rifles
Fitness
Shielding
First Aid
Vanguard

Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents, and are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor.

Starting Talents:
Pistols
Fitness
Throw
WarpUnlockable Talents:
Shotguns
Tactical Armor (light to start, upgrading to medium)
Lift
Barrier
Sentinel

Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or Tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training.

Starting Talents:
Throw
Barrier
Electronics
First AidUnlockable Talents:
Lift
Stasis
Decryption
Medicine

wasabi_
04-22-2007, 11:04 AM
Here's the second class list:


Infiltrator

Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use OmniTools, but the focus is on decryption and offensive abilities rather than healing. They can train with pistols or sniper rifles, and can learn to wear medium armor.

Starting Talents:

Pistols
Tactical Armor (light to start, upgrading to medium)
Electronics
DecryptionUnlockable Talents:
Sniper Rifles
Fitness
Shielding
First Aid
Vanguard

Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents, and are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor.

Starting Talents:
Pistols
Fitness
Throw
WarpUnlockable Talents:
Shotguns
Tactical Armor (light to start, upgrading to medium)
Lift
Barrier
Sentinel

Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or Tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training.

Starting Talents:
Throw
Barrier
Electronics
First AidUnlockable Talents:
Lift
Stasis
Decryption
Medicine

Vanguard looks cool, I think thats what they were using in all the gameplay demos.