View Full Version : New Gears Multiplayer mode announced!!
mattgame
04-02-2007, 05:28 PM
Check it out. It should be out this week and it includes some bugs and glitches being taken care of. See ya snitches!!
http://xbox360.ign.com/articles/777/777675p1.html
BROOKLYNSBATMAN
04-03-2007, 10:49 AM
THANK GOD i felt like a lyer telling people that this month was gonna be an update for gears but it was supposed to be finalised a week ago teusday so wtf! release it already i think and i herd in annex we will be inviting friends to ranked games.... however this is just a hear say.... but im still hoping..
mattgame
04-03-2007, 12:15 PM
I am just glad that they haven't forgotten us. I hope they fix that host shottie glitch.
Taters
04-03-2007, 02:19 PM
Host shotty isn't a glitch. They get to play with 0 lag, so they're always a step ahead of you.
mattgame
04-03-2007, 09:58 PM
Host shotty isn't a glitch. They get to play with 0 lag, so they're always a step ahead of you.
Yeah, that's what I meant.:p
Taters
04-04-2007, 07:31 PM
Since they don't use a server and the game is always hosted on someone's Xbox, there will always be someone who gets to play with 0 lag. The only way to fix it is to run it on Epic servers, but there's 0 chance of that happening. You'll have to live with Host owning forever.
wulkar
04-04-2007, 07:59 PM
The Gears of War website just updated with details on the new gameplay mode that will be hitting Live as an update on April 9.
Along with Annex, the download will also update the Assassination mode. Hit the jump for the details, and yes, Annex will feature respawning. Brian Crecente
Annex
Objective: Capture and hold key locations to collect enough points to win the round.
Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.
Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.
Respawns: Infinite, wave-based every 15 seconds.
Options:
Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
Assassination Updates
Before the update, the Assassination leader had to unlock map-spawned weapons by picking them up and dropping them. Now, all weapons are available to all players from the beginning.
Before the update, you could kill a leader in Assassination using the same rules as in Warzone. Now, you kill leaders as in Execution.
Source>http://kotaku.com/gaming/gears-of-war/gears-annex-details-249637.php
Taters
04-05-2007, 02:12 PM
Annex sounds promising. Assassination might actually be playable now.
mattgame
04-05-2007, 03:22 PM
Sounds good to me. I never play assassination though.
Taters
04-06-2007, 10:24 AM
Yeah, I played a couple games to check it out and get the Achievement for every mode, but it sucked too much to go back. The "Kill the Leader" thing never was that bad, it sucked because the leader had to pick up weapons for you.
SPARTAN 0841992
04-06-2007, 02:17 PM
I hate how they're going to make weapons accesible to all players in assasination, and the new annex gametype is absolutely horrible, it's taking gears one step closer to a becoming a Halo clone.
All I even play is assaination, mainly because it's the only gametype that requires any sembalnce of startegy, and while the update will make the leader less killable, Epic is dumbing down the best gametype just because the vast majority of players are too mother****ing stupid to stop yelling "DUUUUR I can't pick up weapons, DUUURRR!" I hate people.
Taters
04-06-2007, 02:48 PM
It's horrible without even having played it? That's just stupid.
mattgame
04-10-2007, 08:54 AM
I played today and I love it. It is fast fun and brutal!
Taters
04-10-2007, 02:33 PM
I enjoyed it, but a game takes forever. 7 rounds took almost 2 hours. I was ranked 920 after just that one game though.
mattgame
04-11-2007, 07:21 AM
I enjoyed it, but a game takes forever. 7 rounds took almost 2 hours. I was ranked 920 after just that one game though.
Play three rounds. That seems to be the going rate. Hit me up mattgame009
Ace080
04-15-2007, 03:48 PM
Hey guys i have played it, it's really fun and all, but goes too fast. Tha's all i have to say about Anex!:hardcore:
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