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UltraMuffin
03-05-2002, 02:46 AM
Hey, I was reading about online Xbox play with GameSpy, and it basically says for Halo, 128kbps upload bandwidth is not enough. Well, I'm pretty much stuck with 512kbps down/128kbps up cuz anything higher than that costs big bucks around here... I was wondering, do you think Microsoft's online service will have the same requirements? I don't think that would be practical... so I bet their bandwidth requirements will be significantly less... but I'm gonna keep worrying until I get some solid proof here.

Bundy
03-05-2002, 06:19 AM
it will have to be less, or nobody will be able to do a 32 man uc game. What will probably happen is that the ms servers actually host the games, and they have to have all the up.

Remeber on halo, it was written for system link and not online. System link uses the lan, and therefore will have more bandwith than online games.

UltraMuffin
03-05-2002, 06:49 AM
"Remeber on halo, it was written for system link and not online."
That's a good point... It all makes sense now hehe
Thank you, I'm not worried anymore :D