PDA

View Full Version : Black Ops Update



Enamelized420-XBA
12-14-2010, 08:28 AM
For those that get the new Update when loading up your Black Ops here's the things that have been addressed:

Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge.

Hope this might help :rockout:

Variation-XBA
12-14-2010, 10:49 AM
The real test about the spawn points will be on Nuketown

Enamelized420-XBA
12-14-2010, 10:54 AM
Yes it will be as I can;t satand having the other Team spawn behind me on that Map, it's soo frustrating.

scozzard
12-14-2010, 05:56 PM
The NAT settings was the first thing I noticed after the update last night. Handy having that there NOW as that was the source of much heartache last week :mad:

mattgame
12-23-2010, 06:59 AM
The real test about the spawn points will be on Nuketown


Nuketown!! I love this map, its hilarious!!

Steeps5
12-23-2010, 10:44 AM
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

Nooooooooo!!!!!!!!!!!!!! Grr.

mattgame
12-23-2010, 11:45 AM
What was going on exactly?

Variation-XBA
12-23-2010, 12:21 PM
And spawns are STILL fubar....wonder if it's ever going to be fixed.