Quote:
Originally posted by Stormlord
You miss read. I said it looks like a juiced up Half-life engine. And yes it's inferior to every other next gen engine. Everyone that reviewed said it's a pain in the ass on their systems for a game that doesn't have superb graphics. So if it was as graphically detailed like Halo, Splinter Cell, or Panzer Dragoon and has all the same features then I would see why it would be a picky game. Road to Rome finally fixed its problems but to say Xbox can't handle BF is just a shame. :D :cool: :)
The graphics are amazing when you see all of the soldiers and what not moving around on screen. Textures are high quality, the environments are vast on some areas, water looks nice....I could go on. You have to play the game with graphics maxed at 1024 x 768 on a 64 player server in order to appreciate it. I think the Xbox could handle it if it wasn't a straight port from the PC, but rather built from the ground up specifically for the Xbox. People are running this game with Radeon 9700 Pro's and 2.0ghz+ processors in order to achieve a smooth/consistent framerate. I really think if it was just ported that the player limit would have to be cut down and maybe the draw distance cut a little to keep framerate consistent. However I think that since the Xbox only has to bother rendering at a low resolution that the framerate could be acceptable.