New Xbox Tunnel software on the streets!
XLink Messenger is the new Xbox Tunnel program out on the streets. Not only does it sport a sleek look ( http://members.cox.net/gamma/xlink.jpg ) it also plays games great, and in my opinion better than XBC. No start up lag in Halo anymore . Also they've included a few of their own features in the software that no other program has. They've got this mode called "WGN", where users can switch to this host a game, any anyone else in WGN mode can see this game. This eliminates the need for rooms and the annoying searching for a good game... no running from your PC to your Xbox. It also has rooms mode for those who like that though :P. Messenger mode allows you to chat with your buddies and play with anyone on your buddy list...
Brute Force supports 4 players via system link, where XBConnect only supports (and will only support 2), and the same goes with GameSpy tunnel. Only downside to this program right now is lack of users. There's only 50 or so users on minimum, where other clients have 200 minimum. This can change if people try the client out and stay with it. Oh yea, uses less bandwidth and has packet caching. WET11 support too, take that XBC!
http://www.xboxlink.co.uk
BTW I'm trying to get a Halo fest organized tonight at 10:30 EST, add GaMMa to your buddy list on the program and I'll be on then to get a bunch of games organized.
Re: New Xbox Tunnel software on the streets!
Quote:
Originally posted by GaMMa
Brute Force supports 4 players via system link, where XBConnect only supports (and will only support 2)
Where did you hear this from? Anyone familiar with Xbconnect knows that the devs of the program are constantly tweaking the network code to make all the games run smoother and lag-free.
This Xlink thing sounds promising and has a few new features, but I think I'll stick with Xbconnect for now.
Re: New Xbox Tunnel software on the streets!
Quote:
Originally posted by GaMMa
Brute Force supports 4 players via system link, where XBConnect only supports (and will only support 2), and the same goes with GameSpy tunnel.
XBC and gamespy tunnel software tricks your xbox into thinking its playing on a LAN. Why would bruteforce be any different?
If a game supports system link with 4 boxes, playing over XBC or gamespy should be no different.
Re: Re: New Xbox Tunnel software on the streets!
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Originally posted by JJaX
XBC and gamespy tunnel software tricks your xbox into thinking its playing on a LAN. Why would bruteforce be any different?
If a game supports system link with 4 boxes, playing over XBC or gamespy should be no different.
For some reason, XBConnect is not running Brute Force very well at all. With my relatively new DSL with an upload of 608K, I can host a 16 man Halo match very well, however, when only hosting one person on one XBox with Brute Force, the entire game is in slow motion. It's kinda wierd...and confusing.
Re: Re: Re: New Xbox Tunnel software on the streets!
Quote:
Originally posted by Maximus-XBA
For some reason, XBConnect is not running Brute Force very well at all. With my relatively new DSL with an upload of 608K, I can host a 16 man Halo match very well, however, when only hosting one person on one XBox with Brute Force, the entire game is in slow motion. It's kinda wierd...and confusing.
Well the game was really never meant to be played online. Its not lack of performance in XBC or gamespy. It just wasnt meant to be :(
Re: New Xbox Tunnel software on the streets!
Quote:
Originally posted by GaMMa
They've got this mode called "WGN", where users can switch to this host a game, any anyone else in WGN mode can see this game. This eliminates the need for rooms and the annoying searching for a good game... no running from your PC to your Xbox.
Thats a really good feature. Im downloading it now, and ill try it later :)
Re: Re: Re: New Xbox Tunnel software on the streets!
Quote:
Originally posted by Maximus-XBA
For some reason, XBConnect is not running Brute Force very well at all. With my relatively new DSL with an upload of 608K, I can host a 16 man Halo match very well, however, when only hosting one person on one XBox with Brute Force, the entire game is in slow motion. It's kinda wierd...and confusing.
man that sux. I can host a game of Brute Force with someone else, and it works perfectly. Dunno why though, cuz I dont really have that good of an internet connection.