Well, I figure that since this game is gonna be huge, lots of people will have questions. What better place than in the XBA community to get answers.
I've compiled all the info I could find that I wanted to know when I first started out, hopefully it will answer most questions of fellow Morrowind travellers. However, if you have any other questions, feel free to ask away and I or any of my fellow companions might be of assistance. Instead of cutting and pasting, often I will just refer you to a website containing information on that subject.
With that, here's the info:
Morrowind is a small region in the Empire of Tamriel:
Map of Tamriel
The island in Morrowind is called Vvardenfell, it is the home of the Dunmer (dark elves).
When you initially set out on your quest, you must chose one of 10 races:
Click here for a description of the races in Morrowind
You also get to chose the gender of your character: male or female. This decision impacts your characters abilities as female and male will have different attributes/skills.
Now, you can go about creating your character in 3 ways:
1) Chose one of 21 pre-designed classes
2) Answer thematic questions
3) Assign everything yourself.
If you chose option 3, there are skills to be chosen! First off, there are 5 major, 5 minor and whatever else miscellaneous skills. Your skills power (or level or whatever you wish to call them) increases as you use them. Major skills level faster then Minor skills. Minor skills level faster than miscellaneous skills. Skills include such things as: magic, combat and stealth.
Click here for a description of the magic skills in Morrowind
Click here for a description of the stealth skills in Morrowind
Click here for a description of the combat skills in Morrowind
Wow.. now thats alot of info.. especially for the beginning.. oh ya. One more thing your character has at the beginning is a birthsign. This is a one-time deal kind of stat. It adds specific stats to your character such as increased magicka, or the ability to heal yourself faster.
Click here for a description of the birthsigns in Morrowind
If you think that was alot to take into account, here's a site that does a pretty good job of helping you plan a character.
Okay, now with all that out of the way, there are other aspects of Morrowind that you must take into consideration during your travels. One of those being the three Great Houses in Morrowind. You join one of three houses, this like everything else in Morrowind is not obligatory though, either the Helvanni house, the Redoran house or the Hlaalu house. Each house is different and depending which house you are in certain NPC's will be friendlier or meaner towards you. You will obviously start low in rank in your house, but as you grow more powerful and do quests for others, etc. you will be promoted.
House Helvanni: They are isolationists, and for the most part, mysterious and even inscrutable. Their houses stand out from the rest of the islands structures, in that they are actually grown rather than constructed. It is said if you grow powerful enough in this house you will have the ability to grow your own wizard tower.
House Hlaalu: their house is closely associated with a mix of theives and merchants and those out looking for profit as opposed to glory or knowlege.
House Redoran: This is the house of the honorable fighters. Honor and loyalty are the governing factors of this house.
There is much more than this to the houses, however, you'll find most information in game I'm told. Of note, is that although you may join only one of the three houses, you are free to join as many of the lesser guilds present in Morrowind.
Vampirism is present in Morrowind. Should you be so unfortunate (or fortunate depending on how you look at it!) to be bitten, you will not be able to walk in sunlight without taking a serious and continuous hit to your health. NPC's will also be afraid of you and stop talking to you. This makes it very hard to complete the main quest of the game. Only a few NPC's will still talk to you as a Vampire and its up to you to find them. They may have a special quest or 2 waiting for you. Be warned though, there are still Vampire Hunter's roaming the lands of Morrowind. As a vampire you are introduced to a whole new realm. 3 vampire clans exist in Morrowind:
Excerpt from Q&A session with developer Mark Nelson
The Quarra vampires are strong and barbaric. They are the most physically powerful of the clans, and they are exceptionally cruel. They seek to rule the other clans through brute force.
The Aundae vampires seek domination through the imposition of their will. They are powerful in magic, and hungry for power.
The Berne are the most subtle of the vampire clans. They slide through the night to hunt their prey, and seek power through cunning, not force.
It has been said that it is possible that a VERY powerful vampire mage could make a healing spell to offset the damage the sun does. This would however have to be a very strong spell and would require lots of magicka.
An interesting thing to know concerning thievery is that all stolen items are marked. Should you steal an item from a merchant you cannot sell back to this same merchant, for he will recognize his goods. If you get caught with stolen goods by town-guards, all your stolen items are taken away from you and you are thrown in jail.
Merchants do not have an infinite supply of money, so the days of using the same merchant to sell everything too are gone as he might well not have the funds that your item is worth!
Transport between cities is done on foot (obviously) or through the use of a transit system. Not much known about this transit system yet although it seems you ride gigantic bugs. I'll update when I know more.
Good FAQ from Euro-Morrowind
Really neat Q&A's with some developers (scroll to bottom for previous)
And of course:
Well, thats about it for now.. I will update this post more and more as time permits and more is known. Until then.. enjoy yourselves.