Cel Damage
Publisher: Electronic Arts
Number of full-time developers: 16
Number of contractors: 12
Estimated budget: $2 million
Length of development: 2 years
Release date: November 1, 2001
Platform: Microsoft Xbox
Development hardware used: 600MHz Pentium IIIs with 256MB
RAM, 30GB hard drives, and Nvidia GeForce cards
Development software used: Microsoft Visual Studio, 3DS Max,
Photoshop, Illustrator, Winamp, SourceSafe
Notable technologies: pitaSim, Vtune, Microsoft Visual C++
Project size: 800,000 lines of code
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