this is a review from a staff member at EGM and he seems to have really enjoyed it. i am taking this review lightly as i have been in disagreement with a lot of EGM reviews as of late.
...i miss sushi-x...
REVIEWED BY GREG SEWART
The first time you start up Robotech, you're thrown right smack into a dogfight in the skies over Macross Island and the grounded SDF-1 battle fortress. For me, a hardcore fan of the TV series, it was like a dream come true. The missiles were flyin', the planes were transformin' and I was in heaven. The developers did a great job of forcing you to take advantage of your transforming Veritech by giving all three modes distinct strengths and weaknesses. It's not nearly as unwieldy as it sounds, either. By the third mission I was pretty much comfortable with every form of my mech, and knew when to change into what. In fact, the controls in general are great. The only catch is understanding how to use your various abilities the proper way during some missions -- especially ones where you have to protect an ally. I don't have a problem with escort missions in general, but Robotech never makes it clear how you should go about accomplishing your goal, and the key to protecting a target in one sortie won't necessarily work in another. It can get frustrating. Plus, I wish the game included a way to target enemies that aren't in your direct line of sight. It would have cleared up just about every problem I have with Battlecry. In the end, though, the lock-on issue only becomes a pain during a handful of the many missions you'll take on in Robotech, so it doesn't ruin the overall game. Definitely check it out.
Bookmarks