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Thread: I Need Help!!!!!!!!!!!

  1. #1
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    Default I Need Help!!!!!!!!!!!

    Hello.

    Yes I do need help.

    Okay now I have couple of questions about how to be a developer of videogames. I know I am too young to develop games. But I want to ask you 7 questions.

    Right now I am 12 years old.
    I am in 7th grade.



    1. Is it hard to be a developer?
    2. Where do I have to learn how to develop xbox games?
    3. What is the best college for game design, 3D animation or level design?

    4. What is polygons?
    5. Is it easy to get hired?
    6. What things do I need to know and to do to be a developer?
    7. How old do I need to be to work as a developer?

    I want to work at Intrepid Games.

    I know where is Intrepid Studios is located. Intrepid games located at Wimbledon Park, southwest London.

    I know it's too EARLY to ask but I really badly want to know.
    Please don't flame me, and don't say it's a stupid post. I really wanna know about how being a developer.

    I know I am way to young for that.

    Please reply me.

    Thank you for reading this post.

    Thank you for your help.

    Thank you.

    Please reply.
    Leo

  2. #2
    Registered User xboxmaster2002's Avatar
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    1. its not easy
    2. full sail, or digipen are the best ones
    3.agian full sail and digipen
    4.A closed plane figure bounded by three or more line segments... the more polygons = more detail/better graphics
    5.if you graduate from one of those schools yes
    6.you need to know how games work and how to make them, which you will learn in the schools
    7.18

  3. #3
    Edge Maverick Cloud Strife's Avatar
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    I took a C programming class and it was impossible so I had to drop out.
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    Originally posted by xboxmaster2002
    1. its not easy
    2. full sail, or digipen are the best ones
    3.agian full sail and digipen
    4.A closed plane figure bounded by three or more line segments... the more polygons = more detail/better graphics
    5.if you graduate from one of those schools yes
    6.you need to know how games work and how to make them, which you will learn in the schools
    7.18

    Thank you very much.

    What about Columbio university? DO they teach development of videogames?

    Do me a favor please give me links for FUll Sail and Digipen i want to read about those schools.
    Leo

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    Originally posted by Burning Ranger
    I took a C programming class and it was impossible so I had to drop out.
    What is C programming?
    Leo

  6. #6
    Edge Maverick Cloud Strife's Avatar
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    Originally posted by Leo


    What is C programming?
    A programming technique. I just know the a developer needs to know how to do it to develop on Xbox. Known as C++ programming. There is probably someone here who could explain it better.
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  7. #7

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    c programing is very difficlut i had a book on C++ and omg it is friggin like reading in alien LOL to larn this leo u have to know what java is html, and everything else good to know how to learn flash too if u interested in c programming. im going to FULLSAIL next year so i have no problem, im graduating a year early. and leo and to be a developer u have to be creative but at ur age you could be amazingly creative just keep working for it. and when u get in high school make sure u take aljebra 2 and phsyics i frogt how to spell physics there ya go physics. ok i got it

  8. #8
    Mr. Sparkle! tennyson's Avatar
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    Leo,

    As far as planning to be a developer now, you'll have to get the basics down first. Being in 7th grade, I'm not sure that there is too much that you can do proactively to work yourself into the field.

    However, most high schools now are offering classes that were previously unavailable when I was there (1992-1995). Take advantage of those and keep up-to-date on the latest trends and changes in the industry. Take in as much programming experience as you can during high school, since that's going to be the bulk of what employers will be looking for.

    On top of that, try and gather experience in secondary skills if you can (graphic art and 3D rendering if you want to become a game artist, math-intense courses if you want to be involved with the physics engines of games). But remember, programming is the meat and potatoes of any game, so that is where you will want to concentrate.

    As Burning Ranger said, programming can be difficult, but it is by no means impossible. For some, it even comes easy, maybe you'll be one of the luckier ones.

    Once you get that experience under your belt, you should have a pretty good idea of what specific course-outline you'll want to follow once you get to college. That, in my opinion, is where you will be able to decide if this is even a field you want to persue.

    If you want to start learning on your own, since you may not have the ability for a teacher to do it at your level, try this:

    - Buy a book on Visual Basic, C++, Java or any other language that you're interested in. Ironically, the "(blank) for Dummies" series is actually a good learning tool for beginners. Thsi way you'll have your foot in the door once you begin real classes.

    - Try out some shareware rendering programs such as Bryce, Poser, or 3D Studio Max. The manuals for these programs are encyclopedias in themselves, but they will help you see what exactly goes into the visual portion of gaming.

    - Keep a portfolio of all your work, even the little things that you create at the beginning. It will be a motivational tool to help you as you see your work begin to get better and better. Additionally, employers will usually ask for some proof of your experience upon hiring.

    Unfortunately, it's a very hard business, and difficult one to become a leader in, but if you want it bad enough, effort will take care of the rest. Hope this helped.

  9. #9
    Soldier of the Wasteland EHWfedPres's Avatar
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    HTML is easy as pie, i picked up everything i know about html in some old skool chat room...

  10. #10

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    Originally posted by tennyson
    Leo,

    As far as planning to be a developer now, you'll have to get the basics down first. Being in 7th grade, I'm not sure that there is too much that you can do proactively to work yourself into the field.

    However, most high schools now are offering classes that were previously unavailable when I was there (1992-1995). Take advantage of those and keep up-to-date on the latest trends and changes in the industry. Take in as much programming experience as you can during high school, since that's going to be the bulk of what employers will be looking for.

    On top of that, try and gather experience in secondary skills if you can (graphic art and 3D rendering if you want to become a game artist, math-intense courses if you want to be involved with the physics engines of games). But remember, programming is the meat and potatoes of any game, so that is where you will want to concentrate.

    As Burning Ranger said, programming can be difficult, but it is by no means impossible. For some, it even comes easy, maybe you'll be one of the luckier ones.

    Once you get that experience under your belt, you should have a pretty good idea of what specific course-outline you'll want to follow once you get to college. That, in my opinion, is where you will be able to decide if this is even a field you want to persue.

    If you want to start learning on your own, since you may not have the ability for a teacher to do it at your level, try this:

    - Buy a book on Visual Basic, C++, Java or any other language that you're interested in. Ironically, the "(blank) for Dummies" series is actually a good learning tool for beginners. Thsi way you'll have your foot in the door once you begin real classes.

    - Try out some shareware rendering programs such as Bryce, Poser, or 3D Studio Max. The manuals for these programs are encyclopedias in themselves, but they will help you see what exactly goes into the visual portion of gaming.

    - Keep a portfolio of all your work, even the little things that you create at the beginning. It will be a motivational tool to help you as you see your work begin to get better and better. Additionally, employers will usually ask for some proof of your experience upon hiring.

    Unfortunately, it's a very hard business, and difficult one to become a leader in, but if you want it bad enough, effort will take care of the rest. Hope this helped.
    u c tennyson in my school we got webdesign and advanced webdesign but like there evil people called "counselors" they decide what to put you in i asked for webdesign but my ******* counselor decides what to pick for people for their lives so i got kiked out of my old school for fukin up her car... now im just learning by my gad dam self.. cant wait till fullsail

  11. #11
    Soldier of the Wasteland EHWfedPres's Avatar
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    you got kicked out of skool for not getting the class you wanted? damn...

  12. #12
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    Originally posted by tennyson
    Leo,

    As far as planning to be a developer now, you'll have to get the basics down first. Being in 7th grade, I'm not sure that there is too much that you can do proactively to work yourself into the field.

    However, most high schools now are offering classes that were previously unavailable when I was there (1992-1995). Take advantage of those and keep up-to-date on the latest trends and changes in the industry. Take in as much programming experience as you can during high school, since that's going to be the bulk of what employers will be looking for.

    On top of that, try and gather experience in secondary skills if you can (graphic art and 3D rendering if you want to become a game artist, math-intense courses if you want to be involved with the physics engines of games). But remember, programming is the meat and potatoes of any game, so that is where you will want to concentrate.

    As Burning Ranger said, programming can be difficult, but it is by no means impossible. For some, it even comes easy, maybe you'll be one of the luckier ones.

    Once you get that experience under your belt, you should have a pretty good idea of what specific course-outline you'll want to follow once you get to college. That, in my opinion, is where you will be able to decide if this is even a field you want to persue.

    If you want to start learning on your own, since you may not have the ability for a teacher to do it at your level, try this:

    - Buy a book on Visual Basic, C++, Java or any other language that you're interested in. Ironically, the "(blank) for Dummies" series is actually a good learning tool for beginners. Thsi way you'll have your foot in the door once you begin real classes.

    - Try out some shareware rendering programs such as Bryce, Poser, or 3D Studio Max. The manuals for these programs are encyclopedias in themselves, but they will help you see what exactly goes into the visual portion of gaming.

    - Keep a portfolio of all your work, even the little things that you create at the beginning. It will be a motivational tool to help you as you see your work begin to get better and better. Additionally, employers will usually ask for some proof of your experience upon hiring.

    Unfortunately, it's a very hard business, and difficult one to become a leader in, but if you want it bad enough, effort will take care of the rest. Hope this helped.

    HHmmm.. intresing.

    Can you give me a link for 3D Max Studios? Is 3D Max Studios is a softare where I could download from Internet or is it something else?


    Thank you for helping.
    Leo

  13. #13

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    its very expensive if u can pirate it but ..... oh dam im gonna get flamed but LEO LISTEN TO ME. U COULD BECOME A GAME DESIGNER BUT U WILL NEED TO TAKE THESE DURING YOUR HIGHSCHOOL YEARS. ALGEBRA 2 AND PHYSICS.I KNOW THEY TOLD ME i cant be one becuzz i never took physics. im going in for computer animation... i think i dont need a those two.. if i do i will go in for digitalmedia. leo check this out go here. www.fullsail.com and tell ur parents about it is good to start ur planning early so u have a big expansion on it when u get there.
    and dont let teachers tell u ur stupid it might happen in highschool some teachers are just plain awefull and yes i got kicked out for not having a class i wanted.... i really wanted tyo grad with a webmasters at trhe same time.....

  14. #14
    Soldier of the Wasteland EHWfedPres's Avatar
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    Algebra 2 is fuking stupid...

  15. #15
    Mr. Sparkle! tennyson's Avatar
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    Here's the link for 3D Studio Max, but the full version is rather expensive. This is probably one of the best pieces of software out there for people who are proficient with it.

    3D Studio Max

    Here's the link for Bryce and Poser, two pretty cool programs for still imaging. They're a little unorthodox to use, but still pretty impressive and usable by beginners.

    Bryce 5

    Again, there's always Kazaa, but you didn't hear that from me.
    Last edited by tennyson; 12-04-2002 at 03:14 PM.

  16. #16

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    Originally posted by EHWfedPres
    Algebra 2 is fuking stupid...
    i feel u im in right nhow sux butt ....

  17. #17
    Soldier of the Wasteland EHWfedPres's Avatar
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    I have Poser 4 and that shyt is fuking crazy, you need about 3 million plug-ins just to find the right hair...such a waste if you ask me.

  18. #18
    Mr. Sparkle! tennyson's Avatar
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    I use it quite a bit with Poser and for a less-expensive piece of software, you can get some pretty big results out of it. It does take quite a while to render a higher resolution picture on it, but that will happen with any program. The only thing I would change on it are the controls, which aren't very straight-forward. Other than that, I thik it does a great job of letting you decide how much detail you want in a picture.

  19. #19
    Edge Maverick Cloud Strife's Avatar
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    Originally posted by EHWfedPres
    Algebra 2 is fuking stupid...
    I thought Algebra 2 was a fun class. I got an 105% A+ in that class in High School.
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  20. #20
    Soldier of the Wasteland EHWfedPres's Avatar
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    Originally posted by Burning Ranger
    I thought Algebra 2 was a fun class. I got an 105% A+ in that class in High School.
    Oh yeah, it was so much fun, i took it twice...cause i failed it the first time.

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