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Thread: Can someone explain Capcom vs SNK 2 eo to me?

  1. #1

    Default Can someone explain Capcom vs SNK 2 eo to me?

    k... Ig ot the xbox exhibitiopn 2 disc with the virtually full version of Capcoms vs SNk 2 on it. I have 2 very simple questions since the manual doesn't tell jack ship.

    1) What does each groove do? So I'm told that they determine how and when a special move can be performed, but what does each one do?


    and...

    2) what is eo-isn and ac-ism?

  2. #2

    Default

    1:

    GROOVES:
    ---------------------------------------------------------

    Capcom VS. SNK 2 EO has 6 different grooves.

    C GROOVE
    --------

    Unique Feature(s):
    ******************

    Feature: Air Blocking.

    what it is: This allows you to block in the air. Note that super
    moves cannot be air-blocked. Also, if the opponent is in contact
    with the ground when he does his, it will not be air blocked
    (e.g. standing HP will not be air blacked since the opponent is
    on the ground). Regular projectiles can be air-blocked.

    How to do air blacking: press away while in the air

    Feature: C style CounterAttack

    What it is: Like a regular counterAttack, it allows you to
    instantly switch from blacking to attacking. Unlike regular
    counterattacks, it can be done in the air.

    How to do C style Counterattacks: press t+MP+MP while blocking.
    Note that this is different from regular counterattacks, where you
    only have to press MP+MK.

    Feature: Super Combo Level System
    The C groove super combo meter has three levels.
    To do a level 1 super move, enter the super move
    motion and press LP/LK. Substitute MP/MK for LP/LK to
    get a level 2 super move, or substitute HP/HK for LP/LK
    to get a level 3 move. The meter must have enough energy
    to perform the move (e.g. must be at level 2 to do a
    level 1 or level 2 super).


    Other Features:
    ***************
    Dash
    Hop away
    Roll
    Tactical recovery

    A GROOVE
    --------

    Unique Feature(s):
    ******************

    Feature: Custom Combo Gauge System:
    You can perform level 1 super moves (i.e. super moves
    with the LP/LK buttons) when the gauge is at 50%. When the
    gauge is at 100%, you can start a custom combo by pressing
    HP+HK. During custom combos, all moves will juggle the
    opponent (i.e. knock then in the air), and every move can
    combo into other moves. This makes otherwise impossible
    combos possible.

    Other Features:
    ***************
    Dash
    Hop away
    Safe Fall
    Roll
    CounterAttack


    P Groove
    --------

    Unique Feature(s):
    ******************

    Feature: Ground Attack Dodge

    What it is: Allows you to dodge a ground attack.

    How to do ground attack dodge: press PPP before an attack
    hits you

    Feature: Parry

    What it is: Allows you to parry an attack an opponent makes,
    giving you the opportunity for a free hit.

    How to do parry: Press t for high/mid attacks the moment you get
    hit. Press d for lower attacks. You will not take damage and the
    opponent will be open to attacks. Parries can also be done in the
    air by pressing t when you get hit.

    Feature: Super Meter:
    This meter fills as you do parries. When it is full, you
    can perform level 3 super moves (i.e. use the HP/HK buttons
    with the super move motion).

    Other Features:
    ***************
    Dash
    Hop away
    Small jump

    S GROOVE
    --------

    Unique Feature(s):
    ******************

    Feature: Dodge

    What it is: Allows you to quickly dodge an opponent's attack.

    How to do a dodge: Press LP + LK

    Feature: Manual Groove Gauge Charge

    What it is: you can manually cause the S groove meter to
    charge up. You are defenseless while charging. When the
    gauge is full, your attacks become stronger and you can use
    a super move.

    How to do it: hold (HP + HK)

    Feature: Blinking health meter

    What it is: When your character's health is low, you can do
    unlimited super special moves. If your super meter is
    also full at this time, you can do a MAX super special move.

    How to do it: Becomes available when your health is low enough.

    Other Features:
    ***************
    Run
    Hop away
    Tactical recovery
    Counterattack
    Small Jump

    N GROOVE
    --------

    Unique Feature(s):
    ******************

    Feature: Guard Cancel (counter Movement)

    What it is: Allows you to cancel your opponent's guard
    and move behind him.

    How to do it: Press t/a + LP + LK while blocking

    Feature: Advanced Power Gauge System

    What it is: The super meter gains you one charge of a
    super special move as it builds up. This looks like a
    little red ball on you health meter. You can store up
    to three charges of these super special moves.

    How to do it: Meter builds up as you attack. Use a charge to
    do a super move.

    Feature: Power MAX

    What it is: Performing a power max makes your attacks more
    powerful. Also, while in power max mode, if you have any charges
    of super special moves, they become MAX super moves.

    How to do it: Press Hp + HK. This uses a super meter charge ball.
    Also, it starts a timer bar above your groove gauge bar that shows
    how long the power max condition will last.

    Other Features:
    ***************
    Run
    Hop away
    Roll
    Counterattack
    Small jump

    K GROOVE
    --------

    Unique Feature(s):
    ******************

    Feature: Just Defend

    What it is: This is a technique of blocking that allows you
    avoid taking and guard or guard crush damage. Also, you will not
    be pushed back and will be able to move before your opponent,
    giving you an advantage. This can be done even in the air.
    Note that K groove players can't black in the air in general,
    they can only just defend.

    How to do it: Block just before the attack hits you.

    Feature: Rage Gauge System

    This groove gauge fills up as you attack and just defend. When
    it is full, the character enters rage max condition for a while,
    and his attacks become more powerful. Max super moves also
    become available.

    Other Features:
    ***************
    Run
    Hop away
    Safe Fall
    Small Jump





    2: AC means you have to do the moves, EO means Easy option, which means you use the directions on the Right stick to perform moves. Basically a cheap way to think your good :P

    All was from here
    Executive Editor
    Xboxaddict.com

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