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Conflict Desert Storm
The Gulf Ware gets its own game. Which makes it Warzone 1992 then.
We’re fed up with extolling the virtues of Warzone 2100. That game ( a superior and ahead-of-it’s-time 3D RTS) also sprang from the virile loins of Desert Storm developers Pivotal – albeit under their previous guise of Pumpkin Studios. And, as is so often the case with sci-fi games that don’t benefit from a famous franchise, it didn’t exactly set the tills alight.
With Conflict Desert Storm, Pivotal should have no such worries. This third-person squad-based shooter is debuting on Xbox and is set, crucially, during the early ‘90s conflict in the Arabian Gulf, so it’s sure to get the Yank’s patriotic juices flowing. In the light of ‘September 11th’ and the war in Afghanistan, revisionist material like Black Hawk Down and Behind Enemy Lines have performed well, and while Three Kings may have asked difficult questions about US involvement in Iraq and Kuwait, there’s no such moral dilemma to be found in Conflict: Desert Storm.
Taking H&D and Rainbow Six as inspiration, then whittling the formula down to its most basic constituent elements, this is action-packed combat that’s far removed from the genre big-guns. Don’t expect Rogue Spear-style complex load-outs or waypoints – simple hotkey commands will instantly issue orders to your three other team-mates ( all of whom you can switch to at any time).
The deserts of Iraq don’t initially conjure thoughts of varied environments, so Pivotal have ensured that Urban Combat is a big part of the game too. Infiltrating military compounds and cities rendered tougher by intelligent and constantly shifting line of sight and hearing radii for enemy AIs. Plus, the avoidance of spotlights and enemy-triggered alarm systems is also the key to success in many of the more stealth-orientated missions. That said, this isn’t Thief, there’s no more fun to be had than turning a silent night mission into an elaborate firework display, as bullets and rockets light up the night sky. The game’s console roots ensure that this is fast, exciting, accessible combat – simple useable vehicles and gun turrets add variety to the mix, and the controls ( mouse and keyboard) mean FPS fans are going to feel at home straight away.
Of course, its perfectly possible that those with a taste for the PC’s more complex high-fibre titles such as Operation Flashpoint and Ghost Recon may find little sustenance in Conflict: Desert Storm’s rationed approach to tactical planning and strategy. Then again, if the amount of mail we receive about potential PC/Xbox crossovers is anything to go by, there are a fair few of you for whom Pivotal’s game might provide the prefect balanced diet of gun-ho madness and ‘leave no man down’ heroism. Plus, of course, there’s always the irresistible opportunity to try to achieve that the Americans never managed bringing Mr Hussein to justice.
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