GD: What's been the most memorable moment so far working on this project?

JD: The most memorable moments for me were at E3 when people started playing it and raving about how much fun they were having. To me that kind of customer response is what it is all about.

GD: On a scale of stupid to stupendous, how much fun is Xbox Live play going to be with Crimson Skies?

JD: The Live play will be stupendous. We showed it at E3 and we had people who just wouldn't leave our booth. It is really a lot of fun to dogfight with other people, especially if you've mastered special moves.

GD: What gameplay mode(s) are likely to be the most compelling in Live?

JD: The Live experience will accommodate up to 16 players at once. All six modes are a lot of fun, and all 11 planes have their own special style of play. The experience is really addicting. We test them out here at FASA Studios and have a hard time breaking away to get back to work.

GD: What kind of upgrades are available for your aircrafts and how will they be handled in multiplayer?

JD: Each aircraft will have an upgraded version. These upgrades will be obtained by searching out upgrade "tokens" in the environment and then spending the money to unlock the new plane they have revealed to you. In multiplayer, these will take the form of a plane that you can find and steal.
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