***ME,, no need to do a source here, I think all this is from ebgames lil lead in for it. So I guess www.ebgames.com, but I got it from xengamers. Nice read for ppl like me that liked the first two.**
Found this at the GA forums, which in turn found it at operation sports.



quote:
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We've made so many changes to gameplay, it's hard to list them all. Here's a small portion of that list:
1) Read & Lead passing. You've undoubtedly heard about this. This is gonna totally change the way you play Fever. So much so, we needed to add separate online ranking leeaderboards to separate the men from the boys.
2) New animations. Lots of 'em. I think we have over a thousand new animations this year. Virtually everything has been completely re-done. The list of new animations includes Blocking, Tackling, Broken tackles, QB broken tackles, QB specific tackles, Catching, DB anims, 3 player tackles among others.
3) "Read" routes. RBs and FBs can now read the blitz and only run their route if no one comes. An AI setting lets you control how long they wait before deciding there is no one blitzing.
4) Defensive adjustment "macros". We added so many new ways to adjust the defense pre-snap that we needed to add shortcuts for those. i.e. since you can shift your LBs and your line and set the DBs to tight coverage and move players up and back pre-snap, we let you do all of that at once with one button (i.e. Stop Run Right or Defend Deep Pass).. unfortunately you can't make your own or modify the existing ones this year.. only so much time!
5) Defensive plays can now be flipped (you could only flip offensive plays last year)
6) Receiver's hot routes can now be flipped
7) Defensive players now have a shuffle/backpedal button
8) RBs who normally have a pass route can be switched into blockers or vice versa (read routes can be used as well)
9) Any receiver/RB can be sent in motion using one of several different motion routes on any play
10) Fatigue now works much more realistically.. you hurry-up offense lovers are gonna have to be more careful this year.
11) There's a "swat at ball" button on defense
12) There's an option to tell safeties to focus on the run, pass, or balanced.
13) New formation editor.. don't like the standard formations? make your own. If you want to line up 3 receivers on top of each other, knock yourself out. You can move pretty much any player (offense or defense) around to pretty much anywhere on the field.

...and more surprises that you'll hear about in the weeks to come.

There is also a new 8 minute quarter length that is available in all game modes (including online).
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quote:
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We have 2 styles of Read & Lead. The first is "locked" mode where there is a passing reticle that starts out on the receiver you press the button for and moves with him. If you then move the reticle a bit with the right analog stick, when you let go, it will continue to move relative to the receiver but in the new position. It's "locked" to him. So if the guy runs an out route, you hit A to put the reticle on him and then move it slightly in front of him to lead him. Since it keeps moving with him, all you need to do is throw. The amount of lead you give him depends on the receiver's speed, your arm strength, where the DBs are, etc... and more importantly, on *your skill*. You can also adjust the height of the pass when your arm is in motion to throw it up high or down low to even further avoid a pick.

The other mode is much harder, and called "unlocked'. You are responsible for moving the reticle at all times so if you hit A, the reticle will appear on the receiver, but the receiver keeps moving and the reticle does not. So you'd need to keep adjusting it. Some people like this mode, but it's really challenging. An option lets you switch back and forth as much as you want when playing (even online).

There are some fun new training camp drills to help you learn this. Once you get the hang of it, you'll never go back. You might even forget to run the ball.
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