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Thread: E3 2005: Inafune Praises Xbox 360

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    Registered User X-Fan's Avatar
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    Default E3 2005: Inafune Praises Xbox 360

    May 16, 2005 - While presenting Dead Rising Capcom's first Xbox 360 game, Onimusha creator Keiji Inafune called the Xbox 360 a "great machine." Through a translator, Inafune went on to claim that with the three-six-oh, there are "pretty much no limits" and that developers are "only limited by their own creativity." This is clearly displayed in the intro trailer for Dead Rising.


    Though perhaps not as visually stunning as some might have hoped, Dead Rising allows gamers to interact with almost everything in the environment, to use their own creativity in order to take down an army of zombies. The final seconds of the video proved impressive as our hero is trapped atop a truck with hundreds of zombies surrounding him. That's in real time and in game. Look for more on Dead Rising throughout the week and expect plenty of Xbox 360 details following Microsoft's Press Conference.

    -IGN.COM
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    Sweet! The more Japanese developers like the Xbox 360
    the better for us.

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    Quote Originally Posted by techie
    Sweet! The more Japanese developers like the Xbox 360
    the better for us.
    right you are. we will need as many japanese developers as we can have on board for the 360 to appeal to the japanese market.
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    Loves Katamari Damacy StudioAlex's Avatar
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    I'm sure plenty of Japanese developers liked the XBox. It's whether or not the japanese consumers buy it that determines the love we get from japanese developers.

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    Quote Originally Posted by techie
    Sweet! The more Japanese developers like the Xbox 360
    the better for us.
    Exactly, we need Japan to grasp hold of the 360 and hold onto it with all of their might.

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    Cynical Fuzzy Bastard Nurb's Avatar
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    Quote Originally Posted by StudioAlex
    I'm sure plenty of Japanese developers liked the XBox. It's whether or not the japanese consumers buy it that determines the love we get from japanese developers.
    thats for damn sure. In the years that showed how much easier it was to program on XBOX hardware and the superior graphics it would produce, the dev teams STILL used PS2 Devkits for multi-console games, and the same can be said for the rest of the developers.

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