These comments are directed at profesional sources.
I don't know how all of you feel ablut this, but it seems that alot of the publications/sites are knocking games and droping the score due to the degree of difficulty.
Reviews state lack of inovation and challenge as reason for low scores, and yet in the review itself they state the games controls were hard to perfect.
Isn't that the whole idea?? Make it hard but not un-obtainable?? After all gamers are beating games. So it can't be that hard.
If i play a game that has a forign control configuration i usually start at an easy mode and progress as i get comfortable. Reviewers in their infinate wisdom and obviouse skill level may not feel the need to stoop to such "Beginer" levels. And playing for a few hours on an advance, sometimes incomplete, version of a game makes no difference of course.
Anyway, here is the question....
Do you feel reviewers are basing their rating on there success and or failure with the game??
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