Overall: This game is worth a look, even if the sight isn't as pretty as some of its predecessors (AKA Oblivion) the game still delivers an engrossing RPG experience. Although, the fighting does tend to get a bit repetitive after playing for some hours. And the magic system is more than confusing. With no tutorials you'll will be fumbling around with your game manual, which doesn't often produce the answers anyways. The sound and visuals are nothing to brag about, personally I thought they really sucked for a next gen console. Gameplay: Truth be told my first reaction to this game was not positive, I thought it was a waste of $100, (don't buy the collectors edition its not worth it... AT ALL). The storyline isn't explained very well and your just thrown into the game without any tutorial or much of a guide. The physical fighting system is quite simple, RT for attack and B to dodge... thats all; It can get boring after several hours of play not to mention extremely easy since dodging is so convenient. The magical fighting system is a little harder to get used to, in fact after twenty-something hours of play I have yet to fully understand it... A big disappointment was the horse-riding, its pretty useless; and so is the ability to unhorse other riders since there are no NPC's on horseback. The map and mission log are not user friendly and confusing, no tutorial as to how one would use them. Yet, one thing I REALLY loved about the game was the ability to stack items, in fact it became the sole reason I actually kept playing the game. Another high point is the fact that there are literally HUNDREDS of different weapons, armor and items. A large map and the ability to talk to everyone helps. Graphics: Terrible, looks like a PS2 or Xbox game. I really think this game could have used a lot more time being refined visually. The water effects are the only part that i found aesthetically pleasing, but since swimming is such a pain I didn't spend much time in the rivers and seas. Sound: The script is VERY cheesy; I'm not sure if they were aiming for that feel or if they're serious but I hope its the former because the dialog is like something out of Shakespeare's toilet bowl. The other sound effects are very repetitive; the same sound for each strike of a weapon, theres no variety at all. The environmental sound is pretty much the same throughout the entire game with the same undramatic and random music playing in the background (and a dog barking in certain areas even though there ARE NO DOGS IN THE GAME). Suggestions: A tutorial would have helped this game become more inviting to newcomers. Also don't name a game Two Worlds when the second "World" (AKA the underground) isn't even 10% the size of the other, call it 1.1 Worlds...
Overall: Many gamers were looking fowards to Two Worlds as the new and improved Oblivion, but push came to shove and the game was released, seemed as everyone on the face of the planet was disappointed. Two Worlds looked promising with it's very little previews and what SouthPeak Games promised to produce.
Two Worlds plays and feels like a mixture of Diablo 2, Balder's Gate, and Oblivion wrapped into one package. Most may think, with all that, what can go wrong? Everything. Two Worlds tried to do too much at one time. This game has it's bugs and qwerks which will cause most gamers to want to throw this game away as soon as possible, but to those who stuck it through found this game to be a diamond in the rough.
I personally put about 12 hours into the game and can say if you enter this game without any expectations and accept it for what it is, this game is actually fun and can provide a unique gameing experience. If you like RPG's, I would say to give this a rent and play for more then 2 hours and then decide from there. Gameplay: The main story of the game revolves around you having to rescue your sister. That pretty much sums it as shortly as possible. But this game's shine is not with the main story line, it's with everything else this game has to offer. When compared to Oblivion's Create-A-Character feature, Oblivion takes it hands down. But Two Worlds makes up for it with it's Items and Item System. Everything is practically customizable from armor to potions. Two Worlds allows players to "stack" items to create more powerful weapons. Which gives players an endless amount of options when wanting to be more powerfull for that next boss.
There is a Xbox Live feature where players create a new character to player online, but can enjoy doing the same missions fron the Single Player with along of Xbox Live exclusive missions but with friends. Graphics: With first glance, the graphics in Two Worlds seem mediocre and not Next-Gen, but it's not until you actually roam the huge world that Two Worlds has to offer that you realize that the graphics are truely are Next-Gen.
Now don't get me wrong, the game was vast issues with Framerates as to present an "Offline Lag" that can slow down the simpliest tasks to a halt but can make a battle with multiple enemies run as smooth as can be. Sound: The audio in Two Worlds is unlike no other. The "Battle" music when fighting enemies that triggers is plaon and boring. On the other hand the environment music, I say is alot better and gives the player a feeling of truely exploring the mountain side or the forest. With birds chirping and steaming rivers to ghost filled caves.
One thing some gamers found annoying was the sayings that the players character says at random points in the game. When running around and it begins to rain the character may say " Great.... Rain Again" or "It's Raining It's Pouring". To name a few. My favorite is when I just killed a bandit, he just bursts out into laughter as he walks away. Suggestions: My suggestion to SouthPeak would be: A Patch is needed so that most of the Major Issues can be fixed so that other players can enjoy this title.