Conflict: Desert Storm (Original Xbox) by Gotham Games



Conflict: Desert Storm (Xbox) by Gotham Games Box Art

PLATINUM HITS COVER/VARIANT AVAILABLE.

Xbox 360 backwards Compatible



PLATINUM HITS VERSION AVAILABLE.

North Amercian Release Date: September 30, 2002.

Region(s) Released: North America, Europe

High Definition Resolutions Supported: 480p
Widescreen Supported (16:9): Yes
System Link Support: No

Average Overall Score:
8.18 / 10
81.8%


In Gotham Game's Conflict Desert Storm, you take comand of either an Amercian or British Special Forces Team through various missions that where based on actual events during the Gulf War. Before each mission you recieve a briefing and you are given a set of orders to carry out. These missions range from located and escorting dignataries or scientists, destroying scud missle launchers, to clearing anti aircraft batteries for an impending air raid."

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Description

Conflict: Desert Storm lets you lead one of the best known and most feared special operations forces in the world: the elite British SAS or the US Delta Force. Covert missions take you through hostile environments where only your expertise in stealth, tactics and firepower will ensure the success and safety of your men. Your missions are as unpredictable as they are dangerous: from vital scud-hunting missions deep within enemy territory to highly secretive rescue and assassination operations in Baghdad itself. As the first line of defense, your objective is clear: Protect Freedom.

Screenshots

Thursday, March 7, 2002
Wednesday, October 24, 2001
Wednesday, October 17, 2001

User Reviews

Score: 82
Overall User Average: 8.18 / 10 (81.8%)
Gameplay User Average: 8.14 / 10
Graphics User Average: 7.24 / 10
Sound User Average: 8.12 / 10
SamSmith
Date reviewed: December 15, 2004.

Overall: although now overshadowed by newr releases, at the time of release i was very pleased with this title...
it was the 1st game to really get the character changing system spot on... and was responsibal for may other games to follow it's lead.
Gameplay: again as i said the game was the first to hit the nail on the head when it comes to tactical shooting and character changing... at the time xbox live was not around, but wow... if it had been... if it had been
Graphics: visually outdated, and it wasn't hugely amazing at the time either... but it was never, and is still not graphically bad. but really visuals are not where this game tries to shine.
Sound: voices are obviously scripted, but everything sounds nice and clear.. gun shots and environments also complement the action displayed on the screen.
overall Conflict DS is an above average, but just short of good sounding gam.


Overall: 80 %
Gameplay: 80 %
Graphics: 40 %
Sound: 60 %

MikeMan91389
Date reviewed: December 9, 2003.

Overall: This game is okay. I liked a lot of things about it, but i also disliked alot of things about it. It could be fun, but i was dizzy the whole time

Gameplay: The gameplay isn't bad, it has a lot of cool features, like rescueing missions, and revival and stuff, but it could be improved. It is deffinitly an accurate story line tho
Graphics: Ahh. This is whats making me naucious and dizzy. The graphics are very clear, get choppy, and when ur guy walks, ur screen move up and down. This made me feel crappy, and i couldnt even play enough to finish the game.
Sound: The sounds in this game are okay. They are pretty good,i liked the sounds of the guns, ammunition, the rounds being fired, VERY COOL
Suggestions: When will i grow sick of this game?

-I LITERALLY WAS SICK WHILE PLAYING IT


Overall: 70 %
Gameplay: 70 %
Graphics: 50 %
Sound: 90 %

crucialcreation
Date reviewed: November 18, 2003.

Overall: This game is great. Commanding different people of different speeds and manuevers, and different specialities all on the same team. just classic.
Gameplay: very fun! i love how u can revive people after they die by risking your own life and the co-op is just awesome. The weapons and vehicles are awesome 2.
Graphics: This is not the game's best point. The graphics can be a little choppy, and there is nothing too detailed, blurry a little.
Sound: The sound is awesome. The "On Me, On Me" commands and all of that are just great. It is a tiny tiny bit hard to understand what they say, but the gun fire and tank noise and all that is great.
Suggestions: Make graphics a touch better please.


Overall: 100 %
Gameplay: 100 %
Graphics: 80 %
Sound: 90 %

LTM360
Date reviewed: November 5, 2003.

Overall: This game is just an attempt at great games as Rainbow Six, and other shooters, that just, well, there. It has absolutly nothing to make it special other than 4 player co-op. But nothing else is that good.
Gameplay: Probably the worst control I've ever played with. Some terribly unresponsive controls, with some gun difficulty, just makes this boring, and frustrating. Although some of the missions are pretty cool. This game just isn't excecuted well enough to make those missions enjoyable.
Graphics: Seems like some of the first PS1 games. Not one bit impressive, along with some other bland backgrounds. Maybe they didn't relize that this is 2002 (at the time), and graphics could look just a tiny bit better?
Sound: It's a shooting game, what do you honestly expect? Voice-overs, and gun sounds, thats about it. And well, I guess its average. But it is unfortunetly this games only redemption
Suggestions: You guys got a long ways to go.


Overall: 30 %
Gameplay: 40 %
Graphics: 20 %
Sound: 60 %

Blind-RazoR
Date reviewed: November 5, 2003.

Overall: You have to be joking me. Yeah I know it would be fun to kill Sadam Husain, but give me a break. I would have more fun with littl plastic men then this game. Not only were the controls horrible, but the graphics to a bath in !&%$@#* water.
Gameplay: I think I would have done better grabbing my own "joystick" then to have had tried playing this game. It is showing how bad Brute Force is going to be because both seem to be the same game.
Graphics: Dude......I think they hurried with this project to try to release it with Socom to try and compete. But !&%$@#* I have never seen the PS2 have better graphics then an Xbox game until this one.
Sound: Who cares about sound when a game horribly sucks. I think they needed to worry about the game other then the sound


Overall: 30 %
Gameplay: 30 %
Graphics: 30 %
Sound: 30 %

RICKY78
Date reviewed: November 5, 2003.

Overall: I loved this game! And now with the war going on right now it feels like I am right in the action. Great overall performance.
Gameplay: Gameplay was really simple and easy for me atleast. I got the hang of it quickly and of course when you play the game you have to plan and attack at the right moment.
Graphics: Visual was pretty good. It can be redone but for the 1st time on Xbox it was ok for a new game on a new console.
Sound: Sound was pretty good with all the gun sounds and the armor, but what i liked the best was the Iraqi's talking when they are getting attacked hahahaha!
Suggestions: I think this game just needs better graphics and maybe a couple of levels where your in a helicopter or jet and you have to bomb certain places.


Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 90 %

Lord Vivic
Date reviewed: October 14, 2003.

Overall: These are my type of games.The graphics were a disapointment.But,the realistic battlefield sounds in the game were impressive.
Gameplay: The storyline is catchy.But,I found that is was a little hard controling the character.I got to were I couldn't enjoy the game for to long because of that.
Graphics: The visuals were mediocur.They tried to put so many things in some scenes that it became graphically smugged.
Sound: Sounds were impressive!I almost had a scence that I was there.That is probably what I like most about the game.
Suggestions: Sounds were great improve on everything else!


Overall: 80 %
Gameplay: 50 %
Graphics: 80 %
Sound: 100 %

xj74
Date reviewed: August 25, 2003.

Overall: Next to Halo this is the most fun I have had playing a game cooperatively. If you have a buddy or two to play this game with then it is well worth the money, otherwise give rent it for the single player experience.
Gameplay: This is a game that takes strategy to be successeful. Running out into the open with guns blazing will get you killed real quick. The controls are somewhat awkward at first but by the 3rd misson they became 2nd nature. Most of the missons are well designed and a blast to play. The game is quite challenging and can take a good amount of time to complete each misson.
Graphics: Nothing sticks out and says hey this is an Xbox game. The levels are large and the animation is well done. The framerate has been solid and smooth with two player split screen.
Sound: The sound effects are above average and the music is nothing special. The voice acting, the little that there is good. The cool thing is the it supports user soundtracks.


Overall: 90 %
Gameplay: 80 %
Graphics: 70 %
Sound: 80 %

Whisper
Date reviewed: May 5, 2003.

Overall: War game based on the 1991 gulf war in Kuwait. This game was very relevant for its release date. Just happened to conincide with the War in Iraq, so I had fun killing some Iraqis in this game, pretending I was a hero runnnig through the streets of Iraq, quite fun.
Gameplay: The buttons get a little time to get used to, but once you do you will find it very easy. It's just those first couple hours that are hard. Of course in a game like this, there is no replayability factor once you have beaten it. This is due to the poor multiplayer mode which is pretty much useless. Co-op was of course a great addition and I had the most fun doing that.
Graphics: The graphics are alright, I wish they would have put more work into their explosions. I did encounter a couple of frame rate problems but nothing to get real angry at. The models are pretty good and move well, and dam I love the goats, what a hilarious add in.
Sound: The sound is pretty good, different gun sounds for each weapon which was good. I didn't think that they would use the custom soundtrack feature, but they did, which was awesome. Finally a developer who throws something in just because they can. It wasn't needed as the war tunes already in the game are good, but listening to your own music can really put you in the mood of killing Iraqis.
Suggestions: Well, fix the FPS, and in the sequel try and throw some more objectives and/or some more missions in. I know, everyone asks for this, but it is truly what it needs.


Overall: 90 %
Gameplay: 80 %
Graphics: 80 %
Sound: 80 %

mrmp3
Date reviewed: April 6, 2003.

Overall: I was so excited for this game. I mean all the talk about 4 player co-op and killing Iraqis was so enticing. However, there are just some rough spots that really bug me in all categories. Desert Storm coulda been so much more. However, the announcement of a sequel makes me think everything will be fixed.
Gameplay: You've probably heard this already but just so you know there is only a campaign mode. No deathmatch system link, Xbox Live, etc. You can play by yourself or with three of your friends. If you play by yourself, the first few missions involve rescuing, giving backup, or meeting up with your teammates. You can either be SAS or Delta Force.

The gameplay however just doesn't feel right. First, your target always has trouble or locks on to the wrong enemy. Many times I find my icon locking on to someone far away and forcing myself to manually aim in the first person mode. This is quite frustrating as you'd expect the auto-aim to be good but instead serves the purpose of being annoying. The draw distance is also a problem. Though a lot better on Xbox than PS2, you still run into instances where your being shot and you can't see the enemy. Drives me nuts. The game is also kinda easy. I feel the game gives each character WAAAAY too many health packs. You can kill people you have to transport and heal them 5 times and still have plenty extra at the end of the mission. Another thing to is headshots don't always result in instant kills. Plus, the game can be completed fairly quickly and once it's over there really is no point in playing again. No replayability plus buggy aim and terrible draw distance really bring down gameplay but fortunately 4 player co-op saves the day...at least a little.
Graphics: ACK! Hidden and Dangerous on Dreamcast had better graphics. The game just looks so cruddy. They aren't the worst ever but they are basic and on top of that really ugly. Blood effects are also kind of lame. Overall, the worst point of the game.
Sound: The weapons aren't loud and noisy like an FPS but are basically the ones you'd expect out of a tactical game. Thank god for custom soundtracks cause the standard music is pretty crappy. Explosions are also kinda weak. Although not the best sound, it's not the worst either.
Suggestions: How bout some system link support? Defintely make the next one longer OR have downloadable campaigns or missions.


Overall: 80 %
Gameplay: 80 %
Graphics: 60 %
Sound: 70 %

bastardino69
Date reviewed: December 18, 2002.

Overall: I don't know man, all the bad things I heard about this game and for some godly reason I still want to get it. I rented itto play with smomeone and felt intially that the game sucks blue balls, however, after playing it for a little while I started to like it. Let's get one thing clear, I don't know how someone could give this game a 5 in this section because Halo is a 5, and not only because of the graphics. THis game has a really strange aiming system and the controls may take a long time to get used to, but overall I think it's not bad.
Gameplay: There is osmething about military games that I like. I mean the war with Iraq in the scope of all wars was probably not the most intense one but still enough to hring some excitement into the game. Killing people is fun in t heis ame and being able to switch among your players is a great idea. I haven't palyed Ghost Recon yet, but I guess that game will blow thisone away.
Graphics: I don't know, I thought the graphics weren't as bad as everyone says. I mean yes they could be much better but they are good enough for what they are intended for. I'm not sure I ike spending two or three clips on some due stnading out in the desert doing nothing though. And also, not sure how is it that all these arabs just appear right out of the desert, did they have houses under sand?
Sound: Can't really remember anything about the sound other than the guns sounded fine. I have to populate this space some more for this to get posted.
Suggestions: Fix up that !&%$@#* aiming system and polish up on those damn graphics.


Overall: 90 %
Gameplay: 80 %
Graphics: 80 %
Sound: 90 %

jwyrwa
Date reviewed: December 16, 2002.

Overall: This is the best war game I have ever
played!!!. It is awsoe how you can control
all 4 of your guys!
Gameplay: Being able to control all four of the
players is awsome! Every guys
specializes in a specific ting ike sniping,
C4, arial explosions, etc.
Graphics: The enemies, tanks, guns, players,
everything looks so real! You can't tell a
difference. The only thing that was
unrealistic is when the guys come back
from beig injured, they sometimes float in
a wall. Still awsome though!
Sound: Explostions rock the TV and sound is
crazy. The soudns of getting shot and the
sounds that the enemies make make the
game sweet!


Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

evil xbox king
Date reviewed: December 8, 2002.

Overall: Bad - that is what I'd say if you asked me what Conflict: Desert Storm was all about in one word. If the mod's weren't around, I might call it ****. Conflict: Desert Storm attempts to be another Ghost Recon, but it ends up being a sub-par game that nobody should have to play. However, C:DS is a great game to start playing in multiplayer if you want to scare off an unwanted visitor.
Gameplay: The game just goes from bad to worse in the gameplay aspect. You move four little undetailed blobs around the screen one by one, placing them in spots where they can shoot the enemy. The problem here is, you can not shoot until a marker comes on screen and aims at an enemy. When you command your fellow blobs to fire at will, they will always pick off enemies you A) Couldn't see, or B) That were impossible for you to hit, and should've been impossible for your commanding blobs to hit if the developers had made a half-decent game. I can't stress how badly this game is.
Graphics: Ah, I love the sweet smell of a good PSone game! Oh, you mean we're on Xbox now? Sorry, didn't realise that. C:DS's graphics would make Kabuki Warriors feel as though it was game of the year. Everything on screen is bland.
I hear people saying, "Well there's not much you can do when you're in the desert!" Well at least the game developers could put a tiny bit of detail into the characters, weapons, vehicles and buildings, because as it stands- most things are just shapes with something painted on it.
Sound: Wow! We have something that is good in Conflict: Desert Storm. The developers have finally taken advantage of the Xbox's power, and have implemented a custom soundtrack feature. The weapons all sound meaty and the accents are pretty much spot on.
Suggestions: Don't quit your day job...


Overall: 40 %
Gameplay: 30 %
Graphics: 20 %
Sound: 80 %

bada-bing
Date reviewed: December 3, 2002.

Overall: I really liked the game, the game was really good, and really strategic. Although I really loved this game I did find some disadvantages.
Gameplay: The gameplay was the best part of this game. I loved it, crawling up to a tank with a rocket launcher, camping out in a bunker shooting down enemies, driving tanks threw harsh amounts of enemy soilders and vechicles. The only thing it didnt have was multiplayer, and it was too easy to beat. It is the best for co-op missions with friends.
Graphics: This game didn't have the greatest graphics ever. There was nothing too amazing about this game when it came to visuals. It looked more like PS2 graphics and didnt quite live up to the quality of the Xbox. Im all about gameplay so the graphics didn't bother me too much, but if your not like me you might not find this game quite as good as it could be.
Sound: I don't really remeber the sound now that think of it. I don't remeber anything bad about it, and I dont remeber anything good. I can think of some very repetitive sounds and speech but it wasnt that bad.
Suggestions: Good job on this game, but work on visuals a bit more if you plan on making another game like this.



Overall: 80 %
Gameplay: 90 %
Graphics: 60 %
Sound: 60 %

natewebb
Date reviewed: November 7, 2002.

Overall: This was my first shot at team combat and I'm getting excited for Brute Force. Desert Storm is a solid game.
Gameplay: Once you get over the learning curve gamplay is very addictive. I need to rent or buy it to finish the missions.
Graphics: There's not much to see in the desert. Dont expect a lot of eye candy.
Sound: Nice effects and soundtrack. Each weapon sounds unique.


Overall: 90 %
Gameplay: 100 %
Graphics: 60 %
Sound: 100 %

Governor
Date reviewed: November 3, 2002.

Overall: I don't think there is too much enticing about this game, the box art work and screenshots seen on the back of the box get your attention but I was sadly mistaken when actually playing the product.
Gameplay: Even though I didn't care for the game too much there was something about it that kept coming back for more.
Graphics: The graphics were ok, definitely nothing outstanding, infact they weren't even close. Very mediocre. I think the majority of gamers, at least I do judge renting a game sometimes solely on how the graphics look.
Sound: Sound was about as good as the graphics in my opinion, very mediocre. I have a sony surround sound system, that is something to be proud of however the sound from this game is nothing I would make a special effort to showcase on the surround sound.
Suggestions: When the premise for a game is a real life event, especially and in particular a war, go all out to make it an outstanding game. A conflict like desert storm and any other event like a major war being made into a game deserves to be someting extraordinary. There are lots of things that need improving one of my biggest pet peeves of the game and its a big one is how you couldn't save the game anywhere you wanted to. This left me trying to go back numerous times to things I kept repeating and left me spinning my wheels making me repeatedly frustrated.


Overall: 60 %
Gameplay: 50 %
Graphics: 50 %
Sound: 50 %

Bryce Butler
Date reviewed: November 1, 2002.

Overall: Finally a reality-based shooter for XBox! Conflict Desert Storm brings modern combat nearly to life. The soundtrack feature and the cooperative aspect of this game (2-4 players!) adds a great deal to the XBox game library. This game takes you from rescues to SCUD busting, to hunting down the infamous Iraqi dictator, which at this moment in time, is a real treat.
Gameplay: Very good, but with some !&%$@#* bersome points. First off the soldiers really act like someone with a 60-pound ruck and weapon so there's no jumping or extremely quick movement (some complain of turning around to be too slow, well consider the load the soldiers in this game carry). If you want another Halo this is not the game for you. Sniper and heavy weapons soldiers fire only when stationary. For these few points it wins in the realm of gameplay. The muliple paths you can take for each mission adds to the game. You can either take out the Iraqi's with stealth, evade them, or use firepower. The weapons and items interface is frustrating at time. I do wish they had stolen the left trigger as grenade feature from Halo. Best of all in the gameplay is the ability to build experience among men (feminists take note) in your squad. This is great when you're on a mission and need a target serviced. Simply switch to one of your less experienced soldiers and let the veterans in your squad take care of the problem.
Graphics: Okay, but not great like we've come to expect from XBox. The terrain detail is good. The actual detail on the soldiers often falls short of what could have been. Things like the weapons firing, explosions, and change in time of day add to the experience. The moon at night in this game looks like it really does in the Gulf, which is a bonus.
Sound: Great! Training mode starts your audio bombardment. The drill instructor is vaguely reminiscent of the gentleman in Full Metal jacket! In missions the weapons all have their own distinctive report when fired. Rounds whistle past you head when fired at. Signals to team members are done with regard to enemies being near or far. Best yet the soundtrack capability of the game allows you to listen to your own tunes while on missions.
Suggestions: Work on graphics a bit more. Add a couple more modes to the game (versus, etc.) Make the weapons interface a bit more user friendly.


Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 100 %

Kdogg
Date reviewed: October 26, 2002.

Overall: This game was one of the rent one get one free selection. I hadn't intended on getting this title, but the others that I wanted were out. I am a sucker for first FPS games and thought that this would tide me over till the next purchase or rental. I hadnt heard anything about this title, but had seen like one or two adverts. I took the plunge and was glad I did. Usually, I hate the Tom Clancy games due to the controlability of the squad, so at first I wasn't too crazy about it. Then once I started playing it, I was almost instantly hooked. This game was a sleeper title that does well especially if you want to play co-op. Unfortunatly, I didnt get to play co-op with anyone on this game, but I wanted to see its perks. The main thing that I noticed is that you can load up a co-op game with your single player saves. That adds alot. It was tough playing solo and thought that multiplayer would have added alot.

But more than anything that I liked the most about this game was that almost all of the Iraqi's looked like Saddam Hussein, which made me chuckle.
Gameplay: Gameplay was better than what I though it would be. Switching from player to palyer was easy with the use of the D-pad. And with the fire at will command, you didn't always have to watch every charachter. The one drawback that I didn't like was that when you were carrying around your med packs and you needed to use one right away, when under fire, most of the time you would die because it took a while to switch between guns and other items. Another hard thing was being able to judge where you threw grenades. At times you over threw and under threw at key points.

Lastly was that you couln't control civilians on where yo uwanted them to go. One of my favorite parts about the gameplay was the stealth kills. Those were great. They get harder to do as you go on, but very cool. First time I got one with a knife, I had a big chuckle. Dont know why, just really funny and fun to do.
Graphics: Visually, this game was good, though it could have used the XBOX to a better advantage. Nothing that was too disturbing though
Sound: Sound was cool as well. I liked the options of being able to use your own soundtracks. In fact this made me create a few just for this game.
Suggestions: Use the XBOX a little better. The use f the Harddrive was good. I had a freind who played it on the PS2 this weekend and he complained of the load times. I told him (as I do always with cross platform games) "It didn't take that long to load on the XBOX"


Overall: 90 %
Gameplay: 80 %
Graphics: 70 %
Sound: 70 %

hachirokku
Date reviewed: October 19, 2002.

Overall: This game is a lot of fun especially when playing coop with your friends. However there are several things that keep this game from being top quality Xbox title. Please read below.
Gameplay: Co-op mode adds a lot to the fun factor of the game. I experienced some slow down at times when you have 3 or 4 players together, but it doesn't affect gameplay by much. Going solo in the missions are also fun.

Commanding your squad isn't as deep as SOCOM or Rainbow Six, but its kept simple which isn't bad at all.

The controls are not as precise as they should be. Character movement is a bit slow and jittery. Aiming in first person view is somewhat sensative. The auto-aim feature can sometimes be good or bad. Gotham Games should have included more control configurations, or at least let you create your own.

AI wasn't really impressive at all. You could run up to the tanks and they wouldn't move or shoot.
Graphics: Not Xbox quality to say the least, but they aren't bad. However they could have utilized more of the Xbox graphical power... bumped mapping, more textures. Level design is also average.
Sound: The sound in this game above average. Realistic weaponry and environmental sound effects. Its cool that they allow customizable sound tracks.
Suggestions: Tighten up the controls responsiveness and character animation. Include better graphics for the Xbox and make more use of the hard drive to minimize slow downs during coop mode. Also improve the AI and level design.


Overall: 70 %
Gameplay: 80 %
Graphics: 60 %
Sound: 80 %

rebbo
Date reviewed: October 18, 2002.

Overall: This is a pretty fun game. I definitely went a day or so without food or water because I was so involved. Overall, it has pretty decent graphics and gameplay. The sound is adequate and the controls, although they take a little bit to get used to, work well. I don't think I would buy this game, but that's just because I'm holding out for Ghost Recon (and I have a girlfriend). It's a definite renter if you like these kind of games though. Hope this helps!
Gameplay: Very appealing to me. I love this genre and the fact that I get to kill Iraqis makes it even more enjoyable!!
Graphics: The graphics are nice. Sometimes a bit choppy and I don't much care for the background haze, but overall nice.
Sound: The sound is pretty good actually. I really like the fact that there are distinct sounds for each weapon and vehicle. The music kind of gets repetitive though.
Suggestions: I'd suggest working on a more powerful graphics engine and to make the controls a little more intuitive (if that's possible). Also, I don't like being only to save a couple times per level. Other than that, I think you guys did a good job. Thanks!


Overall: 80 %
Gameplay: 100 %
Graphics: 80 %
Sound: 80 %

MayoBot
Date reviewed: October 18, 2002.

Overall: I have got to be kidding me. This game is not great. 5's should be reserved for the few truly great games that come along occassionly. This game is not even close. This is not a bad game either, but I could not call it good. Its OK. And so it should get an OK score.

Apparently if you like to use the letter 'u' in place of the word 'you' this game might be for you (--or is it u?).
Gameplay: Well...You shoot Iraqi's. There is little structure to the game, other than shoot stuff and then get to the helicopter. If you do good, you get experience, if you do bad you die and then get replaced. Nothing new here.

All AI in this game sucks. There is no debate, it is just awful.

Mercifully, if you play on the easy mode you will finish all the levels in a couple of days and you can sell the game back to Funcoland.
Graphics: It looks OK. Nothing special here. It seems to take forever to make your guy turn around. For guys in the special forces, I figure they should have better agility than that.
Sound: Stuff goes bang and boom as you would expect. There are some bugs about what gets said for certain events, but overall the sound is OK.
Suggestions: X-Box live enabled version might give it some redeeming qualities.


Overall: 40 %
Gameplay: 30 %
Graphics: 50 %
Sound: 40 %

Marc_01
Date reviewed: October 10, 2002.

Overall: When I heard/saw this title I was pretty excited being a fan of team based games similar to the Tom Clancy series. But this game really falls short from what it "could" have been. Although there are a couple of features that are very nice and useful, they just are not enough to look through the faults and un polished gameplay.
Gameplay: In this genre, this is where its all at folks, GAMEPLAY. If you don't have decent game play, its just not worth it. And C.D.S falls short in the 2 major areas of any shooter/tactical game. 1. The aiming is actually quite sad, auto aim just doesn't work like it should. If you are rushed by tangos, you will find that the cross hairs go nuts and some times look on the ground. 2. Basic movement - you can cook a pizza in the time it takes to turn around. The strife movement is clunky and useless in most of the game. Sometimes running straight and move slightly to the left or right results in more clunky movement, sometimes causing your soldier to jump to the left or right sporadically. The interface for accessing weapons is time consuming and avoided when a enemy is within 100 yards. On a good note, the ability to switch from team member to team member helps mission completion when using each members virtues. The ability to heal your team on the battle field is a nice feature as well.
Graphics: The visuals are average and little to no extra work was added to exploit the power of the xbox. Even if the graphics were top notch and they squeezed every bit of power from the xbox, it still wouldn't be enough to pull this title out of the annoying "desert storm" of player control.
Sound: Nothing really above average but done well. Tested on a 5.1 set-up, the sound was enough to pull you closer into the missions with realistic gun and enviroment sounds.
Suggestions: Correct your clunky movement problems, change your interface for accessing weapons and gagets quicker, and take advantage of the xbox's power?


Overall: 50 %
Gameplay: 30 %
Graphics: 60 %
Sound: 60 %

Megaherz *RAGE*
Date reviewed: October 8, 2002.

Overall: I always said that the x-box had the superiority in the video game industry, but more the time pass more the games become rare and precious. You probably waiting for Unreal Championship, Brute Force or Fable as me, but thoses games will be on store only before they realize that we are waiting for too much times, except if we are talking about Unreal Championship because i think that he will be released soon. Those game are the most wanted but some of the other ones are also wanted from few people. An example, nothing more easy : Conflict Desert Storm. I have to admit that I was waiting for this game with a lack of patience then if you want to know everything, you have to read my review.
Gameplay: Conflict : Desert storm is a new breath of tactical squad operation and in my mind Halo should take care of some part of the gameplay. To minimize my review i will enumerate the feature of the game. In Conflict : Desert storm you are able to lead a group of four soldiers who have they owns abilities ( a leader, a sniper, a heavy machine gunner and a the infiltrator ), but the best part of the game is that you can give some weapon or medic kit to you teammate. Did i mentionned that we can play in four player co-op ? Also you can drive a car, call an air strike, lead your squad, change to an another person and duck and prone. The game also got some lacks in the gameplay and they are that the objectives are always the same ( destroy scub, destroy armor, kill anyone or destroy something else ) and the game got some major bug at the last level ( your guys are shooting even if you release the trigger and it's not my controller ). I forgot to say that the shooting and the two view for your character are totally amazing.
Graphics: I am really dissapointed of this part of the game. In fact, the graphic itself fall into a big creek. To summarize it, i can say that the character's model are good but the colour are not clear, the graphic are too simple and they appear when you are walking through the level. Before i finish i would like to say that the terrorist and the general of Iraq look like Ben Laden and Sadam Hussein, really funny. To finish, i will let you on this sentence : It's proved that most gamer buy a game for his graphic and after the gameplay so work on the graphic.
Sound: The original soundtrack is really bad but the great new is that you are able to use your owns custom soundtrack. Imagine this is the first shooter where you are able to use it, so think about some Disturbed song when you are playing it. Sound is also pretty good but i didn't remember a lot about it like always.
Suggestions: Better graphic, more objectives, no bug !


Overall: 80 %
Gameplay: 100 %
Graphics: 60 %
Sound: 90 %

EvilTed
Date reviewed: October 8, 2002.

Overall: A 15 scenario, shoot-em up game. In every scenario you are guided through a very narrow playing world, and kill a bunch of stupid Iraqi soldiers (and possibly some mostly harmless T-62/72 and BMPs). The bad guys are incredibly stupid, but it's a pretty even fight because they out number you and the other guys in your team are pretty stupid too.

If you like to shoot stuff, and not have to think about what you are doing, this is a great game.

If you are looking for a realistic model of combat, this will be quite disappointing.

Having served in Desert Storm, I will keep this title for novelty purposes only.
Gameplay: I see that most people enjoy this title. To be honest, I was disappointed. Perhaps that was because I expected more.

This is not a bad game. I found it somewhat entertaining. I can get passed the fact that the missions have no basis in reality. Its a game, and fun should outweigh realism when developing games.

This game touts being able to lead a team through missions, but the CPU has a difficult time following orders. Often times I just tell me guys to follow me, but when I stop at a corner to peak around the edge 1-2 guy walk right out in the open and get shot. This I find very annoying.

One great thing about the game is the ability to quickly shift control to other members of the team. That was well implemented.

I also like the ability to give first aid to wounded team members.
Graphics: This game does not look as nice as Halo, and at times gets jerky when there is alot of stuff happening.

However, it can be visually stunning. Weapons seem to behave as I would expect (except killing a T-62 with a LAW is a bit of a stretch). Using the sniper rifle with the scope can be really cool.

T-62's look like T-62's. BMP's look like BMP's. Goats walk around (and you can shoot them).

I think there are issues with how the player move. He seems slow for certain simple moves. For instance, when your player starts getting shot in the back, it takes forever to turn around. Fortunately, a player can take 5 or 6 hits to the back without much bother.
Sound: Adequate but nothing to impress. The AK-47 does have its distinctive chatter, and that was kind of cool as far as attention to detail is concerned.
Suggestions: The addition of simple movement formations for command and control of the team would greatly enhance the playablilty of this game.


Overall: 40 %
Gameplay: 40 %
Graphics: 50 %
Sound: 40 %

XXX- Box Master
Date reviewed: October 7, 2002.

Overall: Tha appeal of this game was an action packed stealth shoot em up. What i got was exactly that and a lot more.......Those who didnt like this game obviosly dont like to think to hard about getting involved in a game. Stick to knockout kings, a brainless button basher....LOL
Gameplay: The Gameplay takes some getting used to. It took me about 3 hrs to learn the controlls and be able to select an item instantaniously remembering what buttons to press and where they are.Once u get emersed in the game your really involved in the story.Gameplay is great controlling 4 men and telling them what to do....Good idea. The AI is ok but could be a little smarter. Sometimes the machine guns dont fire. Is this cos they jam ? Or is it a glitch? In any case i love this game. Its hard to put down once u get going.
Graphics: Well Well....to the visuals, This is where most people start comparing it to the all mighty HALO ! Remember people, its the experiance you go through.If they would have bumped up the POLYGON COUNT level, this game would come close to an overall 5.Graphics are average but good enought to do the job.
Sound: The sound is ok. The mens voices could have a bit more variety in commands. Why would you want to play your OWN music in the background. It sounds a bit silly commanding a squad of 4 going to kill and there is rockn roll or dance music in the background.... I guess its because we can my fellow XBOX friends.
Suggestions: Get to work on the graphics for the second one and dont be tight on the polygon count. Put in more voice commands. Overal this game is bordering on EXCELLENT. Lets get it there Pivital Games.


Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 70 %

Gomer's Pile
Date reviewed: October 7, 2002.

Overall: I was very skeptical at first when I rented this game, fearing a redneck deerhunter/ nascar thing. But from the getgo I was throughly surprised and immersed in thrilling game play and impressive ai. Multiplayer coop is a sensation that parrallels mutliplayer vs. mode and is actually more fun some respects. Some minor glitches keep it from being one of the best ever , but my driends and i will be playing it for a long time.
Gameplay: Gameplay is not that hard to pick up. Cycling thoruhg weapons is a little weak, and sometimes loaded guns just won't fire ( i swear they were loaded). But these are minor points. Crawling and depicted strategy between your team is highly enjoyable, as well as diviing out medical supllies and designating your medic.
Graphics: Nothing to !&%$@#* yourself about. I never once thought about how good the graphics were but then again I never thouht about how bad they were. Most graphic elitists would tear this game a new one but im a little more interested in content and gameplay. graphics a game does not make.
Sound: Run of the mill as well. Very forgetable sound tracks as well as fx, but who cares. Few games are able to plant rememberable sound fx into your head (except for halo and half life).
Suggestions: Work on the basic gameplay elements like movement and ai. ANy improvement in these areas would be good.


Overall: 90 %
Gameplay: 90 %
Graphics: 70 %
Sound: 80 %

Xboxed
Date reviewed: October 7, 2002.

Overall: Excellent tile were gameplay makes a welcome return to the Xbox after so many nice graphics poor gameplay offerings
Gameplay: Gameplay is fantastic with superb controls and a genuine sense of feeling towards your soldiers as you move forward through each level ensuring their survival
Graphics: Not the best on textures but tracer fire, bullets hitting the sand etc are excellent. The Saddam lookalike ain't bad either
Sound: You can put your own track to it so it has to be a 5 The origianl music is good on its own but my own sounds are wicked
Suggestions: Evolve the game thats all


Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 100 %

mikey cee
Date reviewed: October 7, 2002.

Overall: This game totally rocks!! I got so
pumped playing this game that
afterwards I almost drop kicked
my dad in the neck.
Gameplay: So tight!! I felt as though I were
one of those four buddies in the
spec ops team. I wanted to be
Bradley.
Graphics: Seriously? There were moments
where I found myself picking sand
out of my teeth. I also thought I
smelled goats in my den. CRAZY!!
Sound: Awesome sound in this game. I
swear, that drill sargeant sounded
so real, he made me feel like that
Private Pile guy, except that I'm not
as fat as him.
Suggestions: Keep doing what you're doing
because it's some awesome stuff!


Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 90 %

Slim_Doodie
Date reviewed: October 7, 2002.

Overall: This game is rediculous! I mean at first I was a little pissed that I only had one guy.. but it really helped me get adjusted to the controls. The graphics are intense. When I had my squad all together I really kicked some Iraqi Ass!!! The Gameplay is so good, I smelled Arabs in my living room. Anyway, I am looking forward to the later missions when I can kill Sadam. I heard on the news that this is possible. In my book Conflict: Desert Storm is a lot of fun..
Gameplay: As I said I smelled Arabs! Maybe it was just my armpits.. but I think this game rawks! You can really get into a stelath mode and take out these guys like Weapon X!
Graphics: At first I wasn't so impressed, but as I played the environments really impressed me.. I think this game looks really good.
Sound: Sounds good to me man! Sounds good to me man!Sounds good to me man!Sounds good to me man!Sounds good to me man!
Suggestions: I would love it if you could smell more Arabs...


Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 90 %

deltaforce
Date reviewed: October 7, 2002.

Overall: I can't belive some people. The idea of a game console is to play a game and have fun. These graphic freaks are freakin me out. To slate a game because the visual are not as good as the holy grail in Halo is just stupid. This game is awesome, you are there, in the desert, helping your buddies to kick Iraqi butts.
Gameplay: AWESOME, after reading great gamers reviews here and on, cough, teamxbox I had to give it a go. I played the first level and thought that was pretty cool. Second level became intense and was pissed I finish the level as I was so involved. The third level was a jaw dropper, the huge firefight at the Airfield was awesome, the graphics were superb, the sound amazing, and the AI unbeliveable including a helicopter giving you backup. The level starts in daytime and by the time you get to the airfield its night, superb. This is what gaming is all about, not counting freakin pixels.
Graphics: Not to the standards of Halo but not far off. There is so called foggin in places, but thats sandstorms, it is set in a desert, they do have them.
Sound: Yet again you can't fault the sound, with your own choice of music or better still, darken room, music off, suround on, you will be diving out the way of the crossfire.
Suggestions: Get another version out NOW!!!!!


Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 100 %

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