Dead Rising (Xbox 360) by Capcom



Dead Rising (Xbox 360) by Capcom Box Art




Release Date
August 8, 2006.

Average Overall Score:
8.31 / 10
83.1%


Ah?.Capcom and Zombies."

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Screenshots

Saturday, September 24, 2005

Achievements

Zombie Hunter
TYPE: 1 Play REQ: Defeat at least 1,000 zombies.
20
Zombie Killer
TYPE: 1 Play REQ: Defeat at least 10,000 zombies.
20
Zombie Genocider
TYPE: 1 Play REQ: Defeat at least 53,594 zombies.
20
Self Defense
TYPE: 1 Play REQ: Defeat at least 1 psychopath.
20
Peace Keeper
TYPE: 1 Play REQ: Defeat at least 5 psychopaths.
20
Punisher
TYPE: 1 Play REQ: Defeat at least 10 psychopaths.
20
Legendary Soldier
TYPE: 1 Play REQ: Defeat at least 10 Special Forces soldiers
20
Hella Copter
TYPE: 1 Play REQ: Successfully repel a Helicopter
20
Tour Guide
TYPE: 1 Play REQ: Escort 8 survivors at once.
20
Frank the Pimp
TYPE: 1 Play REQ: Simultaneously escort 8 female survivors.
20
Full Set
TYPE: Total REQ: Collect all portraits in the NOTEBOOK
20
Humanist
TYPE: 1 Play REQ: Get at least 10 survivors out of the mall.
20
Life Saver
TYPE: 1 Play REQ: Get at least 20 survivors out of the mall..
20
Saint
TYPE: 1 Play REQ: Get at least 50 survivors out of the mall.
20
Strike!
TYPE: 1 Play REQ: Send at least 10 zombies flying with bowling balls.
20
Costume Party
TYPE: 1 Play REQ: Place novelty masks on at least 10 zombies.
20
Raining Zombies
TYPE: 1 Play REQ: Knock at least 30 zombies aside with a parasol.
20
Gourmet
TYPE: 1 Play REQ: Eat all types of food available in the mall.
20
Item Smasher
TYPE: Total REQ: Break at least 100 items.
20
Bullet Point
TYPE: 1 Play REQ: Fire at least 1,000 bullets.
20
Perfect Gunner
TYPE: 1 Play REQ: Don't miss with a machine gun.
20
Photojournalist
TYPE: 1 Play REQ: Score at least 1,500 PP from a single photo.
20
The Artiste
TYPE: 1 Play REQ: Score at least 3,000 PP from a single photo.
20
Group Photo
TYPE: 1 Play REQ: Get 50 Target Markers with the camera.
20
Portraiture
TYPE: 1 Play REQ: Photograph at least 10 survivors.
20
Census Taker
TYPE: 1 Play REQ: Photograph at least 50 survivors.
20
Psycho Photo
TYPE: 1 Play REQ: Photograph at least 4 psychopaths.
20
Psycho Collector
TYPE: 1 Play REQ: Photograph at least 10 psychopaths.
20
PP Collector
TYPE: 1 Play REQ: Photograph all PP Stickers.
20
Snuff Shot B
TYPE: 1 Play REQ: Successfully photograph zombie Brad
20
Snuff Shot J
TYPE: 1 Play REQ: Successfully photograph zombie Jessie
20
Transmissionary
TYPE: 1 Play REQ: Answer all calls from Otis.
20
Indoorsman
TYPE: 1 Play REQ: Spend at least 24 hours indoors.
20
Outdoorsman
TYPE: 1 Play REQ: Spend at least 24 hours outdoors.
20
Freefall
TYPE: 1 Play REQ: Drop from a height of at least 16 feet (5 meters).
20
Marathon Runner
TYPE: Total REQ: Cover a distance of 26.2 miles (42.195 km).
20
Carjacker
TYPE: 1 Play REQ: Steal the convicts' vehicle.
20
Stunt Driver
TYPE: 1 Play REQ: Jump a car at least 33 feet (10 meters).
20
Stunt Rider
TYPE: 1 Play REQ: Jump a motorcycle at least 33 feet (10 meters).
20
Zombie Road
TYPE: 1 Play REQ: Walk over 33 feet (10 meters) on the backs of zombies using the Zombie Ride.
20
Karate Champ
TYPE: 1 Play REQ: Defeat at least 1,000 zombies barehanded.
20
Sharp Dresser
TYPE: Total REQ: Change into at least 20 different costumes.
20
Clothes Horse
TYPE: Total REQ: Change into all costumes available in the mall.
20
Level Max
TYPE: Total REQ: Reach Lv. 50.
20
Unbreakable
TYPE: 1 Play REQ: Get the ture ending without being knocked out.
20
Overtime Mode
TYPE: 1 Play REQ: Unveil all CASES and be at the heliport at noon.
20
∞ mode
TYPE: 1 Play REQ: Get the true ending.
20
3 Day Survivor
TYPE: 1 Play REQ: Survive for at least 72 hours.
20
5 Day Survivor
TYPE: 1 Play REQ: Survive for at least 5 days.
20
7 Day Survivor
TYPE: 1 Play REQ: Survive for at least 7 days.
20

User Reviews

Score: 83
Overall User Average: 8.17 / 10 (83.1%)
Gameplay User Average: 8.83 / 10
Graphics User Average: 8.83 / 10
Sound User Average: 8.00 / 10
Megaherz *RAGE*
Date reviewed: November 4, 2007.

Overall: You are Frank West, a photojournalist who went to a small town for the scoop of a lifetime. Too bad, this town happens to be infected by wasp who transform their civilian into the living dead. You got 72 hour to discover the truth about the incident. But watch out, there is a ton of zombie who will try to stop you and some psychopath. First, let mention that everyone who has seen the movie Dawn Of The Dead will greatly appreciated the transition to a video game. Even if the game mention that it is not related to any mean to the movie.

Overall, the game feel really fresh. In fact, this is the best game play I seen for a really long time. But the game suffer from major flaw that limit the enjoyement of playing Dead Rising. The saving system is broken, there is a sense of hurry up and deja vu that will dissuade gamer to continu further along the way and there is some minor flaw with the audio department. Let see with more details what I am talking about.

Gameplay: Dead Rising offer the best choice of weapon I seen since I play video games. Everything is a weapon. You can choose to kill with a stuffed animal, a chainsaw, katana, light saber, chair, wood, fence,baseball bat, firearm, sledgehammer, soccer ball and even guitar. Also, let mention that the add of psychopath really help the game to shine. I mean who didn't freak out when Adam The Clown comes to our screen, or when the crazy supermarket's manager is yelling at you ? An another cool thing is that you keep your stats when you restart a game and even if you die. You can also shop for clothes in the mall. You can transform yourself in a serial killer with the Jason's Mask from Halloween, or became Indiana Jones, or even shop for ladies clothes. There is also some really cool easter egg, like the mega man suits who totally blast a zombie in one shot. An another positive thing is, when you save a NPC, they stay forever in the security room, which really feel like you are doing something in the mall. If you grow tired of Dead Rising, you can choose to do the overtime mod which conclude the story left in the 72 hour mode and the infinite mod which sound cool, but it isn't. Infinite mod is more like a survival and not a free roaming mod which I totally disagree with the developer.

For the negative part, let me say that the photo's point are totally useless. It's only giving you point for a really dumb ranking system on xbox live .Personally, I only focused myself on the story and the action. I never pay attention to my photo's album. In fact, you should only take picture of important event in the game and not try to do as many point as you can do. Now, let talk about the worst system save I ever seen. I seen those type of saving system on my N64 but I never thought it will come back on a next-gen console. Come on, there is only a single slot to save on and it give me so many frustrated moment that I was unable to bear it anymore. I personally return the game to my retailer because of the save system. Let me explain with a example. I add 4 quest in progress, and 3 was red, which mean hurry up or NPC will die. So I escorted every NPC to the security room and decide to save like usual. Then, I came back to the main quest and I saw that the timing bar begin to be Red, so I fought the boss and the game keep telling me that I failed my main quest, WTF ? The only option left was to restart the whole freaking game. Second, the aiming system is even worst than the save system. The stick you use to aim is the same as you move and did I mention you can't move when shoot ? You became a easy target for zombie.

Most of the game, you will try to do scoop to boost your levels and do some good work. Maybe it sound cool to you, but again it is not. Every scoop mission involved a NPC that you must save. The problem is that NPC are really stupid, the zombie are more intelligent than your fellow teammate. In fact, they will run straight into a pile of zombie and they will beg for help. You can give them weapon and food but even with that, the escort mission are frustrating. Plus, if you dislike the fact that you must use the same freaking way every time to get back to the security room, you will grow tired of Dead Rising in an hour or two. More shortcut will be greatly appreciated. What i really dislike in Dead Rising is the fact that you must alway use speed to do what ever you want to do. Don't stress me dude, I want to enjoy the game, I don't want to finish it in a hurry. Not being able to do every quest is a bit frustrating for me because I usually want to do everything a game can offer to me. But in Dead Rising, it is impossible. The janitor is alway calling you for NPC to save. I tried to just don't answer the phone, but the time is still running even if you didn't answer the phone. When you will discover that you can't save everybody and that you don't have the time to explore what the game can offer ( and trust me, ther eis a lot to see) you will probably do like me and open the disk tray and never touch Dead Rising again.

Graphics: The first major cut scene of the game will show you a really bad land-scale visual. But when you are in the mall, everything look perfect. The character are impressive. The amount of zombie on screen is amazing. Maybe, the detection collision need a little work because I seen NPC and zombie run through each other, but nothing so major to work on. Overall, there is nothing to compare to game like Bioshock, but the game's visual satisfied me in every way, even if they could be much better.

Sound: There is two major flawed with the sound department. First, the on-screen subtitle are so tiny you can't read them on a regular flat TV and it makes the game incredibly hard to follow. I tried Dead Rising on a HDTV and it work really well. So please CAPCOM, we don't have all HDTV to play video game on, so can you just make video game for both ? There is also the fact that there is no voice acting when you are playing, so it even harder to follow the game. Beside that, there is nothing much more to say.

Suggestions: Cooperative, subtitle which are easy to read, two slot for saving, a new aiming system, more shortcut and put a brain in NPC please. Keep up the good work !


Overall: 80 %
Gameplay: 80 %
Graphics: 70 %
Sound: 80 %

Roglab
Date reviewed: June 2, 2007.

Overall: Dead Rising is an amazing game, Im sick and
tired of people cutting it short. It is a must
have for anyone who likes zombies, dislikes
zombies, or just have an unsatisfiable lust to
kill thousands of things. While everyone has
opinions on how this game would have been
"so much better" its like that on nearly every
game, this one isnt special.

In short, give this game a bad review, in the
occasion of a zombie outbreak ill be sure to
use you as a distraction.
Gameplay: Thousands of zombies, phsyco clowns dual
wielding chainsaws, a megaman blaster, nuff
said. Dead rising gameplay is excellent,
although the survivor system is awful and
getting every achievement would be nearly
impossible, removing a zombies guts with
your bair hands never gets old. The storyline
is very detailed and enjoyable, enough to
keep you playing till the end, im not sure I
liked how every achievement is worth 20
points, how you get the same ammount for
killing 53.594 zombies then if you killed your
first thousand. The weapon sellection is
amazingly vast, its amazing that how in a
mall you can get everything from a battle axe
to a stuffed bear. As for the save system?
its freaken fine, theres bathrooms
everywhere, what fun would it be if you could
save 5 feet away and get a 100 attempts on a
hard boss till you get lucky, if you find fighting
through some measily zombies then whoopie,
go learn to play before writing bad reviews for
this amazing game. The games concept is
unique and gives it a huge ammount of replay
value. The shooting system is fine, a photo
journalist isnt supposed to be an amazingly
good shot for no aparent reason.
Graphics: The visuals are awesome, there can be
thousands of zombies on the screen and it
still runs clearly, although the game may not
be as beautiful as games like gears of war,
but if gears of war had to have thousands of
locust on the screen at any given time i doubt
it would be. The one thing I could say I have a
problem with would be the small message text
on non HD screens, other then that, the
visuals were great.
Sound: Im not one who tends to notice sounds in
games much, but ide say the voice overs
were well done, and all the sound effects were
realistic.
Suggestions: Kill otis, change the ammount of points each
achievement gives, make looking at your
watch pause the game, get a freaken better
survivor system. Also maybe after your done
shooting hockey/golf balls/pucks you can
actualy use the golf club/ hockey stick as a
weapon? I would really like it if they just gave
the person a little camera they can put in
there pocket, instead of a big one you lug
around everywhere.


Overall: 90 %
Gameplay: 100 %
Graphics: 80 %
Sound: 80 %

xj74
Date reviewed: September 6, 2006.

Overall: Your a freelance reporter investigating weird riots in a small Colorado town called Williamette. What you find is a lot of Zombies. This has to be the best zombie game of all time. I was worried that I would get bored quickly with what appeared to be a simple hack and slash game. I was surprised by a unique and fresh experience that quite frankly I've been waiting a long time for.
Gameplay: In general you get to destroy zombies, 1000's of them. There is a large number of ways to end their miserable existence from hand to hand combat to fire arms. All of them extremely satisfying in their own way. There is a story here and it actually does take precedence over the zombie killing. In fact, the zombies are more like an active part of scenery more than your main objective. There are many boss fights involving not zombies but humans that have gone mad from not being able to handle the current situation. This game is a must have for George A Romero fans and don't bother renting it, it's definitely a game that you can come back to over and over again. I've been through it 3 times so far and still haven't gotten all the achievements.
Graphics: The amount of moving objects on screen at one time is amazing. The animation is smooth with a good frame rate. It doesn't disappoint.
Sound: Good voice acting when it is used. The sounds of dismembering zombies are fantastic. The problem isn't actually the sound but the lack of. With the exception of the cut-scenes all the other interactions with NPCs is done through text windows, which just plain sucks. Plus it's hard to read the text.
Suggestions: Make a sequel with voice acting throughout and at least 2 player co-op.


Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 80 %

BL00D0F47
Date reviewed: August 15, 2006.

Overall: I have to say when i go to a movie store i turn away from these zombie movies, but man o man i just cant get enough of doing whatever i want in a mall...and to the zombies.
Gameplay: Game play can be sluggish when it comes to rescuing a poor helpless beat down lady, but all around i had no problems but when i died and i had to begin from a savepoint i had left about 1hr of gametime ago.. bad save interface but just more insentive to return to those main areas.
Graphics: Beautiful..thats all i have to say well done.
Sound: I can take in some moan and screams... and every item you use to kill these lifeless dudes you get a disticnt sound for the weapon.. great elevator music.
Suggestions: Another one in future?


Overall: 90 %
Gameplay: 80 %
Graphics: 100 %
Sound: 80 %

Dead Rising News

Capcom Gets Generous With New Triple Pack
Capcom must be in a good mood today, the company announced it’s rolling out a new Capcom Platinum Hits Triple Pack , a collection of great, semi-classic titles, to Xbox 360.

Dead Rising Gets "New" Threads, New DLC
Capcom is celebrating 1 million copies of Dead Rising sold by... hitting 360 owners up for some Microsoft Points. Seven new pieces of downloadable content for the Xbox 360 game are now up on Xbox Live, including three freebies.

Co-op Coming To Dead Rising?
A weekend of rumors has been rounded off with another whisper that could have Dead Rising devotees heading back to Willamette... and not alone!

Capcom Rebukes AIAS Awards
Capcom has berated the Academy of Interactive Arts and Sciences’ Interactive Achievement Awards, as notable Capcom titles have been snubbed because of what the publisher calls having to “pay to play.”

Capcom Celebrates Dead Rising’s 1m Success
Capcom has announced that the Xbox 360 exclusive title Dead Rising has shipped over one million copies worldwide, as of December 31st 2006.

Expanded Marketing Campaign For Dead Rising
Capcom plans to expand the marketing campaign for Dead Rising, the company’s first game for Xbox 360.

Dead Rising: Coldhearted Snake Key
Xbox Live members can now download the free ‘Coldhearted Snake Key’ for Dead Rising.

Dead Rising Ships More Than 500,000 Units
Dead Rising is the Fastest Selling Next Generation Title from a Japanese Publisher.

Dead Rising Achievement Guide
Here is a Full Dead Rising Achievement guide that features explanations to help you get all achievements.

Capcom Releases: Dead Rising For Xbox360
Capcom today released Dead Rising for Xbox 360 video game and entertainment system from Microsoft.

Xbox 360 game Dead Rising to hold signing event
Capcom’s new Xbox 360 action offering Dead Rising will hold a signing event to allow fans to purchase the game and have it signed by the game’s executive producer, Keiji Inafune.

Demo: Dead Rising
Xbox Live members can now download a demo for Dead Rising.

Dead Rising demo just around the corner.
Dead Rising in Xbox Live demo. Prepare to experience one man’s gory battle against the undead masses

Dead Rising Achievements
There are 50 achievements with a total of 1000 gamerpoints.

Dead Still Rising
An update of the upcoming zombie smasher, Dead Rising. I really hope this game is as fun as it promises to be.

Dead Rising Eating Your Brains This Summer
As development on the zombie bash fest draws to a close, Capcom has announced a summer release. Oersonally, I can't wait to start mowing zombie heads.

New Dead Rising Screens
Mmmmmm. I can almost taste the brains...

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