Army of Two (Xbox 360) by Electronic Arts

Army of Two (Xbox 360) by Electronic Arts Box Art

Release Date
March 4, 2008.

Average Overall Score:
8.60 / 10

In this modern day of gaming online cooperative play seems to be increasingly important among gamers. Army of Two delivers on the premise, and does a pretty good job as well. While you won?"

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Saturday, March 15, 2008


Elite PMC
Complete all missions as a Professional.
My Virtual Friend
Complete all missions with the Partner AI.
Say Hello to my Little Friends
Purchase the MP7, M134, DAO-X Protecta, MGL MK-X, and the M107 Light Fifty.
Man of Many Masks
Purchase every mask variant.
If I Were a Rich Man
Earn one million dollars in total over the course of campaign mode.
Fear is The Mind Killer
Spend 1 minute straight at full Aggro.
Starting a Riot
Kill 50 enemies total in Co-op Riot Shield.
Two Eyes are Better Than One
Kill 5 enemies total using Co-op Snipe.
Seven-six-two Millimeter
Kill 250 enemies total using Assault Rifles.
This is my Boom Stick!
Kill 250 enemies total using Shotguns.
Spray and Pray
Kill 250 enemies total using Machine Guns.
Dead Man's Hand
Kill 150 enemies total using Handguns.
Alright, Who Wants Some?
Kill 250 enemies total using SMGs.
One Shot. One Kill.
Kill 100 enemies total using Sniper Rifles.
Big Boom! Big Bada Boom!
Kill 25 enemies total using RPGs.
Flip You. Flip You For Real
Kill 50 enemies total using the Melee Attack.
Fission Mailed
Kill 25 Martyrs by shooting the Bomb Packs on their chests.
If It Bleeds, We Can Kill It
Kill 25 Heavy Armor enemies.
Field Medic
Drag and heal your partner 25 times.
Boots on the Ground
Finish playing a versus ranked match.
The Devil's in the Details
Complete 20 minor objectives in a ranked match.
Surviving The Game
Complete a ranked match without ever needing to be revived.
Retirement Savings Plan
Earn one billion dollars in total in ranked matches.
Out of Debt
Heal your partner for the first time. Training does not count.
One Gun is Enough
Win a ranked match without purchasing any additional weapons
Beast with Two Fronts
Kill 50 enemies total in Back-to-Back.
Running Man
Kill 75 enemies while in the stealth mode of Overkill.
Kill 100 enemies while in the power mode of Overkill.
Weapon Specialist
Purchase 3 weapons.
Kill 30 enemies using the Riot Shield melee attack
My Kind of Case!
Collect all of the information cases in the entire game.
True SSC Challenger
Win every stage of a ranked three round SSC Challenge match
Mission 1 Complete (Secret Achievement)
Completed Mission 1 as Contractor or higher.
Barrel SSC Challenger
Destroy 500 barrels in ranked SSC Challenge matches
Mission 2 Complete (Secret Achievement)
Completed Mission 2 as Contractor or higher.
SSC Challenge Win
Win a ranked SSC Challenge match
Mission 3 Complete (Secret Achievement)
Completed Mission 3 as Contractor or higher.
SSC Challenge Marksman
Achieve 75% accuracy at the conclusion of a ranked three round SSC Challenge match
Mission 4 Complete (Secret Achievement)
Completed Mission 4 as Contractor or higher.
Mission 5 Complete (Secret Achievement)
Completed Mission 5 as Contractor or higher.
Mission 6 Complete (Secret Achievement)
Completed Mission 6 as Contractor or higher.

User Reviews

Score: 86
Overall User Average: 8.90 / 10 (86.0%)
Gameplay User Average: 8.73 / 10
Graphics User Average: 9.47 / 10
Sound User Average: 8.53 / 10
Date reviewed: April 7, 2008.

Overall: Overall, It is a good game. I really enjoyed it. It has good graphics, good coop, and a different but good verses mode. I think I ran through the campaign a good 4 or 5 times. The achievements were not easy but not hard. They were a nice balance. I personally have not gotten all of them but I have gotten a lot of them. They are cool achievements that makes you like the game even more. It makes you use different guns, it'll make you choose different tactics and it was very fun trying to get the achievements for it. And the way the controls are laid out just make it a breeze to control your partner and to get a different weapon. What I found really cool is that you can buy different weapons and actually upgrade ii with almost everything from a bigger clip to a better stock all the way to pimping it out(basically just turns it gold). Now every gun cannot be upgraded with different barrels and such but every gun can be pimped out. I also like how the used 'aggro'. Which is, if your partner has a bigger gun or is killing more people, the enemies will shoot at them so you can sneak around. That is what really stepped it up for me. I just thought the aggro was amazing, and it added that extra little pinch of tactics. So overall it was a very good game, mixing a very good story with a different take on shooters. I suggest a buy with this one. Although its not as good playing with yourself rather than online or system link, but it is still very good.
Gameplay: The gameplay was very good. The thing that made it is something called aggro. You learn about it in the first mission, the tutorial level. Aggro is when either you or your partner is shooting and/or killing more people which means the enemies will focus on who is attracting the most attention, whether its killing the enemy, or having a bigger gun, or just straight shooting. I think that made the game much more interesting. It gave it a little bit of a tactical shooter at times. And I also love the integration of the coop. This whole game is literally about coop play. There is not one time during the game where you and your partner split up. Your partner is always with you and helping you in someway. Whether its step-jumping onto a ledge or taking all the aggro and having your partner sneak around the enemies. Now yes it is better with a real person but it still has a good campaign even if you are by yourself. I would say this is a must buy.

Overall: 89 %
Gameplay: 91 %
Graphics: 88 %
Sound: 71 %

Date reviewed: March 24, 2008.

Overall: Army of Two has so much potential that it was a foregone conclussion that I would buy the game. It has beautiful graphics the likes of which most games today can't touch. While I think maybe the terrain graphics could have been better, they were still very good. The characters, though, are outrageously detailed and probably my favorite to date in an FPS game.

With that beings said, however, the game definitely has it's downfalls. I find it hard to rate this game higher than average due to what I feel are a lot of unpolished issues. If you want to know more, read on and I'll explain my ratings and the reasons behind them.
Gameplay: Gameplay is where you would expect this game to shine. It's mulitplayer co-op is the core mechanic in the game. When you look at other games, though, this is really more or less something that didn't help the overall gameplay. Aspects of the game, such as the co-op snipe are really interesting as are the back to back sessions.

The problem with those are there are too few uses for the co-op snipe and the back to back is would be a lot more fun if you could initiate when you needed to as opposed to it being a scripted event that you can't break out of. The other issue that I and my compatriot had as we tried to work through the co-op game was the movement.

Alot of times, I thought I was sliding into cover when I guess I was too close and I lept the barricade and got my @!%#*! shot off. This leads to turning to try and get back into cover. Turning is way to slow and there is no way to adjust the look speed. There were times when I was being circle-strafed by enemies and I couldn't keep up with them as I turned around to shoot them. In most games I would just up the sensitivity on the stick/mouse but it's not an option and therefore it is a problem for me.

My last gameplay complaint is the cover system. Had I never owned or played Gears of War, I probably wouldn't know that there were issues at all. However, having played in and out of cover online and offline with Gear of War, Army of Two's cover system felt completely inadequate. In GoW, you knew when you were at the edge of cover. In Ao2, you're never really sure until you see your weapon shift to the outside of the bunker. This can often lead to you sliding left, sliding left, sliding left until you have completely exposed yourself and you are getting peppered by enemy fire.

The one thing that I do think is absolutely brilliant about this game is the Aggro-based gameplay. Being able to work cooperatively and distract enemies was a great addition to FPS gaming. Had Ao2 omitted the cover system completely, which felt like it was thrown in at the last minute, the game may have had a more arcadey feel to it, but I think based on the style of gameplay, it would have been more appropriate.

All in all, while I wanted to love this game, it's gameplay simply wouldn't let me.
Graphics: Wow... that's about all I can say. Rios and Salem are two hyper-detailed soldiers who are customizable. That's everything I want in a game avatar. The weapons are detailed and look great in-game..

There levels aren't bad looking either. There is a lot of detail and variety in them. It's not uber, but it's not bad either. If graphics could carry a game, this game would go pretty far on that alone.
Sound: The audio is really what you would expect from a game like this with a few exceptions. Rios and Salem chattering back and forth was nice. It never really got boring listening to them bicker at each other. The only thing that did get old was the comments after being healed. But hey I had to get healed alot so maybe that was my fault.

All in all, I thought the sound was great. The voice acting wasn't bad, either. It's not going to win an Oscar or anything, but it has been done much, much worse before.

Good stuff.
Suggestions: Wow... where do we start...

If you want to model a game after a blockbuster, you'd better be sure to at least attain the same level of gameplay as those you're emulating. If you want a full cover system, look at how it's been done and, if you can't improve on it, copy it. I know it sounds cheesy or cheating, but @!%#*!...

Also allow for more user options. I don't want my character to turn like he's standing in mud. Allow me to adjust that sensitivity to my liking.

While I like what you're trying to do here and I know this game had a troubled development cycle, don't release the game before it's ready. This one isn't ready.

Overall: 85 %
Gameplay: 75 %
Graphics: 97 %
Sound: 95 %

UNV Superkid
Date reviewed: March 10, 2008.

Overall: Awesome graphics, this game has some of the best graphics that i have seen recently.. The game play is smooth there are a few times during specific coop actions when the cameras become stiff but other then that smooth game play. Have not played the online matches yet but the campaign mode is short and too the point i like it, has a great replay value as well, it makes you want to play the game again on the highest difficulty...achievements are also attainable

Overall: 93 %
Gameplay: 96 %
Graphics: 99 %
Sound: 90 %

Army of Two News

Army of Two Always Planned as Movie
It’s no coincidence that EA Montreal’s Army of Two is prime material for an action movie

Army of Two Demo is Now Available
Electronic Arts has announced that a demo for Army of Two is now available for download from the Xbox marketplace.

Army of Two Misses ’07 Target
The co-op-friendly Army of Two has been moved into early next year to allow for more polish.

Army of Two Release Date Announced
EA has today announced the November worldwide release of Army of Two for Xbox 360 and PC. The game focuses on co-operative gameplay with two-man tactics bringing an all-new experience to gamers.

Weapon Designers Wanted
Have you ever had a cool idea for a weapon in a video game? EA just launched the ARMY OF TWO™ weapon design contest on

Army of Two: Trailer
You can now download an Army of Two Trailer from the Xbox Live Marketplace.

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