Avatar: The Burning Earth (Xbox 360) by THQ

Avatar: The Burning Earth (Xbox 360) by THQ Box Art

Release Date
November 19, 2007.

Average Overall Score:
5.00 / 10


The Flow of Combat I
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The Flow of Combat II
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The Flow of Combat III
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The Art of Combat
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User Reviews

Score: 50
Overall User Average: 5.00 / 10 (50.0%)
Gameplay User Average: 5.00 / 10
Graphics User Average: 5.00 / 10
Sound User Average: 5.00 / 10
Date reviewed: May 9, 2008.

Overall: Avatar: The Burning Earth is definitely a title geared for the younger generation or as many have used it as a Quick way to Achieve 1000/1000GS. The game starts off as though there might be something promising, but if you simply play as Aang and do what's asked in the training and repeatedly hit the X button you'll find ALL of the Achievements unlocked before you get into the story. Some of the cutscenes can get a little bothersome but luckily you can skip through them and move on w/ the adventure.
The majority of the gameplay is repetitious as well as switching back and forth between characters to get through/around certain areas. Unless you have someone to sit down w/ you and play co-op, inturn no need to have to swap back and forth and makes things progress a little better.
From being a great Cartoon being made into a game they just fell short where there could've been so much potential and not been a game geared only to the younger generation.
Gameplay: Play through the game as Aang and his friends learning there skills/abilities to defend the earth against the Fire nations Invasion. you play through levels as Aang or have to switch to one of his friends and make your way around. There is alot of button mashing in fight sequences and you've got to watch as you'll have special moves that'll show on screen X,Y.A etc to perfrom so you can take out the Boss's.

There's a co-op aspect where you can have someone play along w/ you as Aang's friends to be a bit more help when battling the Fire nation. if you can master the controls of each character then the majority of the Boss's are easy to take out. Some may take you a minute to realize what the pattern is but once learned rinse and repeat, done.
Graphics: As you take a look at the scenery infront of you as you play for the most part it's basic. No real indepth graphics to wow or stun you as you play through. I guess I was expecting something a little more visual pleasing and not so bland. There were alot of bright colors but not normal lighting and textures etc as you find in alot of games nowadays.
Sound: There's nothng better then hearing the grunt of groan of a punch or attack but other then that's there's not much for sound and effects to bring you into the world of Avatar. Everything is focused on the fighting at hand and not the enviroment which leaves you hanging.
Suggestions: the main thing that is the BIG Talk on this game is how quick and easy the Achievements are earned. Even for a kid to play this game leaves them nothing to look forward to as they play through when everything can or has been earned in the first 5mins of the game. Having those achievements given as levels are completed or performing certain moves or maybe for taking out a certain number of enemies. these would be great ways to break up the achievements so it's not just brief play and have everything 1000/1000.

Overall: 50 %
Gameplay: 50 %
Graphics: 50 %
Sound: 50 %

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