Jumper (Xbox 360) by Warner Bros. Interactive



Jumper (Xbox 360) by Warner Bros. Interactive Box Art




Release Date
February 12, 2008.

Average Overall Score:
4.20 / 10
42.0%

Achievements

Gnoming
Find seven collectibles.
50
Solar
Find all 4 unique comic book covers.
50
Pack Rat
Find all collectibles in the game.
50
Speed Demon
Complete a play through of the game in record time.
50
Homerun
Perform a finisher move from the left side.
50
Slice and Dice
Perform a finisher move from the back.
50
Right Hook
Perform a finisher move from the right.
50
Stop hitting yourself
Perform a finisher move from the front.
50
Gladiator
Get 20000 experience points.
50
The Buffet
Get 45000 experience points.
50
Combo #5
Perform 5 hits.
50
Shall we dance?
Perform one successful 7 hit jump combo attack.
50
When it’s done
Complete the game.
50
Hard Target
Play through the game without dying.
50
Impulse 9
Collect all weapons.
50
Deep End
Perform a drop zone kill.
50
Drop Dead
Drop an enemy in all drop zones.
50
Dodge This
Escape an incoming tether.
50
Nothing but Net
Escape an incoming net.
50
Hot Delivery
Slide tackle an enemy.
50

User Reviews

Score: 42
Overall User Average: 4.20 / 10 (42.0%)
Gameplay User Average: 4.05 / 10
Graphics User Average: 3.70 / 10
Sound User Average: 3.95 / 10
hivbia
Date reviewed: March 15, 2009.

Overall: Where to start on the lack of effort for this game. O.k. i don't like to bash games, i mean to each his own right, but it looks like my son could have made this game. Sound harsh?, well here we go. First off this game has multiple levels but they all look the same. Second they battle system is garbage i felt like i had no control the baddies seem to move in a circle so much that the four button attack system destroys itself. Third just something personal i hate collecting things in video games when are people going to realize this doesn't work well in anything? If i told you instead of playing video games i need you to go find every poster in town with a dog on it what would you say, if you want me to have a new weapon give it to me or let it be purchasable. Finally think about it, the movie had a great premise why ruin it with a video game not to say i hate all movie games but when will people learn to spend more time on them its like someone thinks that you have to put a game out right when the movie comes out so there always so rushed.


Overall: 19 %
Gameplay: 18 %
Graphics: 18 %
Sound: 20 %

MrGTI
Date reviewed: May 14, 2008.

Overall: I'm positive someone just grabbed a very basic game engine, added some textures and a few cut-sequences, and put it up for sale. This was never designed to be a blockbuster game, so it achieves it's goal without being a total train wreck. It's not bad for what it is, which is a simple movie themed game.

If you can pick it up used, it's an okay way to waste some time and get some easy gamer points, but you're never going to be enthralled by it.

Gameplay: I have to give them credit for introducing a totally different way to play the game. In Jumper, the XYBA buttons are used to pick which direction you attack from. This is quite different, and does take a little bit to get used to (since it's unlike any other game).

Ironically, it's that same innovative feature that gets annoying. There will be plenty of times you'll swear you pressed the button - and I believe you, 'cause I know I pressed it more times than the game believed I did.

During some battles, you end up jumping around so much you can loose track of where you are (I know, it seems silly, but you're dressed like the bad guys, and if you hold in the left trigger it tells you who you're jumping in next, not who you're attacking, so it's easy to loose yourself)

There's no jump, crouch, or defend actions, so you're gonna have to make do with just attacking, walking, or sliding/rolling. And just for the record, your character tends to pause a moment before he starts walking away, so you end up getting beat up if try to attack once and run away, so never try to "run" away from a bad guy until you knock him down.

Graphics: It was the disappearing floors that ticked me off the most. In a couple of locations, they used a wire mesh floor, but because the texture was only 1 pixel high, the floor seemed to disappear unless you angled the camera up (so you looked down on the floor). Most of the other visuals are pretty good, so overall it was okay - but not stunning.

I was annoyed that the bad guys were all dressed the same (I guess the hence men union must have implemented a uniform policy).

Sound: Sometimes the character will spurt off a cute one-liner - which is fine, but the timing always seemed poor. He'd start rattling off in the middle of a fight, which always seems odd. And often he'd end up saying the same things over and over again. (which gets a little dry)

Suggestions: It would have been nice if they spent a little more time refining the game engine. There were a few bugs that got annoying (like falling through the stairs), or the complete lack of save points.


Overall: 65 %
Gameplay: 63 %
Graphics: 56 %
Sound: 59 %

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