"When the original Skate was released, it became very popular very quickly due to it trying something new and risky for the genre. The Flick-it controls changed how we played skateboarding games and was a very welcome refresh for most. Also being able to somewhat edit your own replays an upload them for anyone to see was quite exciting."
Overall: Highly anticipated, Eagerly awaited Skate 2 rolled its way on to the shelves on the 21st of january, and bragging a whole lot more to offer than its first born.
After 5 years of being incarcerated behind bars (? when that happened i dont know)
Your first stop is your freind slappys for some tutorials old and new, and 2 achievements.
After your first few bails and first few lands you emerge out into the city to find old spots you loved, changed for the better (or worse) and new spots all over the place.
Lots of challenges and activities to keep you skating for ages, and lots of spots to keep you skating some more.
The skate revolution DOES Continue. Gameplay: When you get control of your character for the first time you are told "while you where in prison we learned to walk". Yeah not very well, Granted it is a godsend being able to walk up stairs and position ramps etc, but when your trying to manoeuvre your way up a fire escape to get to a roof or the top of a diving board it kind of feel like pushing a square through a circle.
Although when you have your two feet firmly planted on the board thats when the true gameplay kicks in and you wont be dissapointed from the simple flip tricks to footplants and inverts there is so much more added extras to keep your fingers flickin.
And an added feature which is sure to make you intentionally "bad" at skating is the new bail control system which allows you to intentionally bail from your board and make your character divebomb, swandive,judo kick his way to pain and broken bones HOURS of fun. Graphics: The city of "New" San Van is huge, and be it from skating the marble inertior of Mongocorp or the cracked alleyway of downton you will never be dissapointed with the look of Skate 2. The way your skater moves into an invert or a brick wall you never feel like your "just getting an animation" rather than everything you do more than once still has a slight difference and its impossible to bail twice the exact same way.
Even your shoes and pants get dirty the more you bail, and you pick up scrapes and brusies along the way. Superb. Sound: Ahh the lovely sound of flesh grinding away at concerete, of bones breaking cars. Ok maybe i got that mixed up but hey, thats the aim of the game.
The sound is lovley to say the least, skating at high speeds will sound scarey yet cruising around on marble feels and sounds like your skating on clouds. Skating into walls will sounds sore with added "dings and @!%#*!s" when skulls connect with poles just satisfys you that little bit more. Suggestions: EA have done good with Skate 2 maybe investing a little more time in the minor details would have made a big impact. Face customization, chains/necklaces that dont float above your neck
to the off board phsyics, I've found myself pushing an object then for some reason getting thrown into the air. But hey just adds to the fun.