Dead to Rights (Xbox) by Namco Bandai

Dead to Rights (Xbox) by Namco Bandai Box Art

Xbox 360 backwards Compatible

Release Date
August 20, 2002.

Average Overall Score:
8.51 / 10

So I go to Funcoland to cop a new game, and the clerk tells me to get DEAD TO RIGHTS it is going to be hot!!!"

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Cheat Codes

      Unlock All Chapters: Go to the Press Start screen, then to "New Game" screen. Now press Up, Down, Up, Down, Left, Right(x2), Y, X(x2)

User Reviews

Score: 85
Overall User Average: 8.43 / 10 (85.1%)
Gameplay User Average: 8.34 / 10
Graphics User Average: 7.57 / 10
Sound User Average: 8.18 / 10
Xbox Masta 4
Date reviewed: August 27, 2005.

Overall: Dead to Rights was enjoyable. Gun battles and hand-to-hand battles were great in this game. Have human shields, use your K-9 to attack enemies when they least expect it. Or go around throwing flammable canisters to get ride of people fast.
Gameplay: Gameplay, I thought was great. Game kind of reminded me of some arcade games with the gun attached to the arcade machine, where tons of people jump out at you and you have to shoot away. This game is sort of like that but quite different, since you have a variety of things you can do in this game.
Graphics: I also didn't think this was the best. Everything looked ok, I just think if this game had better graphics it would of made a stronger game.
Sound: No complaints here. It had decent music, and you actually have guys talking from time to time throughout the game.
Suggestions: I would suggest better graphics, and more variety of guns and other things to do. Also a more 'free game' where you can go freely around the city when not on missions would be great. Or atleast getting into cars and so fourth atleast.

Overall: 90 %
Gameplay: 80 %
Graphics: 80 %
Sound: 90 %

Date reviewed: June 6, 2005.

Overall: A story of pain, revenge, and just making your enemy's mother wish they were never born. This game is awesome and somewhat similar to Max Payne yet it is able to pull it off by making its own identity. Everything about the game was incredible and it was truly an experience that any and every gamer would enjoy.
Gameplay: A slew of weapons at your disposal, a faithful K-9 at your side, and enough moves to make enemies think twice before getting to close. Plus, adding to your arsenal, BULLET TIME! I like how it was incorporated into the game. The hand to hand combat was just excellent and it actually took combos to be effective and not just button mashing. Then add in Shadow, your furry friend, and you are unstopable. The levels were so fun to play but at times, it could get repetitive(especially with the enemies). Minigames can be found througout that add the break in the action that the game needs and at just the right times. This game has the perfect mix of each element to deliver an extremely fun game to play.
Graphics: Nice visuals througout the game. The enemies were extremely repetitive. It seemed like they only made 3 different models and then added bosses. In spite of all that, the cut scenes were insane. The graphics in these clips looked almost real at times. They all provided for some exciting and adrenaline pumping moments. Sometimes I just put the game in to see how sweet some of the clips are.
Sound: The guns could've sounded more realistic and most of the sounds sounded very acoustic. Not really my pot of tea. As far as the music goes, it could have been better. Some levels had crapy music but others had some upbeat and "in the moment" type of music.
Suggestions: Good luck with the sequel, although I don't really know what story you have for it...

Overall: 80 %
Gameplay: 90 %
Graphics: 90 %
Sound: 70 %

Date reviewed: December 27, 2003.

Overall: In Dead to Rights, you take the role of a cop looking for revenge to his fathers death, named, none-other than... Jack Slate. While diving in slow motion, shooting every living thing that happens to cross your raging line of fire...besides, your dog, ovcourse, but any ways... ohh, who am i kidding, i cant pull off this dramatic stuff, so ill just stop there, and leave your minds open to ponder.
Gameplay: Like i had mentioned, the addition of adding slow motion to a classic-style 3rd person shooter, is a nice touch, and quit enjoyable to watch, but also, at the same time, helpfull as well. But the seemingly great goodie extras dont just stop there because you are also accompanied by your loyal companion...*drumm roll please*...ok, i forgot his name, but he's a dog, so that should tell you enough right there. So overall the game is pretty fun the first time through, but gets pretty old after that. Ohh, i almost forgot, the controls are overall pretty solid but i, personally think could have improved.
Graphics: Since Dead to Rights is also available for the gamecube and playstation 2 as well, it does not take its fullest advantage of the xbox's power, but still is a rather, average, game that doesnt hurt the eyes to look at.
Sound: The title has some rather nice gun effects but also, just as good environmental noise effects as well. So it is, overall a solid game when it comes to sound.
Suggestions: By adding a kind-of GTA type of engine to the game, It could be one of the best.

Overall: 90 %
Gameplay: 80 %
Graphics: 80 %
Sound: 90 %

Date reviewed: December 22, 2003.

Overall: The Max Payne wannabe. While the story is ok, not nearly as dark or gripping as Payne. The hand to hand fighting adds a new dimension, sometimes rife with frustration(prison levels).
Gameplay: The controls are ok, but going between hth and shooting can cause trouble. The jumping and some movement skills needed cause lots of frustration in certain areas.
Graphics: Not much detail was used and many enemies look like clones. Even the bosses were not given much time, yet some levels done ok if not in a somewhat conservative manner.
Sound: The shots, explosions and voices are clear, but the hth and some little sounds (neck, ribs crakcing, etc.) could be a bit better.
Suggestions: Find new gameplay elements to include to set it apart from Max Payne, or else the title will be second rate before it's sequal release.

Overall: 60 %
Gameplay: 70 %
Graphics: 60 %
Sound: 60 %

Date reviewed: November 30, 2003.

Overall: this game is fun,it,s a combination of a
third person shooter and figthing what
makes it interesting to play,.
Gameplay: the gameplay is the strongest point of
this game,lots of figthing going on,i love
the prison action,you will get to fight with
almost every single inmate at prison,the
shooting part is to easy to skill,nothing
hard,but after all is a good game.
Graphics: this game probably have the worst
graphics i ever experience,i know some
games like blade 2,bloodrayne,medal of
honor,etc. have some of the worse
graphics,sorry but NAMCO needs to
work hard to make games look better,so
much better .
Sound: the sound is always good,because is on
xbox and besides i have a good
speakers and a surrounding conected to
my hdtv.
Suggestions: just work on the graphics,i don,t care if
you make this game for the ps2,but at
least take adventage of the power of the
xbox,so you will make more money and
have a better reputation about your

Overall: 100 %
Gameplay: 100 %
Graphics: 40 %
Sound: 100 %

Date reviewed: November 5, 2003.

Overall: Not a bad game. It had lots of different ways to kill people and you can pick-up lots of different weapons. The graphics are not the best, but they are good enough.
Gameplay: I liked the controls and had fun killing bad guys. I liked picking explosive bottles up and then throwing them at someone and blowing it up before it gets to them.
Graphics: could have been better but the were good enough. The camera could have been a little bit more friendly but I did not mind that much
Sound: Ok music and good explosive noises. The sound was a little above average. But it made the game move along

Overall: 70 %
Gameplay: 70 %
Graphics: 60 %
Sound: 60 %

Date reviewed: October 30, 2003.

Overall: Great Game. The mini-me of Max Payne if you will. I got this game for only 16.82 @ walmart. Long and challenging.
Gameplay: Never really got bored. It is a great challenge even for the best gamers. Has an arcade kind of feel when you lock in on targets etc. Shadow,the dog, actually is a necessity if you wanna survive...Like max payne but with a tuned-down "Bullet time" but has other features like using people as human shields! Great fix for max payne fans who cant wait till max payne 2 comes out.
Graphics: Looks a little playstation 2 esque. Stil looks good.....would of been better if the bodies stayed on the screen
Sound: Good sound.....i wish the weapons would of been a little louder though....Overall solid...
Suggestions: If you come out with a second one dont make so many bombs you have to detenate also add some more martial arts move

Overall: 100 %
Gameplay: 100 %
Graphics: 80 %
Sound: 100 %

Date reviewed: October 30, 2003.

Overall: This game has stunning graphics , realistic fighting , and a awesome stroy line. This game is about a canine unit and the cop's dad is killed. And the cop and his faithful dog companion ( Shadow ) go to avenge his father and to serve justice.
Gameplay: Gameplay in this game is intense , you can do any thing from defuse a bomb to telling your dog to attack. Every minute of the game is filled with action whether it be fighting a guy with fists or throwing a gas can at a guy and shotting it in mid air to make a boom.
Graphics: Four words , cant get any better. This game has graphics that compete with splinter cell. Every thing looks so real from the carpet on the ground to the sutomatic weapons.
Sound: The sound , now thats a story. The sound is incredible. You can hear every thing from a leaf that hit the ground to a bomb going off in the distance.
Suggestions: Just one thing , make a 2nd dead to rights !

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

El Latino Mafioso
Date reviewed: October 14, 2003.

Overall: Your regular action game, where there are the baddies with money and the poor thugs. Of course you kill them all. It's pretty intense, It will make you sweat and make your hearth beat faster.
Gameplay: It's only ok....Jack moves too weirdly, and the guns need more detail, the graphics really suck..they should work on that,
Graphics: The graphics suck big time, this is not a XBOX game, this should have been a Dreamcast game..not even the fmv sequences are any good they are ugly, I was disappointed when playing this game, because of the graphics...The stripper looks gross...
Sound: it's allright, the bullets sound kool, but the voice acting is terrible, they paid bums to do that..
Suggestions: Make a completely different game.

Overall: 80 %
Gameplay: 80 %
Graphics: 20 %
Sound: 40 %

Date reviewed: October 13, 2003.

Overall: Jack Slate, cop framed and out for vengeance. Take control of him, and his trusty sidekick, his dog, and kick some ass, lol.
Gameplay: Well I was anticiapating your typical shoot em up. However this wasn't exactly the case. I found that you didn't really have enough ammo for this, since u can't rack up a bunch of clips for guns, but rather every gun u can only carry a small amount of ammo. Like 1 clip for the guns like ak47, mp5, and colt. Pistols a bit more, but u run out easy if u go in guns blazing, best to grab a human shield and shoot conservatively or u won't survive certain areas. Has some cool mini games, though they are necessary to move on, but were easy enough to get through.
Graphics: Well I was happily surprised with the graphics. I looked at the back of the game, and the graphics looked like absolut garbage. However the actual graphics in the game were pretty descent.
Sound: I always hate this part. I dunno gun shots sounded fine, I didn't really notice, and i never notice sound unless if it stands out as being crappy or misplaced.
Suggestions: Well it seems fairly short, common of this genre. I played for 1 night, maybe 6 hours or so, and I'm in chapter 7 of 14.

Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 90 %

Date reviewed: June 16, 2003.

Overall: What can be said about it that isn't already?? Not only does it's gameplay make it an attractive title to play, but once you get invovled with the story it is difficult to put the controller down.
Gameplay: The handling of Jack is far better then I first thought it would be. Not only were they imaginative enough to make the controls easy to master, but they also run a point by point tutorial for those gamers that need a test area before they can play. Sure running and bumping into boxes, or getting suck on corners is a pain, but it happens
Graphics: The graphics were utterly amazing. The slow motion dives make this game worthwhile barnone. The characters were relatively descriptive, so making out certain character wasn't a chore. Cinematics were outstanding.
Sound: This was one of the few good in game soundtrack in any game for a long while. The music and tempo just set the flow, and the gameplay could balance with it, can't complain at all. Getting the heart pumping is not a challenge for this game.
Suggestions: Make another one!! Making indepth multiplayer features such as Halo would make this game a masterpiece on shelves. Try a female hero next time around to accompany Jack, possibly even let the female cop have her own mission, a-la- Resident Evil.

Overall: 100 %
Gameplay: 90 %
Graphics: 90 %
Sound: 100 %

Date reviewed: March 19, 2003.

Overall: No appeal for anyone who enjoyed Max Payne WHATSOEVER. What a pile of !&%$@#* ing !&%$@#* . I think I hate Namco now - HATE!!! Who do they think they're trying to fool? They've ripped off a perfectly good game's idea, changed the setting and added a few ridiculous extras here and there. This game sucks as bad as my ex. Alright, not THAT bad.
Gameplay: This game has some of the crappiest controls I've been subjected to. Everyone else who's (correctly) given this title a bad review has already mentioned the controls, so I won't bother, but it feels so restrained, feel like I'm on a leash, not as much freedom in this game as Max Payne. The dog's pathetic, but the graphics will have to wait for now. Those little tasks everyone talks about (stripper, disarming bombs)?? - just a cheap way to make an easy differential between this game and MP. They suck bad. Shooters shouldn't be like this.
Graphics: I hated the graphics, an obvious PS2 port - everything from the dog to the enemies sucked, I could almost see the wireframe model of each character in my head, look close and you see that objects lack proper definition. Sucks baby, it sucks. The enemies were all clones, which is where I draw the line. In a game where the goal is to kill PEOPLE - having a situation where all the people are the same just doesn't make for a good game. Crappy namco barstewards.
Sound: meh - sound was alright, I didn't have many issues here. I thought the gun sounds weren't as realistic and individual as they could have been though (see MP, Halo, Splinter Cell). Except for the shotgun, I loved that.
Suggestions: Suggestions? Sure, I've got one. Crawl in a ditch, repent your long list of 'sins', and then kiddy-fiddling freaks.

Overall: 50 %
Gameplay: 30 %
Graphics: 50 %
Sound: 60 %

Date reviewed: November 24, 2002.

Overall: When I first heard of this game I knew this game would kick ass. Playing it wow this game is awsome. A third person shooter that is really cool it is like a clone of Max Payne except not that good.
Gameplay: The game is little bit easy and sometimes hard. But you can't get that bored with it. Beat the game try to beat your record of time. You get bored don't play it in a while and it will be fun again.
Graphics: This is not the strongest thing about this game. At least there is lot of cool blood in this game. Faces and the people are awkward and WHY? Did you make the stripper that !&%$@#* ed ugly.
Sound: The gun effects are cool, the voice acting is cool. Almost everything is cool.
Suggestions: Keep up.

Overall: 80 %
Gameplay: 80 %
Graphics: 80 %
Sound: 80 %

Date reviewed: November 20, 2002.

Overall: BEST SINGLE PLAYER MODE I've EVER PLAYED! Wow... I got really hyped up about this game and it totally lived up to my expectations. The graphics weren't too nice, but the gameplay was just brilliant. I, being a huge fan of Kung Fu movies, appreciated all the wicked moves jack Slate Could pull in order to kill someone instantly. The use of mini games added to the amazingness of the game.
Gameplay: Simply brilliant. Use "bullet time" to get off lots of shots in matters of milliseconds... use human sheilds, snap necks, and shoot prostitues. Wow. What made this game fun was how hard it was, but it didn't have a limit to the amount of lives you had so you just couldn't take your hand off the controller. And after every failure... you would learn more.
Graphics: I don't know what to say... the graphics were brilliant! NOT!!!!
Ugliest graphics ever. I think the graphics got worse as I progressed throught the game. But the movies had very good animations/graphics.
Sound: Not the best music, but yeah... the sounds of the bullets were unique i suppose. What more can I say to take up space here?
Suggestions: Better graphics... more killing moves... more senseless violence... better acting by jack slate in thsoe movies.

Overall: 100 %
Gameplay: 100 %
Graphics: 50 %
Sound: 70 %

Date reviewed: October 29, 2002.

Overall: Very interesting game! Think of Blade Runner meets 21st century. Very impressed with the challenge and sheer carnage of this game, but I find myself wishing I was playing Max Payne with a crappy imitation of the slow motion effect by this game.
Gameplay: HARD HARD HARD. You need to be hardcore into this game to get much of anything done. Be prepared to die many times before beating specific sections in this game.
Graphics: Very smooth graphics, except the stripper in the begining... Wish the maps were more interactive, but oh well it can't be perfect.
Sound: After being stuck in particular points in this game you really learn to hate the music. But very appropriate score for the game overall.

Overall: 80 %
Gameplay: 90 %
Graphics: 90 %
Sound: 80 %

Date reviewed: October 24, 2002.

Overall: I really enjoy most of this game. The first couple of chapters I was wondering if I had wasted my money, but after I got past them I felt good about my investment. Overall a worthy purchase.
Gameplay: The variety in the game is good going from fist fights (boring) to flying in a helicopter and filling limos full of lead. Disarming fools is one of the shining moments of the game especially the rifle disarms. There are no difficultly settings so its hard and gets harder as you progress and unless your some super hero video game player plan dying a lot. The major complaint I have is the targeting system can be your worst enemy by selecting an enemy a mile away instead of the one shooting you two feet away.
Graphics: PS2ish, but good enough you'll be moving so fast that you won't take time to notice. The animation is killer. The graphics get the job done.
Sound: Sound is good. The guns sound like guns, hear can hear the bullets zipping past you (with Dobly 5.1 that is) or ricocheting off the walls. Nothing incredibly mind blowing.

Overall: 80 %
Gameplay: 70 %
Graphics: 50 %
Sound: 70 %

Date reviewed: October 10, 2002.

Overall: Ok, this is one of these games that by reading the reviews you get a feel this is either Love or Hate game. Has anyone noticed that people have either ranked this game very high (almost perfect in most cases) or very lost (worst possible scores)?
The bottom line it is a very good game. Anyone that ranks it at lowest levels has not given it a time of day. Yes, it's true, the controls are akward at first, so is the camera, but the game is not plagued by these problems. The innovation and stategy required to advance make this game great.
Gameplay: When I first started playing this, I couldn't help to notice the incredible resemblence this game carries to MAX Payne. This is a european developer as well as MAX payne. I'd be willing to bet something that MAX payne's code was used as a "skeleton" for this game. That's not to say that this is the same type of game. It is and it isn't. It's been said before, you will not going into a room of baddies and blasting them away in 10 seconds like you could in MAX payne. This game requires some form of stategy and formation. Some parts will be played over and over, until some strategy discovered works. The game is difficult. I would not recommend this to anyone who doesn't have at least 3 years of gaming experience under their belt.

The controls are very akward at first. I was scrambling for about 10 minutes, pressing the right trigger to shoot. It took me about 30 - 45 mins to get completely comfortable with the controls, although I can't say I don't miss Max Payne's targeting system. Anyway, I think this system works and just requires a bit of time to adjust.

Using the dog and taking people hostage is a great touch of innovation. Hopefully we can see more of this in the future. I thought the game needs a jumping button, but it's not that big of a deal.
Graphics: Visually this game is like a slightly polished up MAx Payne. The camera takes time to get used to. The best thing to do is to position the camera to look towars the front with the left trigger. That's when there's no enemies on the screen. Yes, there are problems with the camera. Ocassional that is. I fell more time should have been spent here. Visually, anyone that said it should be a Sega title is out of their minds. PS2 couldn't possible pull off this type of graphics, although, by no means are they amazing. Let's put it this way, they are good enough for what they are intended. The character design is much better than in Max Payne, but not by much. Oh yeah, the stripper scene is very weak.
Sound: Sound I thought is very much standard. Probably very Max paynish. Custom melody rumbles throughout the game, the SFX are very good, as they should be.
Suggestions: Put some innocent people around so they can be shot for no particular reason.

Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 90 %

Date reviewed: October 1, 2002.

Overall: I think this game is great i've been playing it a while now and holy crap this game is difficult but in a good way. I love a challenge and DTR definitely delivers that.
Gameplay: I thought the gameplay was good, the controls could've used a little work though especially the aiming.
Graphics: I don't know why people have been saying the graphics aren't good, sure thay could've been better but there's still no way in hell it could look any better on any other system.
Sound: Sound could've probably also been improved but I think the overall quality is more than decent. I also like the voice acting.

Overall: 100 %
Gameplay: 90 %
Graphics: 90 %
Sound: 90 %

Date reviewed: September 28, 2002.

Overall: This is such an awesome game. I thought it would be hard to beat Max Payne, but DTR destroyed MAX PAYNE. I just rented this game, but soon im definetly going to buy this game. It is a hard game.. You will have to repeat some parts over and over again before u finally get it right.
Gameplay: The gameplay is kick ass. just like max payne u can do the slow motion dives. U can auto aim of aim yourself. Bein able to hug against the walls and then turn around and shoot the enimies is awesome. Bein able to snap necks, and have a human sheild(hostage). so many things that werent even in max payne. Shadow is VERY useful especially when u r low on health and dont have a weapon.
Graphics: The graphics are great. Some people are dissing these graphics but i dont see anything wrong with them. Jack and all the other characters look tyte as hell. Not Xbox's best, but who cares they r still good.
Sound: the sound is good, the gunshots and everything, the dog mauling the enimies.
Suggestions: make a dead to rights 2, this killed Max Payne in my mind. they r very similar but i think that this one is better. Everyone worshpis max payne so this one has to be liked.

Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 100 %

Date reviewed: September 21, 2002.

Overall: I was very hyped about coming into this game. Although extremely good, there are the aspects that you just can't understand why they made it into the game. What was such a promising, hyped game should fall into obscurity within a few months.
Gameplay: The gameplay is for the most part, well done. I like the weapons system, and that you can't just run and gun all the time. The hand-to-hand fighting system, on the other hand is simply too repetitive. Whenever I'm in an area with hand to hand, I can't help but think about how much better the game would have been with it cleaned up. In the prison level, the shortcoming become so obvious, as you see the same combination punches, kicks, and throws so much you DO get absolutely sick of the game. I almost didn't want to continue, having that combined with the insane amount of enemies that you must fight with the terrible system in the larger areas. It seems impossible when as soon as you finish the combo on one enemy you have another kicking your back before you can even turn around or hit the block button. Also, responsiveness to the block button should have also been looked at.
Graphics: Visually, this game isn't better than a PS2 game. If it is developed to be xbox exclusive for a few months, they should have at least cleaned it up a bit. The camera angles are f'n HORRID. The camera always turns the way that you don't want it to, and in the stages where the camera is fixed, you never see exactly what you need to be seeing. Turning the camera manually can be done, but in a good game of this type, shouldn't be required so much.
Sound: Sound is decent. You can tell what gun is what by the sound that comes from it. Voice acting is ok . . . nothing special, really.
Suggestions: Clean up the camera angles. The hand-to-hand system needs to be improved on greatly. GRAPHICS should have been improved. Why buy an xbox if I'm only going to have ps2 quality graphics. Give us something to look forward to. I think that with the problems in this game I've seen just in the first few levels you may have made me not want to buy a sequel.

Overall: 80 %
Gameplay: 70 %
Graphics: 70 %
Sound: 60 %

Date reviewed: September 20, 2002.

Overall: Way to difficult...did not even have a setting button to change the difficulty on. Even a god mode code would have made this game better. Overall, very disappointing for a game that had so much potential.
Gameplay: Some of the assigned tasks were just way to inane and ludicrous. Some of the parts I could actually beat after 5 to 10 tries were fun, but most was just way too annoying.
Graphics: On top of the that, the graphics looked like they were from Playstation 2. And the camera angles were handled horrendously, sometimes chopping off appendages or blotting out the image with a wall entirely.
Sound: The sound was okay. It seemed standard issue sound effects were put into this game, nothing flashy at all that caught my attention.

Overall: 40 %
Gameplay: 60 %
Graphics: 20 %
Sound: 70 %

Date reviewed: September 16, 2002.

Overall: It is a great game. It is very different from any other game I have played. It has some suprising content and keeps you going.
Gameplay: This game is very hard. Many people will tell you that. It is actually too hard for some people. Watch out newbies!
Graphics: This game has pretty good graphics. The animations are very cool. Escpecially when you use someone as a human sheild or you disarm them.
Sound: It has good sound effects and can scare you some times. I have Dolby Digital 5.1 and I could tell where everything was!
Suggestions: Make an option for Medium or Hard!

Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 90 %

scarecrow kfj
Date reviewed: September 16, 2002.

Overall: This game really hits the spot. To tell the truth I was a little apprehensive about purchasing this game , but I am so glad that I did. The storey line is pretty good and the use of your surroundings is def a plus.
Gameplay: The game play is great. It takes just a little while to get used to the controllers but the use of buttons was well thought out.
Graphics: The graphics are pretty nice. Almost seems like beefed up P2 but they are a lot crisper and nicer than that.
Sound: Sound, now this is the only real complaint I have. The voices in the games have an echoy effesct which makes it hard to hear at times.
Suggestions: Crisper sound when it somes to voices. Maybe have a little more free roaming on some boards.

Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 80 %

Date reviewed: September 15, 2002.

Overall: Game is one of the best First Person shooting games I've played in awhile. This game and Halo are the best games on XBOX that I have played so far. I recommend that anyone who is interested in buying this game that they should buy it.
Gameplay: This game has different levels of excitement as you advance in the game. It gets harder and harder. It takes me a few times to get past certain points of the game, but I love the game.

I do wish though that you can carry more rounds of a certain gun, but maybe they will change that in DTR2.
Graphics: Graphics are great. They meet the XBOX standards and it was definately worth the purchase of the system XBOX and the game Dead To Rights.
Sound: Sound effects are great. The characters are programmed to talk indivuadually and nothing is repeated over and over like in other games.
Suggestions: Allow Jack Slate to hold more ammo for each indivual gun.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: September 14, 2002.

Overall: Before I rented it, I thought it would be great... I realy loves Max Payne, so I figured I would like this one too... WRONG! I played for about 45 minutes before I called the video store to ask for a refund or exchange!!!
Gameplay: This is the part that was crap: I couldn't work with the controls, and there's no way to change the configuration! I don't like to have to AIM with a button, and I prefer to SHOOT with the TRIGGER! Also, you can't reverse while shooting: when you pull on the left thumbstick to backtrack, the character TURNS AROUND! Just plain stupid... And if you want him to look to the right, you have to move the right thumbstick LEFT! (duh)

Another thing: the "bullet time" was so slow, I thought the game was on "pause", and he only does it in ONE direction (forward), not like in Max Payne, which is much more flexible...

The only good things were the ability to disarm opponents and to shield yourself with either a wall (put your back to it and shoot from the corner) or an opponent (human shield). Sadly, all of that is useless if the controls are so crappy you don't even want to play the game...

Of course, if you don't mind cursing a bit and are patient enough to actualy EVENTUALY get used to the controls, you may like the game.
Graphics: The graphics werent bad, but nothing extraordinary. I would say they were average... I've seen much better graphics in other games, but it was still OK.
Sound: I realy didn't pay much attention to the sound, but if it didn't annoy me in any way, I guess it wasn' bad, but it didn't impress me either...

I'd say it was average.
Suggestions: Please, PLEASE think of the poor people who have to cope with shoddy control settings... At least give us the chance to reconfigure the controls so we actualy WANT to play.

Also let us inverse vertical AND horizontal aim, and make the character BACKTRACK: if we want to turn, we'll use the "look" thumbstick.

Oh yeah, and the camera angle was funny... maybe just a bit too close to him, or something like that...

Overall: 40 %
Gameplay: 30 %
Graphics: 50 %
Sound: 50 %

Date reviewed: September 13, 2002.

Overall: I thought that this title was going to be a better version of Max Payne. But I rented it first as usually do with games and I am glad I did. I would have given it a 1 but I got to shot clowns in a grave yard so I though that was worth a point.
Gameplay: One of the biggest problems I had with this game was the camera. It was very annoying frustrating. I did like some of the controls to the games, such as disarming and the body shield but not much more than that.
Graphics: Nothing really special here. The bullet time was no where near as good visually as Max Paynes in my opinion. Just all around average visuals.
Sound: Lots of gun fire, but at least they did that well. Outside of that nothing spectacular. Seems liked that was all they concentrated on.
Suggestions: Needs better story line, Better AI, Better sound. For me this title was a huge disappointment.

Overall: 40 %
Gameplay: 30 %
Graphics: 40 %
Sound: 40 %

Date reviewed: September 9, 2002.

Overall: This is a great game overall. It's got really addictive game-play and the mini-games give it a great touch. The controls are pretty easy, and the controls are pretty easy. You CAN strafe (everyone else says you can't), all you have to do is target and run left or right. The guns are really cool too.
Gameplay: No multi-player made this a 4 instead of 5. The single player is really cool, especially the fighting and stuff. Dis-arming is really fun. Some more fighting moves would have helped it alot. The game is ADDICTIVE.
Graphics: The game-play is ok, but the cinematics are REALLY good. The fire could use some work, and so could the smoke. When it zooms in on someone talking their mouth doesn't even move. (not in cinematics mode) Other than that, the graphics are really good.
Sound: The voice acting is really bad. The voices still fit the people though. The gun shots and explosions sound cool. And the music that comes on from time to time fits the game really good.
Suggestions: Make multi-player.

Overall: 100 %
Gameplay: 80 %
Graphics: 80 %
Sound: 90 %

Date reviewed: September 8, 2002.

Overall: only halo is better that about somes it up
Gameplay: i love it
Graphics: its ok
Sound: nothing special
Suggestions: do better on the in game graphics than the vid pragics and have difficulty levels also make a sequal

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Big Ben
Date reviewed: September 7, 2002.

Overall: Those of you who own Max Payne shouldn't even bother buying this. In many ways, it's the same game. What Dead to Rights does offer that's better than MP is plot twists. There are more of them, that are, at times, harder to see coming. Unfortunately, it's basically the same premise with the same special features. Then again, if you're dying for more Payne-like action, this game rules.
Gameplay: The controls are hard to pick up on, and sometimes stages are so difficult that you'll never beat them without a friend to bring a new perspective or style to the floor. Plus, the more you play, the better you get, and the better you get, the harder the game gets, and the ahrder the game gets, the more you play, which, in turn, forces it around and around in a vicious cycle. Still, extremely good gameplay, though I wish you could move while in manual aim mode.
Graphics: Graphics are good enough. While not spectacular to the Halo extreme, they're savvy and well-done. Plus, with the speed of things, great graphics aren't necessary except in cut scenes. There are a few clipping errors here and there (like a guard with a shotgun sticking through the wall and shooting me, which luckily only happened once).
Sound: Some of the sound effects are great, especially the conversations you overhear in the prison. The voices are clear, yet distinct, and, thankfully, there is very little speaking during action sequences. The gunshots, explosions, and death sound effects are all very nice, but nothing special beyond what you hear elsewhere. What really works well is the score. It fits perfectly to the mood and feel of the game and helps get the adrenaline pumping.
Suggestions: Three things: Get rid of the vibrating heartbeat at low life. Add different difficulty levels. Allow Slade to move during manual aim mode.

Overall: 70 %
Gameplay: 90 %
Graphics: 60 %
Sound: 80 %

Date reviewed: September 7, 2002.

Overall: Gunfights and Hand to hand combat can sum this up pretty well. This game is getting better the more I play it. Anyone thinking about getting this one would be wise to pick up a copy.
Gameplay: The game has some controls that are hard to get used too. I have now mastered the controls and they are laid out pretty well. At first I didn't like it but after playing for around 15 hours I like them a lot. The game is very hard. I don't think this game would make a very good rental. Some of the levels take a day to beat until you figure the trick. Levels have tricks that make them easy to beat, it may be a way to attack an enemy or which enemy you should attack first but there is some sort of trick. Disarms of enemys are in slow motion and just kick so much ^$$! You can also grab enemys and use them as human shields. The game is great. I think anyone who gives it a low score didn't get very far. I am getting my moneys worth out of this one.
Graphics: The graphics are pretty good. I love it when I sick my dog on an enemy and he brings back a gun. Most of the graphics are low poly count but they get the job done. I don't know why they used such bland textures. Halo textures are around 100% better. I know everyone wants the next level with in the graphics department, but I think they did a great job on gameplay. The graphics don't stink but they are not as good as halo's.
Sound: I am so busy shooting the clown bad guys I don't pay much attention to the sound. It's got sound and that is enough for me. Most of the time it's guns going off. It's not a race car game where sound is a big factor.
Suggestions: Better textures and higher poly counts. Gameplay is right on the money. I would expand on the hand to hand.

Overall: 90 %
Gameplay: 100 %
Graphics: 80 %
Sound: 80 %

Dead to Rights News

Street Race Syndicate Is Golden
Namaco’s upcoming street racer has gone gold and is heading to production. SRS is scheduled to hit store shelves on 8/31.

Dead To Rights Goes Platinum
Leading video games publisher, Namco Hometek Inc. proudly announced today that the company’s high-impact title, Dead to Rights, has qualified and is now a Platinum Hits title.

Dead To Rights Comic Announced
Dead To Rights Announced

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