Crash Bandicoot: The Wrath Of Cortex (Xbox) by Vivendi Universal Games

Crash Bandicoot: The Wrath Of Cortex (Xbox) by Vivendi Universal Games Box Art

Xbox 360 backwards Compatible

Release Date
April 16, 2002.

Average Overall Score:
7.31 / 10

Crash fans rejoice! After a two game break, that beloved orange bandicoot has finally come back to his roots.."

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Tuesday, April 30, 2002
Friday, February 22, 2002

User Reviews

Score: 73
Overall User Average: 7.14 / 10 (73.1%)
Gameplay User Average: 6.86 / 10
Graphics User Average: 6.93 / 10
Sound User Average: 6.36 / 10
Date reviewed: February 24, 2004.

Overall: Love this game. Im a true fan and additct, I love all aspects of this game considering i followed the series since #1!
Gameplay: Got to love it. Huge levels. Funny to watch the bandicoot, dance around. weird enimes, strange things, all the elements of a 5-0!
Graphics: Top of the line, with all these beams, and plasma thingys, so rich in color it feels like you could just stare at the screen, instead of playing it!
Sound: Great sounds, they had to pick the perfect ones for the right levels, dramatic music for omg im gonna get smushed by a snowball levels, jussst right!

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: December 4, 2003.

Overall: Crash 3 would have been impressive a few years ago, sadly its loosing its touch. The absence of Naughty Dog in its developement was also detremental.
Gameplay: The game is made up of a collection of around thirty levels and bosses at the end of each string of five. The game has a good variety of challenges to overcome, but sadly falls on the fact that the levels are not free-roam, but entirely linear. The levels are also often repetative, and not large enough to keep anyone occupied for too long.
Graphics: Definately not up to Xbox standards. As a PS2 port, textures seem almost non-existant, the result is bland and often dull surfaces, although the use of colour is still good. That said the frame rate stays constant, and the game is quite smooth. Its a shame it doesn't make use of the Xbox's advanced texturing abilities, thats all.
Sound: Music is quite catchy in parts, and the voice acting is relatively good, but it doesnt have the effect of other Xbox games without Dolby Digital.
Suggestions: What Crash needs is innovation, and it just isn't here this time around. The levels need more variation and the graphics could use a little optimisation to look truly good. Better luck next time Traveller's Tales!

Overall: 60 %
Gameplay: 60 %
Graphics: 60 %
Sound: 70 %

Cpt. Spaulding
Date reviewed: December 4, 2003.

Overall: Although the presentation isn?t that great I really liked playing the game. It is frustrating at some times, but overall very enjoyable.
If you are a Fan of the Bandicoot give it a try. If you own the prequels there is no need to buy it, but renting it won?t be wrong.
Gameplay: Typical Jump N Run, typical Crash Bandicoot game. Can be frustrating sometimes, but is still fun to play!
If you are a Fan of Jump N Runs check this one out!
Graphics: Nothing special, but nothing bad either. Just average graphics that fulfill their purpose. We have seen better and worse as well!
Sound: Some nice "cartoonish" sound FX and Voice samples. Again nothing special, but enjoyable!
Can?t remember about the music though.
Suggestions: Keep up the good work and improve the graphics. A little more innovation wouldn?t be bad either!

Overall: 70 %
Gameplay: 70 %
Graphics: 60 %
Sound: 60 %

Date reviewed: October 30, 2003.

Overall: if u like Crash Bandicot games youll love this one. new & improved with XBOX graphics. But if youre looking for something differentin this Crash game compared to other theres not much different.
Gameplay: the crontrols are great to me & theres always fast paced action. Especially if youre running away from a T-Rex. There are some levels where the game u play is the exact same thing from Crash: Warped!
Graphics: The XBOX graphics make Crash look even better! X-Box is def. the best visual system out there!
Sound: the sounds are really good. the falls & crashing sound effects i think are well done .
Suggestions: make a lot more new games & maybe even Co-Op for Crash 5!!!(if there is one)

Overall: 80 %
Gameplay: 80 %
Graphics: 70 %
Sound: 80 %

Date reviewed: October 16, 2002.

Overall: I loved this game on the playstaion and when I saw it on Xbox I was like Wow!I never thought it would happen.
Gameplay: A fun game it was hard at times and i wanted to give up,but than i passed the level. i still haven't won it,but its worth buying.
Graphics: great graphics a cute game. i like the desighn. I think the graphics were great. Its not the best for graphics,but it looks great
Sound: The sound fit the game well. I diden't notice anything to exceptional,but was ok for this type of game.
Suggestions: make more!!!

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: September 1, 2002.

Overall: this game is ok but if you havent played the first crashes then you shouldnt get it because its not that good
Gameplay: it gets boring after a while and you quit after 30 minutes and if you cant beat it you will get mad and quit
Graphics: the visual is retarted becase there is no cool effects
Sound: there is no good music it is all like techno and crap so it gets really anoying

Overall: 60 %
Gameplay: 50 %
Graphics: 20 %
Sound: 20 %

Date reviewed: August 7, 2002.

Overall: A good clean adventure game. Though I may never know what drove Mr. Crash Bandicoot to forefeit his position as the unofficial mascot for the sony playstaion, but i'm glad he did.

I doubt it would have much replay value once beaten though.
Gameplay: Decent controls and fun gameplay. The camera angles can be a bit descieving at times, and it gets a little frustrating. Nonetheless, I had fun playing it.
Graphics: The graphics were what they needed to be. It didnt set it apart from previous crash games in terms of textures or realism. It had some neat effects when crash died, but graphical detail was not what they were going for when they designed this game. The environments were well done though, It's not as bad as I make it sound :-).
Sound: Wacky cartoon sounds were right were they should be in this game. Full speech dialogues and decent music tracks make this game an even 4/5 in the music department.
Suggestions: Some neat multiplayer modes would have been beneficial to the replayability.

Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 80 %

Date reviewed: July 23, 2002.

Overall: This game is not good, if u already have the PS2 version i dont suggest getting it for fur shading. This game could be much more better.
Gameplay: Gameplay is hard because of the camra views. Sometimes to dont see where you are going. And when you are running from some guys the view even gets worse since you are in a rush
Graphics: The grafix are good for XBOX, but could be much, much, more better. I think they should have done more to the XBOX version, other than just adding fur.
Sound: Sound is the same as all the other Crash Bandicoot games. So its not that different than the others. other than the fur, but thats not sound...
Suggestions: Get a new idea, make the camra angles move w/ some controls... The originals were good for their consoles, so make is good for the XBOX.

Overall: 30 %
Gameplay: 40 %
Graphics: 60 %
Sound: 50 %

Megaherz *RAGE*
Date reviewed: July 10, 2002.

Overall: I remember the time when my buddies and i were playing playstation 1 on the video store near our house. The only game that was interesting for us was Crash Bandicoot, how amazing it was on playstation ! But doesn't it feel the hype on x-box. My answer is totaly and will always be no. How does crash could be on x-box with the look of a playstation one character, ok they put fur on him to have a more realistic hero but we don't see it while playing. One question is burning your lips, i guess. Does Crash leave the 2d ? Naturally the answer is no, it's stay where he was. As i know, Banjo-Kazooie on Nintendo 64 was more complicated than Crash on X-box. In conclusion, Crash took the wrong way to be a x-box star and should be forgotten forever !
Gameplay: We got plenty of things to find in each levels like the time challenge, the blast all crate ruby and the ultimate diamond. But that not why i hate Crash, it's is because he died after one shoot. It's take me a half of hour to pass the second boss, and for that it make me so frustated. Also the ennemies are so dumb : when they are throwing some thing like the scientist does, they always shoot her potion ( scientist ) at the same location. Did you feel how i was feeling bad about this game ? No ! Ok, if i say that the little girl who help Crash is able to avoid a really big wave with her bicycle or avoid a avalanche with her snowboard. Ok now you trust me !
Graphics: Crash Bandicoot is the same character as the playstation one version and the view or the dimension have not change ! So it's let the game as it was, but now we aren't interested anymore about those kind of game. If you want more, check the overall appeal ( probably done )
Sound: The sound effects and music in crash are good on their own, with plenty of zany little tunes that fit the mood perfectly. However, when thrown in to surround sound, the mix is not good. The center channel isn't used, so voices, and everything in front of Crash is split between the two front channels. The music is also pumped through the front channels, leaving the rear speakers to handle peripheral sound effects from enemies Crash has passed. Because almost all of the sounds are placed on the front speakers and the score is pumped so loudly, the sound effects, which are nice, are almost impossible to hear.
Suggestions: I just want to said that i don't want a sequel, same if they put it in total 3d. Save your dignity before it's too late !

Overall: 60 %
Gameplay: 30 %
Graphics: 30 %
Sound: 50 %

Date reviewed: June 22, 2002.

Overall: This game is pretty sweet....if you love crash bandicoot. I thought this game was gonna be different. I never knew that it was just mini stages each time. Thats why i was so keen on getten it because crash bandicoot was really cool! O well the game is still really fun lol. Theres so much to do in it. I love the graphics, the fur and everything and the bobbing this is a fun game but gets boring.
Gameplay: The gameplay is really
fun it is so easy to control. Also there is alot if stages with different difficulties for each. Well done travelers tales on a great gameplay and an awsome effect.
Graphics: I love the visuals of our flee haired friend. The bobbing of the nose and the hair everything is just wonderful for the visuals i love them all as well with the bad guys and the environment. The game has definitly a very cool visuals and well it kik arse.
Sound: The sound is also very cool its like clown music and awosme music as your zooming through the levesl. Actually its very childish kiddy music but still funny. The theres the sound of you spinning into your enemies and of coarse colllectong the apples and braking the boixes., Oh one last thing we cant ferget all the voicces in it which is awsome!!!!
Suggestions: make more levesl and a 2 player cooperative or fights against eachother for multiplayer.

Overall: 90 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: May 17, 2002.

Overall: I dont know aside from the fur shading this game really does'nt excite me much aside form it's begginings on the PS2. This game blew then and it pretty much blows now. Rent it before you decide to buy it or buy it for your kids.
Gameplay: OK I guess jump hop and twirl around to do tricks over apples? I dont know what else to say, so thats it.
Graphics: Very Nice they did wonders using the fur shading it's really good too bad they should have used it on a better character or game.
Sound: Sounds ok I guess nothing spectacular as soundtrack would go but its decent i guess for this type of game.
Suggestions: Leave it on PS2 and make us xbox' ers something to play with!

Overall: 40 %
Gameplay: 40 %
Graphics: 90 %
Sound: 50 %

Date reviewed: May 1, 2002.

Overall: FUR SHADING! Everytime the loading screen comes up, i'm simply amazed at the fur on Crash as he falls. speaking of loading, if you've ever played the PS2 version of this game you're probably used to having enough time to mow your lawn inbetween stages, but the xbox version's load times won't even allow for a full gulp of soda. This game isn't in the same league as Oddworld, but given the limited amount of platform games currently available on the xbox this game shines for what it is, a relatively easy, linear platformer that appeals to a younger crowd. My four year old son can't put the controller down.
Gameplay: Nothing really new or exciting as far as advancements in gameplay if you've played any of the previous versions of Crash. The controls are solid and responsive, but you'll find yourself begging for control of the camera after the first few blind jumps that find you at the bottom of a dark canyon.
Graphics: The graphics have definitely been polished for this port. This game isn't close to stretching the xbox's graphical capabilities, but it's a solid looking entry for the first Crash title on the xbox. Oh yeah, don't forget the fur shading i mentioned earlier... everytime you see it, your jaw will drop. It's just too bad they didn't take that innovation and apply to all aspects of the game. The underwater levels look exceptionally well, while some of the other levels are awfully bland.
Sound: The sounds are pretty straightforward and clear, but my biggest complaint is that i cannot understand when Cortex is talking without nearly blowing my speakers. Obviously not much attention was given to the sound in this game and it shows. The sounds tow the line, but do nothing more.
Suggestions: focus on some new material. the liner, trial and error platformer has been done to death. it's time to move onto something fresh, but more importantly, something different.

Overall: 80 %
Gameplay: 80 %
Graphics: 80 %
Sound: 60 %

Crash Bandicoot: The Wrath Of Cortex News

Crash Bandicoot shipped!
Crash Bandicoot confirmed for Xbox

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