Deus Ex: Invisible War (Xbox) by Eidos

Deus Ex: Invisible War (Xbox) by Eidos Box Art

Release Date
December 2, 2003.

Average Overall Score:
8.84 / 10

It's 20 years after the Collapse. Bioengineering is at the center of a dispute amongst the powers of the day. You're Alex D, a foster kid from Chicago enrolled with the Taurus program."

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Monday, December 1, 2003
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Wednesday, February 19, 2003

User Reviews

Score: 88
Overall User Average: 8.85 / 10 (88.4%)
Gameplay User Average: 8.65 / 10
Graphics User Average: 8.80 / 10
Sound User Average: 8.70 / 10
Date reviewed: August 6, 2005.

Overall: One of the best games on the Xbox, it an RPG and FPS all in one game. Ion Storm and Eidos made a good one here.
Gameplay: The controls are spot on, the interactive environments are unbelievable. You can customize your player by adding biomods, and the game has tons of weapons. You can play this game over and over again without the same result. Super high replay value.
Graphics: This is one of the best looking games, the player models, environments look great. Almost everything in the game can be interacted with.
Sound: The voice overs in this game are amazing, there are so many different characters you can interact with and each one has there own unique voice. The weapon and environment sounds are one of the best out there.
Suggestions: Make another one!

Overall: 90 %
Gameplay: 90 %
Graphics: 100 %
Sound: 100 %

Date reviewed: May 29, 2004.

Overall: I never played the 1st game, but i was able to get into this one... a very good game, boasting a great physics engine... nice graphics... and an involving storyline. it is let down only by being a relativly short game, with little replay value.
Gameplay: gameplay will take a couple of hours to get used to, but once you have grasped it, you respect the intuitive and varied options, choices and missions that this game boasts... gameplay is let down, in my opinion quite a lot, by long loading stages, a jumpy frame-rate and sometimes areas that feel enclosed..another thing that i dislike about the game is the fact that there is next to no replay value, sure you can try completing the different endings, but you can only do that so much, a multiplay mode, or even an xbox live mode would have been very interesting. there are also a bit too much repeated repeated character models... but game play is made unique by the idea of including biomods, deus ex gameplay is generally good... and there are no real complaints
Graphics: this game boasts above average visuals in most places, but in some i feel that they could, and maybe should be better.. textures, and lighting effects are great, and the few cutscenes are good... characters are all very good, and the ragdoll physics work great... great visuals overall, let down by some blocky textures, and some blocky charater models.... but generally good... and a good example of what the xbox is capable of
Sound: sounds are repeated a lot, but they are generally good... but there is nothing great about it, as is there nothing bad... overall sound is average.
Suggestions: a multiplayer mode, improved graphics, less loading screens, and an improved framerate

Overall: 80 %
Gameplay: 80 %
Graphics: 80 %
Sound: 70 %

Date reviewed: March 21, 2004.

Overall: Not having played the first deus ex This was a real surprise, and what a pleasant one. its been a long time since i played such an involving and immersive RPG/shooter. so much freedom!!
Gameplay: Gameplay was awesome, although i thought for a RPG, they should have made actual SKILLS more customisable, but still the biomods make things very interesting
Graphics: simply stunning, ive never played a game which merged the graphics with the gameplay so well. the lighting simply made my jaw drop, I threw items around rooms just to marvel at the lighting!
Sound: awesome sound, surround sound was pumping, and your footsteps made a great variation in sound depending on how far you fell and what surface you walked on
Suggestions: Make another!

Overall: 100 %
Gameplay: 90 %
Graphics: 100 %
Sound: 100 %

Hard Boiled Cop
Date reviewed: March 6, 2004.

Overall: A first person RPG set in a futuristic world where government and different, opposing factions vie control of power over the world. Government conspiracy comes into play, religious sect that you don't know helps you. You just don't know who to trust. After the destruction of Chicago its up to you to stay on your feet and find out who was behind the terrorist attack. Trust no one.
This game is just breath taking from the graphics all down to the controls. The graphics are superb, the gameplay is brilliant and the sound is pretty cool to. The disadvantages of this game are the poor rag doll technology used. Its too light and sensitive, not enough character models for you to choose from, a slight frame rate issue and its not exactly open ended gameplay. Its quite linear but overall everything about this game is just great.
Gameplay: The controls are very good in fact. Easy to use and not so frustrating as you see in other games. The D pad comes into good use when you're trying to scroll through the inventory while you're walking. You don't have to pause and go through all these options just to take out a weapon. Just one press of a button and then you got a weapon ready. The gameplay is good overall but it doesn't feel open ended enough. Sure you can do things differently but you're still doing something quite linear. You are told to do things and you don't have a choice but do them. During conversations between characters, it doesn't feel like you have much options to choose from but at least you have some options.
Graphics: The visual effects are stunning. The character animations are brillaint and the models looks absolutely fabulous! The buildings look great as well but not very detailed. The bump mapping on characters and the environments are nothing but absolutely stunning. The lighting effects is the best in any game. Probably even better than Splinter Cell. Maybe it will even beat SC: Pandora Tomorrow, who knows? The shadow of any object changes position depending on where the light is shining which I thought was truly amazing. It just seems more realistic that way. The appearance of a fire may not look very good however the lighting of it makes up for its dodgy looks. The blood effects could be better though. Overall top marks for everything.
Sound: The sound is very good as well. The footsteps of you character which you create is !&%$@#* realistic! The sound of barriers falling down is very good. The sound of fire is very good as well because it creates an eery sensation that you're actually there. The bad point about it is that the shooting sounds are terrible. It doesn't seem like your gun is powerful enough. This is to some guns not all of them because other guns like the sniper rifle makes a terrific sound. The rail gun-ish is absolutely brilliant!
Suggestions: Better AI
More open ended gameplay
The sounds should be much better.

Overall: 100 %
Gameplay: 90 %
Graphics: 100 %
Sound: 90 %

Date reviewed: March 4, 2004.

Overall: I was a big fan of the first game, and had huge expectations for this game...most of the expectations were upheld...yet it made for a very enjoyable experience overall.
Gameplay: The story in this sequal is far reaching and high orders, governments, terroists...seems like alot of what's going on now in the world. A very fun exeperience, yet the loss of skills made things a bit less customizable than for my taste. However, some of the new mods are very nice.
Graphics: Good graphical touchs, and the weapon effects look great, and the ragdoll system make the bodies hit the floor with eerie realism...creepy. Some of the enemies could have used a little more work, but not bad overall.
Sound: The mumblings of scientists, comm chatter of soldiers on patrol and the whine of patrol bots were great. Some of the weapon sounds seemed a little muted, but the job was done satisfactorily.
Suggestions: Make a 3rd...please, use the best from the old and the new.

Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 70 %

Date reviewed: February 23, 2004.

Overall: Without a doubt, Deus Ex was one of the most popular PC games of its time. The mix of action, stealth, and role playing went a long way in putting the game in good favor with gamers around the globe. It seems like Ion Storm took the bait and came out with the long awaited sequel, Deus Ex: Invisible War. Invisible War is the highly anticipated sequel to the original and manages to build on everything that was good about its predecessor, providing one of the best gameplay experiences ever brought into your household and played in your Xbox.
If you played the original, you?ll feel right at home in the dreary future that this game takes place in. It?s a world of technological feats, conspiracy and decisions. However in this game you will finally be allowed to customize your own character, so you can play as a female if you wish. Which ever gender you choose, you?ll play as one Alex D. who possesses enhanced abilities via little things called ?BioMods.? These will definitely be put to good use during gameplay, and they are part of what makes Alex so special. JC Denton, the main character from the first game, has a few minor parts tying into this new sequel.
Gameplay: Deus Ex: Invisible War takes place twenty years after the original and uses many elements of the original as the back story. This doesn't make having played Deus Ex a necessity, but it doesn't hurt either. The only important thing to know is that JC Denton (the hero from the original) caused a massive worldwide Collapse. The other events are up to you to discover.
Invisible War opens with a massive terrorist attack on Chicago. You play as Alex Denton, a student at the Tarsus Academy, who is forced to evacuate to Seattle after the attack. After a second attack on the Tarsus Academy in Seattle, you are drawn into a massive conflict between religious fanatics and businessmen. The overall story arc is very deep and confronts a number of big issues like the role of religion, or more to the point -- should one religion be mandatory; the role of science, its place in the world and playing 'god'; and human rights. I cannot go deep into the story of DE:IW because my role in this game can be totally different than the role you choose.

The main concept behind Deus Ex: The Invisible War is to mend your own tale by traveling through the numerous different story paths depending on how you choose to solve puzzles, deal with enemies or handle other situations. Nearly every aspect of the game can be handled in at least two or three ways, or perhaps even more depending on other decisions you've made earlier. The whole feel to Deus Ex is more of a morrowind type and less of a first person shooter which gives it a total unique aspect of an RPG/Adveture game. If a mission calls for you to break into an office or anywhere for that matter, you can choose to sneak in and grab them without anyone knowing (ala splinter cell) or pull a max payne and annihilate the enemies inside the place -- leaving a trail of destruction in your wake. The amazing thing about this game is that you can go through the entire game without killing a single sole, although who would want to do that.

The simply amazing gameplay aspect of Invisible War is how you plan to develop your character and explore his own abilities. You can compare that style to KOTR even though Deus Ex takes a more involved role in developing your character based on his actions. Invisible War gauges your actions and creates a game world based on those decisions. As the player, this requires you to use that thing we like to call a brain before your actions are carried through. You must also think through the logical consequences of what you are about to do, meaning kill a cop get the whole !&%$@#* squad after you. Sure, it might look like a good idea to shoot that police officer, but it will come to bite you right in the !&%$@#* later on in the game. Your actions will not only have some implications on you, but will affect others. If you choose to let someone live, they could just as well turn out to have a reason to kill you later on in the game. Little things like this create a very cool dynamic that really makes you feel like you're part of the game. It gives you the ?what if? feeling that all games should give you. Invisible War does such an awesome job at drawing you into the game that you will become your character not only while playing but you will start to think like its your life. You'll develop relationships with non-playable characters and care what happens to them, which will also play into the decisions that you make during the game. You stop thinking about how cool this would be if I did this and start to think that you must survive this terrible tragedy.

This is what set Deus Ex apart from other games and what helps to make Invisible War such a unique experience. You're not playing the game to just shoot stuff. Instead, you have a reason for engaging in combat (if you choose to do so). The experience is defined by you, not the developer.
Graphics: Deus Ex: Invisible War looks phenomenal. As you travel though the game's worlds, it is amazing just how much detail environments contain, even the floor looks great. One of the more appealing things, was how functional every level looked. Instead of roaming through random caverns and unmarked hallways, Invisible War puts you right in the middle of apartment buildings and city streets. This does a lot for the overall feeling the game portrays. The level of detail even spills out into other areas of the game. Its outstanding how real the rooms you travel through look. Character models look just as good as their surroundings, although there are a few times where the facial animations, in particular mouth movements, look stilted and lagged behind words. One of the highlights of the game is the lighting engine. The lighting is definitely on the Splinter Cell level of things, making it a stupendous looking game. The subtle shadows and light that play in each level add a nice life and atmosphere to the game's levels.

However I do have a minor complaint about the selection of character models, they are very limited. Deus Ex needed a modeling system customized for Deus Ex, not just a few heads here and there. This is minor and doesn't lose any points for the game, but the selection is so slim it's almost not worth offering anything beyond choosing male or female. In fact, that's pretty much all you're offered -- only with the added selection of three skin tones of increasing ethnicity. But, like I said, this isn't that big of a deal since you only see your character during select story sequences. One huge complaint of mine is the framerate, it seems to drop below 30 FPS, although this is minor it keeps Invisible War from getting a perfect score of 10.
Sound: As with the original Deus Ex the soundtrack in this game is great. I did notice some things when listening to other people have conversations that there was a significant, unnatural pause between when one person talked and when the other person responded. Playing the game with a more stealthy approach, I liked how I was able to hear footsteps as they moved closer or further away so I could judge whether or not to make a break for it. Also, as cheesy as the one liners that the guards would throw out saying something about how he lost me were a great help to know that I can move out of hiding, for example. The music is generally quite good - I particularly enjoyed the tracks from the game's fictional pop star NG Resonance. It was nice hearing the original Deus Ex theme on the main menu, as well. The sound effects, however, are merely adequate. The gunshots and explosions lack oomph, and there's no environmental sound at all, which makes the cityscapes in the game seem completely dead. Likewise, the voice acting, across the board, has no emotion behind it, and the actors all sound bored.
Suggestions: Another one

Overall: 90 %
Gameplay: 90 %
Graphics: 70 %
Sound: 80 %

Date reviewed: February 21, 2004.

Overall: This game is classed as a shooter and in some ways it is, But a really, really slow moving one. The plot was hard to follow for the most part, but I found in hard to pay attention to all the talking.
Gameplay: the gameplay is not what I expected. way, way to much loading and talking. controls were alright, had more then enough options to scroll through. not enough action to keep me interested.
Graphics: The graphics were good, nothing to great but better then most. its a fairily dark game in most situations.
Sound: The sound was good, one of the better games out there that has alot of talking in it. I found this game kind of irritating so didn't pay much attetion to the sound.

Overall: 50 %
Gameplay: 40 %
Graphics: 80 %
Sound: 70 %

Date reviewed: January 27, 2004.

Overall: Deus Ex isn't so much a first person shooter as it is a first person adventure. Aside from shootin' dudes, you take on a multitude of tasks like gambling, gathering intelligence, getting poor little girls admitted to selective private schools, or helping one coffee chain beat another cofee chain. Did I mention you also decide the fate of humanity? Anyway, it's all executed quite well with engaging gameplay, story, and characters. You play Alex D, a hot shot graduate of the Tarsus Academy, an institution training the new elite of Deus Ex's broken world. How broken? Well, you see places like Chicago and Seattle, but there is no mention of the United States. If you're familiar with the first game, you know what to expect. If not, just count on that nothing is at it first appears.

My only true bone of contention is with the different endings. None of them really satisfied me, which may have been the point of the developers. Well, that was a mistake. But at least they went through the trouble of giving us four (plus one secret, joke ending) to choose from.
Gameplay: If you're familiar with the first game, expect more of the same but more streamlined. You no longer need to purchase skills and only worry about what type of biomods, cybernetic augmentations that either improve an attribute of your character or afford him a new ability, to buy. When you choose a certain biomod, like regeneration, you give up the ability to use another biomod from the same category. Some say the game is dumbed down. It may be but I don't believe the gameplay suffers from it. I think it actually works better because they aren't any & skills you might spend points on only to find they suck so much a--- well, you get my point.

The true beauty of this game is the freedom it allows you in completing a task. Near the start of the game you are ordered to report to the WTO office. Assuming you do it, you need to get transport there. At the transport, you find you can board without paying the new 500 pass fee. There are at least three possibilities for you to get passed this obstacle. One, pay like a dummy. Two, wipe out the jerks and ride for free. Or three, take control of a clean bot and use it block the beams blocking the transport entrance that would otherwise mean instant death for you.
You can even take on jobs that are contrary to one another asnd find ways to finish them. A club owner hires you to kill a man. Said man hires you to kill another man hiding out at club. You kill second man, return to first mark for reward. Kill him, then find club owner for the original bounty.
That, in essence, is this game. Giving the player optional tasks and allowing him to solve said tasks how he chooses. Want to be boy scout? Go right ahead. Want to be a psycho who blows the head off the little girls, callously laughing as you're chastised for your immoral acts? That's you're decision. Want to be something in between? It's entirely up to you.

One caveat. The amount of side quests drops significantly with each new locale you visit. The first city took several hours to adequately explore. Trier took all of a half an hour.
Graphics: Solid but not top of the line. Certainly an improvement over the first game, whose character designs made me want to cry. The use of light is quite good as well. What lags is the quality of the textures. Perhaps I've been spoiled by the scenes from Halo 2 but what's here is not as good as it should be this late in the game.

What is truly impressive is the physics. They are hard to explain. They aren't always life-like (a trash can, for instance, moves as if its weight is equally distributed, not as if it would have more weight at its base)but they are loads of fun to mess with. I spent a good hour throwing the dead bodies around the see what they would do. Pretty neat stuff.
Sound: Excellent voice acting and sound effects. Can't really remember the music except for the NG Resonance tunes which were mostly annoying. I did like the tune at her AI kiosk, however. Anyway, characters often have conversations with others that are funny and clue you in to key information. Every bit of dialogue is recorded, even your responses, which I feel is significant in that it increases the feeling of immersion.
Suggestions: Hmmm. A more satisfying ending for one. Second, more side quests. I'm talking Morrowind here. I think next time the game should take place in one huge, coherent, gameplay zone as opposed to four or five smaller ones.

Overall: 100 %
Gameplay: 100 %
Graphics: 80 %
Sound: 90 %

Acid Snow
Date reviewed: January 15, 2004.

Overall: With pretty neat graphics and decent sound Deus Ex delivers little more then that. The game play isn't all that great, and nor is it engaging. The story line is lame, and sometimes hard to follow. I don't recomend that the average gamer plays Deus Ex. It's rather boring, and un-engaging.
Gameplay: Pretty average to say the most. The story is difficult to follow at times, and most of the characters don't help to add to the plot. I really was displeased with most of the plot. I found it a task to finish playing. Eventually i just played it to KILL everything. Blah. Maybe worth a rent. But don't buy Deus Ex.
Graphics: Nice, but not great. The lighting looks like the Doom 3 engine, but the world textures and "Lightmap" lighting don't flow well together. The characters look great though. Bump-mapping all over the place. Pretty good. However, it's not all that impressive.
Sound: The characters talk, so you don't need to read anything. The game's sound effects are well done, and varried...
Suggestions: Make the plot more interesting and have the game more engaging. It's just a bit dry and shallow.

Overall: 70 %
Gameplay: 50 %
Graphics: 90 %
Sound: 80 %

Date reviewed: January 14, 2004.

Overall: A fun game, probably the second best 'full game' released this year (after PGR 2 - and I'm no racing fan); full game only denoted 'cause Morrowind x-pack is the best gaming buy ever. Ah. The first game was amazing. Rediculously good in every aspect; graphics, open and varied environments, massive amounts of quality content... I have massive respect for the developer bringing creation down to a science - I've read a couple of this guy's articles on a game dev website and he gets it (or got it?). This game is probably more fun if you played the first, since you are seeing the results of your first game. Otherwise, gameplay was downplayed. Skills were removed, taking away a large portion of the rpg and customizibility aspect (I liked that it took me few multi-tools to open stuff, that my sniper shots were steady, and that my ultra-upgraded pistol was rediculously accurate). Augmentations were left, but even while offering some new features (like going inside robots) it seemed less of a system. For example, my last character found a augmentation canister (in the last one it wasn't a one type fits all system, but found a specific canister like one would find a specific spell or weapon in another rpg-ish game) that allowed a few options. I chose the one that lessened the mana or 'energy' cost of stuff, and then maxed it out with upgrades. It was pretty sweet putting that on, then being able to leave like an armor augmentation or regeneration or invisibility or speed augmentation on for long lengths of time. Heck, i was focused on melee too, and did an extra mission/quest type thing to get a glowing dragon something sword that I had fun with the whole game. It was interesting switching locale's, hearing different people suggest different paths, and choosing your own actions for yourself. This game lost much of that, as you can switch among the factions for most of the game (though arguably this is on purpose: play the game to find out why..), and there is not enough interaction through intercom or anything to get to know characters as one may have Tracer Tong (reappearance in this game) or Daedalus in the last game. It is just easy to tell that the environments are much smaller and the duration of the game shorter (by far - first game massive). Now, after the negative, you can hear the positive. I did say this is the 2nd best title, correct? For xbox, this game is amazing (there is nothing that could come close to rivaling the original on xbox, and don't argue till you've played it; I've given it to kids who hate shooters, kids who hate rpgs, kids who hate computer games or games alltogether... not one has said anything short of amazing). The graphics, as I will discuss, are possibly the games failing point and strength, as I think their high quality (along with the intensity of the physics system) took attention and time away from content and level size (xbox probly couldn't handle those graphics with same magnitude as first). I DO NOT MEAN TO CLAIM THIS GAME SHORT, TINY, OR A RENTAL. It is long by any means on the xbox, and there are so many ways (even with the lesser content) to do things that it makes it worthwile - probably one of your favorite games after beating so would want to keep for collectors purposes anyway (if you're like that). The augmentations do allow multiple strengths and weaknesses, and provide multiple ways to look at things, do things and succeed in the game. As do weapons, though with a two upgrade limit, not as much as in the first game (that I made a tricked out beginner pistol in, cause pistol ammo was common). Try it first if you want, but the story is great too - read a fansite to catch up if you want. It is greatly shooter-ish now, except that you can choose which abilities to activate or to talk to people... in other words, similar to unreal champs or halo, except you can walk up to the computer terminals, soda machines, shop owners, or beer cans and pick them up, talk to them, use them, hack them, or smash them. You find goodies hidden all over levels (like an extravagant customized weapon locked up in a locker that can either be picked or blown up with mines or grenades or find a keycode to it...). Despite some of its fall from heaven (or not far south of it), it is still amazing - an angel instead of St. Peter himself. Get it. I give it a four-five cause it is compared to other xbox games (not a PC fan for last 3 years mind you, only xbox, just saying this cause the first game is possibly the best ever made, or one of them).
Gameplay: I think I may have included that in the above section, but I will review and say some new stuff. I will use Halo again because everyone who uses this site has played it before. This is Halo, minus the cliched Master Chief, who is replaced by a main character of your chosen name and appearance and play style. This is Halo with the addition of the interaction of most objects, and the ability to roam the streets as your hero and ask questions, explore, throw boxes and plates and explosive crates... Join factions, select and upgrade special abilities, select which weapons to pick up and upgrade with your choice of add-ons (silencer, ammo use reducer, damage enhancer, spreadfire, extra range, emp damage, and glass destabilizer). Very cool environments still, characters, story, ... I feel like playing now. The physics are cool, along with the many different ways to do things (with different rewards).
Graphics: Excellent; little dark for me perhaps, but brighter than the likes of morrowind, (far brighter) than hunter the reconing, unreal champs or ghost recon or... okay so its not too dark, but i like lotsa lights - hell that most of the reason i like shenmue 2. Great graphics, though pushes the xbox maybe a bit too far - not really too noticible, but framerate round 30, and well... again you don't really notice. Dynamic lighting is cool - shoot a hanging lamp and watch it sway and play shadows across the other objects...
Sound: Good. If I notice nothing negative about the sound then its good - doesn't get old, annoying, or in the way. All voice overs, so this is a heavy bonus. Only not perfect cause, out of everything, i believe halo was the most revolutionary in that the music could often pump up or greatly enhance the action, not just slightly supplement it.
Suggestions: 'Get back to where you once belonged...' Uhm. Whats up with making the player feel like he's got choices and keeping him in the game and making him feel like his play is unique? Could've sworn that was your motto when I last checked on you, so whats up with lessening gameplay customization and duration for graphics? I was looking forward to a further enhanced deus ex ever since i finished the first years ago, and have been following the progress of this since then. I would be extremely happy with a rerelease of Deus Ex for xbox - you don't even hafta jazz up the graphics, just get some people to mess around with the level editor for half the amount of time you spent on this game, and I'd pay more for it (just add on that stuff). Please, I cannot wait for as long as it took to make this game again - you guys should move on to another title or character set if you must just to push out a quality game that values the play over the graphics (otherwise games like Age of Wonders would never have been popular). This very much reminds me of the only real innovative mmorpg i played (don't play em anymore) called asheron's call. Great system and complexity, and they release the second game with improved graphics (very, very good) but simplified gameplay, taking out much of what people liked in the first place. This sounds very much like DE2. Sorry

Overall: 90 %
Gameplay: 80 %
Graphics: 50 %
Sound: 90 %

Date reviewed: December 28, 2003.

Overall: Deus Ex: Invisible War is a grat FPS with stunning visuals. Fans of the 1st shouldnt be let down with this one.
Gameplay: FPS games were meant for the XB. Controls are great & u should adapt to them quickly. If youve played Halo or Serious Sam then u already know how to play.
Graphics: The graphics are great. Im so glad the sequel came out on XB and not PS2 like the first one. Noone can be disapointed with these visuals.
Sound: pretty good soundtrack & great gun sounds.
Suggestions: Next time make it longer & please add multiplayer.

Overall: 80 %
Gameplay: 90 %
Graphics: 90 %
Sound: 80 %

Date reviewed: December 27, 2003.

Overall: As a big fan of the first one there is no reason for me not to like invisible war. When the first title came out for the playstation 2, it was allready a pretty old game because of it being ported to the playstation a good while after it was originally developed for the pc. In many ways, invisible war is like a FPS version of star wars: knights of the old republic (which is another great game) because of options to take or refuse missions, and the abilitie to choose what you whant to say when having conversations with NPCs. But it only differs in the..."safe zones"... that KOTOR had, because in invisible war you can do pretty much what you please, but be forwarned, if you do choose to kill whomever you would like for no apparent reason, there will be consequences much like in the RPG elder scrolls 3: morrowind, because if you are famillier with that game, you will know, just exactly what kind of "consequences" i am talking about. But if you did not know allready, deus ex invisible war is an RPG, but is not should i put this...not as "RPGish" as the first. But still well worth the purchase if you are a heavy RPG junkie or just a casual gamer.
Gameplay: Wonderfull controls make this port an excelent addition for any console owners.But not only are the controls good, the game is quit entertaining Thanks to the massive amounts of freedom you have throughout the game from tossing around objects or people, and even catching some NPCs on fire is always worth a good laph. But with all of the humor set aside, invisible war is a pretty serious and dramatic adventure that has many twists and turns to keep you entrigued for a good while.
Graphics: Invisible war has some excelent lighting effects and beutifull environments, but could use a little help on the frame rates (they seem to get a little annoying at times). So overall Deus ex invisible war does not set the standard for video games in graphical influences, but does have some nice things to look at.
Sound: Well, not much to say about the sound other than that the voice overs are well done, keeping in mind that there are a lot of them through out the game. And that the music, even though it sets the mood, was most deffinetly not the best i have ever heard.
Suggestions: If you decide to make another Deus ex, try and improve the frame rates, and try to make that your main priority because i often found myself annoyed, because when i am in the middle of a battle, it makes it hard when a game has "glutchy" frame rates. I am sure that many gamers will also agree wirth me on that one. but other than that, the game is great.

Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 80 %

Date reviewed: December 24, 2003.

Overall: If you liked the first Deus Ex, then you'll like this one too. There are many different people to interact with, making the game much more than just a 1st person shooter. There are a few flaws though, one is the slow frame rate and the horrible loading times between places, while another is how the game progesses. There isn't much difference in what faction you choose to play, because every faction keeps asking you to join their side regardless of whether you doublecross them or not, and no matter what action you take, you always end up in the same place doing the same things, but at the end of the mission, you either kill someone or capture them for exapmle. That realy takes away from the replayablility. Another flaw is the weapon mods, because you can only put 2 mods on each gun, instead of being able the beef up one or two guns. But overall, still a very excellent game, one of the best 1st person shooters to date.
Gameplay: The gameplay is great, because there are many things that you can get Alex D to do. He can jump, climb, and interact with just about everything, including people, ATM machines, computers, etc.
Graphics: Absolutely stunning graphics. The levels look amazing in every detail, from the faces on the NPC's to the shadows. The only downfall is the rather slow framerate, especially when throwing grenades while fighting multiple people.
Sound: Decent voice acting, but not as good as the first Deus Ex. Alex doesn't fill JC's shoes for amazing voice acting, although he is still pretty good. Gunfire, explosions, music, and sund effects are very well done.
Suggestions: Improve the framerate and loading times, and it would be cool to cutomize what Alex looks like, other than the color of his/her skin. And please bring back the ability to beef up one gun, instead of restricting us to only 2 mods per gun. Some form of 2-player co-op would be pretty cool too. And finally, allow for the main character's decisions to have a more drastic effect earlier on in the game, because it felt like I didn't really make an impact with any factions until the last 10 minutes of the game.

Overall: 90 %
Gameplay: 100 %
Graphics: 100 %
Sound: 90 %

Date reviewed: December 15, 2003.

Overall: A very big fan of The deus ex series, The first Deus ex was a little better, but not much, This game was no dissappointment
Gameplay: The AI was so much better in this one than in the first one, althought the game started to repeat itself after a while I thought.
Graphics: Visuals were stunning, very stunning, it made the game much funner, I mean who doesnt like throwing bodies around and getting them in various poses?
Sound: Nice soundtrack, unique sounds for every item in the game, very cool sound effects and gun sounds
Suggestions: If it were a little longer it would be better, but other than that good game!

Overall: 90 %
Gameplay: 90 %
Graphics: 100 %
Sound: 90 %

Date reviewed: December 13, 2003.

Overall: I have been waiting years for the sequal. I LOVED the original pc game and thought it couldn't get any better, and it didn't.
Gameplay: Game play is decent. I personally didn't like the HUD as it sometimes hid objects. Overall the HUD didn't do a hellova lot for you or the game.
Graphics: Graphics were good nothing ground breaking, but not lousy. The in game movie scenes were short, especially the 3 different ending movies.
Sound: Sounds were pretty good, especially the AI saying things like "what was that" when you made a loud enough noise.
Suggestions: The game was good. It was way too short and very linear. For the most part, now matter which group you were helping they kept offering more missions. I really missed the lock picks from the original pc version. What happened to the wide open areas as in the first where you could snipe from a distance. Most of this game was inside some kind of close quarters building. Make a 3rd one a beef it up.

Overall: 70 %
Gameplay: 70 %
Graphics: 60 %
Sound: 70 %

Date reviewed: December 11, 2003.

Overall: As a huge fan of the original game(Personally I consider it to be the best game ever), getting my hands on the sequel made me giggle like a school girl. It surely didn't disappoint. An excellent gaming experience worthy of the name 'Deus Ex'
Gameplay: The physics in the game are great, with every object reacting near perfectly to how it would in real life. Even thoguh the gameplay is great, I do find it to be slightly inferior to its predecessor. I remember reading in an interview during the early stages of the game that they were going to try and compress all the interface and information screens, however I don't really like this move. As someone with a short attention span I find my mind wandering from time to time and miss parts of a conversation. In Deus Ex this wouldn't have been a problem since it logged all your conversations, but Invisible War doesn't. I also kind of miss the point system to upgrade your skills, instead of having to use a biomod slot in order to hack a computer, for example. Finally I just felt the story moved along to quickly. Albeit a GREAT story and i love it to death, I would have liked to have seen it slow down, maybe over a couple trips to a couple other locations. All in all, I still really loved how the game played out, but not quite as much as I did in the original Deus Ex
Graphics: The visuals in this game are definitely stunning. No other way to describe it. Every model in the game is very well designed and looks great. The shadowing off each character and object in the game is true to life and all around adds to the experience of the game.
Sound: As with the original Deus Ex the soundtrack in this game is great. from the main theme to the club music. I did notice somethings when listening to other peopel have conversations that there was a significant, unnatural pause between when one person talked and when the other person responded. Playing the game with a more steathy approach, I liked how I was able to hear footsteps as they moved cloer or further away so I could judge whether or not to make a break for it. Also, as cheesy as the one liners that the guards would throw out saying something about how he lost me were a great help to know that I can move out of hiding, for example.
Suggestions: I'd say bring back some of the things from Deus Ex, like the skill points system, and conversation logs. Also, try and stretch the story out over a couple more levels.

Overall: 100 %
Gameplay: 90 %
Graphics: 100 %
Sound: 100 %

Date reviewed: December 4, 2003.

Overall: Based nearly 20 years after Deus Ex. The story so far has many twists and the game allows you to choose your alliance. Either with the order or the WTO. The sheer awesomeness of interacting with every object in the world. YES I MEAN EVERY OBJECT!
Gameplay: AWESOME. The freedom you're given is phenominal. Multiple paths can be taken to accomplish missions. You can be stealthy or just just be a barbarian and kill all who stand in your way. The RPG elements are great and never get boring.
Graphics: Hands down the best looking Xbox game so far. The real time lighting works on everything. The bump mapping is marvelous. My only gripe is that some people seem expressionless, and the lip sync looks great but not awesome. Other than that it truly reminds you why the Xbox is still considered to be the most powerful console.
Sound: Fantastic... Even on stereo the sound is great. Every object has its very own distinct sound some of the voice acting was good but not as convincing as other games like GTA III and VC. I also personally love the song played on menu screen, especially with the womans beautiful singing.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 90 %

Date reviewed: December 3, 2003.

Overall: very good game so far, even though i havent beaten it yet, awesome visuals, intense combat, alota weapons, gear, bots, and all other stuf. i really like the way that u can choose so many ways to do something!!!!!!
Gameplay: awesome gameplay, so much dialogue, very cool missions, chars from the first deus ex!!!!! so much more to do in this one, all these different organizations an crap its the !&%$@#* !!! really nice game!!!
Graphics: some of the best graphics ive seen on the xbox so far, perfect character graphics, envoiranmental, hell the whole thing rocks, if u wanta game with good visuals this or unreal 2 is the one!
Sound: pretty good sound, i dont really care much for sound, cuz i play all my games on the big screen, the hometheater thigny takes care of it, but hey sound is good, so many diferent voices, different expressions, and the music rules!!!
Suggestions: make a 3rd!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Deus Ex: Invisible War News

Eidos Announces Just Cause
Are you going to kill for a just cause... or will you do it just ’cause you can?

Eidos Announces Project: Snowblind
Eidos has announced the development of a new first person action shooter titled Project: Snowblind, the game is set to ship this Winter.

EA To Buyout Eidos
Speculation around an Eidos buyout has been around for a while but today it took a new twist, industry insiders are suggesting that EA will buyout Eidos and an official announcement is due in the next few days.

Deus Ex: Clan Wars Renamed Snowblind
A game Eidos showed recently at E3 seemed eerily familiar with some gamers. Maybe because the game was once part of the Deus Ex universe but has since been renamed, Snowblind. Details inside.

Deus Ex: Invisible War Ships Tomorrow
For all you fans of Deus Ex, you will be happy to know Deus Ex: Invisible War ships tomorrow December 2nd. Check out these screenshots released just today!!!

Deus Ex: Invisible War goes GOLD
We will be giving away 2 copies of the NEW Deus Ex game for the Xbox in the BIG ASS Giveaway. Eidos reports that the game is now headed to stores, available December 3rd.

Deus Ex: Invisible War coming to Xbox
Deus Ex: Invisible War is the follow up to the multi-award winning first-person immersive simulation Deus Ex.

New Deus Ex Screens

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