"The Xbox has only been around since November 2001, and already we've been handed seven, (count 'em: seven!) Star Wars games. While some gamers may view this as licensing overkill, we Star Wars fans sit happier than an Ewok in the forests of Endor."
Overall: Star Wars Jedi Knight: Jedi Academy is the next game in the acclaimed Jedi Knight series from LucasArts. The game is composed of two parts. One is a single-player mode, where you are able to create your own character and lightsaber, progressing through an intriguing Star Wars storyline that is action-based, but also includes a number of “non-action” elements. The multiplayer mode is also great and adds to the value of the game. In general, Jedi Academy not only provides a rewarding Star Wars experience, but a unique and spectacular gaming experience. Gameplay: The gameplay is somewhat similar to the previous Jedi Knight games. You progress through levels and fight enemies - with blasters or with a lightsaber; in first-person or in third-person perspective. The levels are well designed. The element of creating your own character, designing your own lightsaber, and progressing through training adds flavor to the game. All of this provides a compelling single-player layer. The multiplayer, meanwhile, is also great. I, myself, have not been able to experiment with the Xbox Live section of gameplay, but the traditional split-screen multiplayer (which can be played with simply bots too) is highly enjoyable. Graphics: The visuals of the game are well done. Graphics are an important part of any Star Wars game. All characters and environments (yes, the Star Wars planets) are well designed. There are several issues with the visuals, particularly numerous bugs. Some of the cinematics are also slightly “dry”. Jedi Academy does not reach the level of, say, Knights of the Old Republic (released several months before this game), but manages to recreate the visually stimulating Star Wars universe to the degree that it does not diminish the game’s overall value. Sound: I always say that sound in any Star Wars game is excellent. Jedi Academy substantiates this. The Star Wars music is effective, the voices are well performed, and the sound effects are ingenious as ever - whether it is a blaster firing, a storm trooper shouting, or a lightsaber slashing. Suggestions: Add some new gameplay content but, most importantly, work on the graphics and try to make them top-notch.
Overall: Everyones dream...to wield a lightsaber and cause havoc on stormtroopers with little blaster pistols Gameplay: The 1 player game isnt half bad.. there is a pretty decent storyline and even through the bad levels you wanna continue because of the whole star wars atmosphere. Where this game really shines is in multiplayer , especially on Live. You can duel, free for all, team free for all, siege, capture the flag, and i probably forgot one. It's real fun. It lacks maps though. Graphics: No halo 2 or Ninja Gaiden but its decent. Seems to be better in 1 player as is the case for most games. Could of been better. Framerats slows some. I heard the developers were going to add realistic blood but didn't. That would of been sweet. Sound: Nice. Here blood curdling screams and monsters roar. The music is kick !&%$@#* star wars. I love hearing darth vaders theme. Suggestions: better graphics. more realistic dual saber fighing. Make the weapons a little more powerful against jedi. Make the staff equal to the single and dual in multiplayer. Eliminate "butterfly whores" and "roll stab whores" online by eliminating multiply times in a row that a player can do it. Skill jedi players can sometimes lose because they get anxious because all the other person does is butterfly.