Tom Clancy's Splinter Cell: Pandora Tomorrow (Xbox) by Ubi Soft Entertainment

Tom Clancy's Splinter Cell: Pandora Tomorrow (Xbox) by Ubi Soft Entertainment Box Art

Xbox 360 backwards Compatible

Release Date
March 23, 2004.

Average Overall Score:
9.41 / 10

I've always been a big fan of UbiSoft, especially since I\'ve been playing the Xbox. I would have to say that out of all the companies that work on games for us, UbiSoft just has everything that needs to be done to make a realistic game down pat. From the lightening in dark areas of maps to the crickets you hear on your surround sound setup, these games are made to suck you right into the game like no other."

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Tuesday, June 8, 2004
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Tuesday, August 5, 2003
Wednesday, May 21, 2003
Saturday, April 19, 2003

User Reviews

Score: 94
Overall User Average: 9.40 / 10 (94.1%)
Gameplay User Average: 9.29 / 10
Graphics User Average: 9.51 / 10
Sound User Average: 9.11 / 10
Liquid Gears
Date reviewed: September 8, 2005.

Overall: This game was pretty good I think. Looked better than the first and played pretty well. Online oculd have had more to it but it was still fun until the cheaters killed it. I would buy this if you play for one player campaigns but if you go for online don't even look at it.
Gameplay: Good campaign with a lot to it. Controlled just like the first but was improved from the first I think. The gameplay online got real old real fast though.
Graphics: The game looks great. Very smooth with a lot of attention to detail just like all Tom Clancy games.
Sound: Sounds just like the first I think which isn't a bad thing just it wasn't improved much. Again a lot of attention to detail with this which adds very much to the game. I think this was done pretty well.

Overall: 80 %
Gameplay: 70 %
Graphics: 90 %
Sound: 90 %

Date reviewed: August 30, 2005.

Overall: Tom Clancy?s Splinter Cell: Pandora Tomorrow is the acclaimed sequel to the, also acclaimed, first Splinter Cell game. This is a highly realistic stealth-action game, in which you (in single-player) play as Sam Fisher - a Splinter Cell of the Third Echelon division of the CIA. As Fisher, you work your way through several missions (each at a different location), completing new objectives each time. The story revolves around Sadono, an Indonesian ?terrorist?, who plans to use these smallpox bombs within the United States. SC: PT is ingeniously designed. It?s an original and brilliant game, while following a narrative very similar to a movie. Personally, I would say anyone who played/bought the previous Splinter Cell game (and liked it) is required to play this. I?m serious. Nevertheless, I strongly recommend it to Tom Clancy fans (whether of the games, books, or movies) and to anyone who enjoys stealth-based games. This, like any Splinter Cell game, should not be missed.
Gameplay: Even though this is a sequel, gameplay remains fresh and unique - no matter how many times you played or replayed the previous Splinter Cell. The storyline fuels this unforgettable gameplay. Very rarely will you come across two identical objectives. The game design of missions remains amazing. Locations, in my opinion, are also an important part of gameplay in SC: PT. At one point you?re in a jungle. At another time you might be in a high-speed train, in Jerusalem, or even at Los Angeles International Airport. Like its predecessor, SC: PT is extremely interactive and realistic, not to mentioned improvement upon an already advanced AI system. Nevertheless, I?m talking about single-player. SC: PT introduces the gamer to the multiplayer world of Splinter Cell. In multiplayer (by System Link or Xbox Live), you choose your map, your game mode, and you choose to play as either a spy or a mercenary. As opposed to traditional Splinter Cell gameplay, the mercenary is played entirely in first-person. I haven?t had too much time to explore multiplayer thoroughly, but it seems pretty nice to me. To conclude my review of gameplay, I can say that the game controls in SC: PT are fantastic as always.
Graphics: Visually, SC: PT is amazing, mind-blowing, and indeed ground-breaking. All environments, characters, objects, and other details have been beautifully designed. Lighting is an important part of Splinter Cell games too and has been developed significantly. Everything in the game is just so realistic! The attention to detail in SC: PT is superior. The cinematics in the game are also startling.
Sound: Sound in the game is just as superior as the visuals and contributes equally to the game?s realism and effectiveness. Sound effects have been implemented greatly. Voices are spectacular too - whether it is Fisher or Lambert talking, or Sadono saying ?Pandora Tomorrow? in his house in the final missions of the game. The music in the game is very subtle, but contributes to the mood of the game greatly.
Suggestions: It?s incredibly difficult to make suggestions. This is an already amazing game. Keep on improving visuals and sound as always. Hopefully, we?ll see some new gameplay modes in future Splinter Cell games.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: June 3, 2005.

Overall: Another solid Tom Clancy game, and a decent sequel to the classic Splinter Cell for the xbox. This time around we were presented with XBOX live multiplayer. Better luck next time on that one Ubi.
Gameplay: The storyline for this one was just as intriguing, but left us with less to do (more linear). Like the last game, it has zero replayability.. so they tried to incorporate multiplayer over XBOX live. It did not work. People were so hyped for stealh action on XL.. but they missed the mark big time. Glitches, cheats, cheap moves.. it all just didn't work. The ranking system was way too vague and didn't help at all.
Graphics: Another good effort from Ubisoft to create realistice enviroments and animations. This one is better than the original, and I did not encounter any popin or frame rate issues. This game took the XBOX almost to its limits, and pulled it off like only a few games have been able to do.
Sound: As they did with the first game, the sound is top notch. Nothing as really changed, as nothing needed to change. Perfection once again by the sound department, everyone involved deserves (another) raise.
Suggestions: Fix the multiplayer.

Overall: 80 %
Gameplay: 70 %
Graphics: 90 %
Sound: 100 %

Date reviewed: April 2, 2005.

Overall: Once again, those who like stealth, will like this game...for those that took down Nikoladze in the first Splinter Cell, will instanly pick up the controls and the feel of the stealth action and art of not being seen...very fun when you get away with something very sneaky...or when you get to unload on some terrorists.
Gameplay: While this Splinter Cell seems a bit easier and slightly more linear than the original, it does off some new ways to use tried and true techniques. Plus a new storyline that once again delivers on intrigue and the new face of terror facing the US.
Graphics: Better graphically this time than the first, which is to say pretty !&%$@#* good. The lighting is done well, as it should, since it can determine missions ease, success or failure. The myriad of terrorists to get through are also more detailed and slightly more intelligent too.
Sound: The little things make it in stealth games...the weapon sounds, enemy small talk, Lambert and Grim giving you insight. Plus the seemingly most innocuous thing that was added, the ability to whistle to lure enemies, is huge...well done here again.
Suggestions: All I can say is that I am looking forward getting my hands on Chaos Theroy...soon.

Overall: 100 %
Gameplay: 90 %
Graphics: 100 %
Sound: 100 %

Date reviewed: January 2, 2005.

Overall: Well, the campaign is good, I haven't finished that though, barely even played it... Xbox Live is the gameplay i play
Gameplay: Xbox Live is sweet!!! I prefer Spy by far but Mercenary is ok. The best levels to me are Federal Bank (download content), Warehouse, and Deftoch whatever, its really fun if its 2 vs 2
Graphics: visual is good, so far i've only found 2 glitches that the patch didn't fix, its a really fun glitch though, useful for Spies
Sound: its good!! the neck-breaking sounds good, the gun-fire, the running, the climbing, voices, grabbing guys
Suggestions: not really, theres Splinter Cell 3 coming out already

Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 100 %

Date reviewed: December 6, 2004.

Overall: with the addition of live... SCpt is probably the best stealth game out there.
a great and innovative game.
Gameplay: live play is very good, as is the great single player mode, which boasts a a thrilling storyline usually reserved for high-budget hollywood movies... stealth, and stealth manouvers are perfect, very clean and fine-tuned... a split screen mode would have been nice, but even without it SCpt remains a wonderful games to play.
Graphics: truely beautiful shader effects, great textures, amazing water and great BMP mapping... environments often look photo real, and characters boast great attention to detail... to sum it all up, SCpt is one of the best looking xbox games, and it really makes use of the consoles power.

Sound: sound is a vital area of a stealth game... and in a tight spot knowing what way those footsteps are approaching from could really save you... I am glad to say that SCpt has hit the spot where it comes to sound... high defintition, very detailed and believeable... SCpt is a great sounding game
Suggestions: split screen and extra BMP mapping.

Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 90 %

Date reviewed: October 14, 2004.

Overall: I was never a huge fan of Stealth style games, as I always tended to prefer the straight up style of a FPS. Perhaps I have ADD as I find myself just prefering to fight or shoot instead of taking the time to be stealthy. But, that was before I ran into the first Splinter Cell game, which I got after hearing such glowing reviews for it. I found myself enjoying the mix of strategy and fighting, and really liked the idea of having multiple ways to complete an objective. PT is no different, and makes a few minor improvements. Namely, the environements are improved and feel more open. Secondly, it has an excellent online component that was missing in the first. My only issues with PT would be that it's really not a big step up from the first game, and ultimately feels almost identical to that one. Also, Sam Fisher still can't perform hand to hand combat worth a darn. You would think he would be a little better at hand to hand.
Gameplay: Certain games just "feel" right. I can't quite explain it. It's much like when you are playing Halo and the controls and shooting just feel like second nature, almost as if the controller was built for that game. PT is not quite to that level, but pretty close. Everything is just very intuitive, after a few levels you'll be sneaking around, grabbing bad guys and knocking them out without even thinking of the controller. My only complaint would be with the inventory system. It is still fairly clunky, but it does not deter from the game as you don't have to do it "on the fly". As I mentioned above, the hand to hand combat also leaves something to be desired, but this game isn't really about that, I guess.
Graphics: Games don't get much prettier that the Splinter Cell series, and I would put it in the top 5 prettiest Xbox games right behind anything that Tecmo does.

Sound: Voice acting is top notch, and I can't think of a game off hand with better voice acting. The sound effect and music are also just simply perfect.
Suggestions: UbiSoft is slowly becoming one of my favorite developers. I just love everything they do. Thumbs up to US!

Overall: 100 %
Gameplay: 90 %
Graphics: 100 %
Sound: 100 %

Cloud Wolf
Date reviewed: September 3, 2004.

Overall: Splinter Cell: Pandora Tomorrow is the second installment in the Splinter Cell series and takes Sam Fisher once again one more step forward leaving Solid Snake one more step behind, this time Sam Fisher hits Xbox Live and suddenly this becomes the greatest stealth game so far.
Gameplay: With only 8 levels the single player is a breeze to get through, the levels are large and hold many reply values in each one, there is no way to play this game you find your own style and stick to it, but again the amount levels are small and the game feels weak in the single player. Xbox Live is where this game comes to life and is possibly the best Xbox Live game I have played and is for many others. This game was not created for the single player it was made for its Xbox Live gameplay, pure Xbox Live brilliance.
Graphics: The visuals are touched up since the last game and look crisp and clean, the amount of detail is amazing nothing has been left everything is done to 110%, as normal the Xbox Live visuals are not the same but still look amazing and makes the game feel more real.
Sound: Not much to say really the voice acting is amazing and the sound track is nice to listen too nothing outstanding but its all nice.
Suggestions: Nothing everything is Brilliant, I am now waiting for Splinter Cell: Chaos Theory.

Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 80 %

Date reviewed: July 5, 2004.

Overall: Splinter Cell 1 was supposed to be better and more stealth like than Metal Gear Solid 2: Son?s Of Liberty, in my mind it was not worth the money it was made for, the levels long and frustrating and save points in the weirdest place! Splinter Cell: Pandora Tomorrow is a Metal Gear Solid 2: Son?s Of Liberty beater and always will be, the levels wide and lots of things to keep you on your toe?s, although there are only 8 or 7 levels the game is still worth a buy and if you never played the first one it does not matter as this takes on a different plot to the last game, the game also has Live witch is amazing and keeps me from sleeping at night, The Live point is much more intense than the main single player game, if you have not got Live this game is worth a week rent because the single player is not very long and once you have completed the game there is not much reply value but if you were a fan of the last game you should buy this, this game is good to have In your collection and every now and then I have a bit of a play on the single player but it is never more exciting and intense from the first time you play it, a decent game an amazing game infact but more levels would have been nice. The level?s are quite liner that is why the game play value is not very high but for Splinter Cell fans will love it!
Gameplay: The game play is interesting lots of different thing?s Sam Fisher the main character can do more interesting fun things, unlike the very first Splinter Cell you gadgets are used much more and you cannot finish the game without using them at least 10 times, the levels are liner and quite short compared to the Splinter Cell 1 but have much more action and are never frustrating, don?t get me wrong the game can be a challenge for even some of hardest of hardcore gamers here at XBA on the hard mode, Sam is very smooth when moving but going up against some walls and leaning on left even a tiny bit will make Sam burst out for a second witch can get you caught, it doesn?t really affect the game but once or twice I have been annoyed, the automatic saves are much more greater than Splinter Cell 1 but many people on missions that allowed alarms just run through a quarter of the level and it saved and so they lose half the fun, there are more tricks and cool stuff can do now like opening a door with a guard on your back and shooting upside down of a horizontal bar, not much of an improvement but 10X more better than Splinter Cell 1. The Live is amazing, the Spy v Mercenary has worked very well and is so intense you can !&%$@#* yourself sometimes (not really shit your self unless you have a bad bladder), the point of the game on Live is to deactivate the virus NDI33 there are plenty of maps and each one has tons of different things to help the Spies or the Mercenaries, you can run up walls for a short certain distance to grab onto high ledges as a spies or to do a back flip, the mercenaries don?t have much stuff but they can press the A button and they burst forward punching anything in you line of site. Ubi Soft have been clever and made the Mercenaries as first person and the spies in 3rd Person view, so there something here for everyone and will keep you happy, I have been playing this game for about 4 months and I haven?t even learnt half of the Live yet your always learning new stuff and it keeps this game alive, amazing.
Graphics: The lighting affects and texture in the skin of the characters are simply some of the best I have seen since the last Splinter Cell 1 and have improved on the shadow?s and the metal, your gun is super with affects you can see the shadow on the floor and when you fire you see a bit of a spark and it make?s things more intense, the level deigns and visuals are really great on the 3rd or 4th level you are on this massive balcony and you can see for mile?s the best views I have seen in the game since Halo. The night sky is amazing and on one level you can see the sunset it looks like you are sitting on a bar in some sort of tropical place watching the sun set ready to sleep, windows have improved and the light reflects and you can see yourself in the window as you look upon your next villain victim to devour, on the 7th level its raining and the thunder and rain drops look fantastic and really makes you wish it would rain out side because you cannot believe your eyes, very detailed much more so than Rainbow Six 3 maybe Halo but I don?t think I will push it!
Sound: Nothing new from the last game, the music is just the same but the voice acting WOW amazing, some of the best voice acting I have seen in a very long time, I am just upset about the music being the same as Splinter Cell 1, but hey the rest of the game is great.
Suggestions: Great game much awaiting Splinter Cell 3, like the game although more levels and some non-liner gameplay would have been nice, the Live is amazing and I dont think it could have been better although there are a few glitches and quite a number of people abuse these, great game.

Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 80 %

Date reviewed: June 14, 2004.

Overall: Overall, this game is great. If the single player mode didn't have enough replayability and the shear amount of time it takes to beat, there is also multiplayer to attend to. I would have to give this game an overall 5.0 because this is the next title for the XBox that has become to me a "must-have" just like Halo has become to many others.
Gameplay: When it comes to Gameplay, there are so many different ways to deal with a situation. Each level also provides you with a certain amount of gadgets to start off with, and if you are brave enough to explore enough of the levels, you may just find some extra goodies laying around for your disposal.
Graphics: The graphics are wonderfully amazing and are just a joy for the eye to behold, although there are several flaws. Even though these flaws are small, they ARE noticable. For example, once in a while the light on the back of Sam is pixelated, and once in a while (and I mean VERY rarely) the game can tend to lag (VERY RARELY). This game for some sick reason also doesn't support any special modes for video. The cut scenes are also a great way to advance from level to level, but the graphics in the cutscenes don't have that 'appeal' to them.
Sound: The sound is good. It is clear, crisp, and some of the things that the people say when they don't know you are listening in can be kind of funny at times. The downfall to that though, is that when you are spotted, or a sound is made, or a guard figures 'it must have been nothing', they always just say the same thing over and over again.
Suggestions: As for suggestions, I would have to say to fix the small glitches that appear once in a while in single player and multiplayer, provide more modes for video and audio, and maybe work on the cutscenes a bit more so they don't have that 'waxy' look to them.

Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 90 %

Date reviewed: June 10, 2004.

Overall: This is one of the best games besides Halo. I have played this game almost every day since I bought it, which was the day it came out.
It is a must have!
Gameplay: The singl player is longer than the first game and their are even more gadgets and moves to use than the first one.
Graphics: It has some of the best lighting I have ever seen. not to mention all the detail in the Sam Fishers face. It has awesome graphics!
Sound: The sound is perfect for this game and I like the music because it gives a stealthy and deadly feeling.
Suggestions: Try to make a new game mode like Deathmatch and thanks for the two new maps that came out today.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: June 2, 2004.

Overall: Ubisoft have brought countless brilliant multiplayer games onto the Xbox making full use of its Live play, now another title has joined the likes of Rainbow Six 3 and 13, taking us hostage from the shadows and knocking us unconscious. The first splinter cell was a marvellous take on the stealth genre, kicking solid snake to the kerb, now sam fisher has returned, this time to kick some indonesian ass, Suhadi Sadono takes the position of idiot trying to take over the world and as usual you have to stop him/kill him, whichever comes first. The original splinter cell was condemned for being too "hard" for some people, the second outing is much harder which is bad for some and good for others(like me) who fancy a challenge. Continuing with the line of Live games, Ubisoft have smartly included Live play, where you can thrash other people in different countries. In the single player, for us non Live people, we've been promised extensive levels, multiple routes through levels and up the anted difficulty. Sweet.
Gameplay: As always Sam is back in the role of stealthy, silent operative out to save the world. As Sam you have to infiltrate tight security buildings and find out information regarding the smallpox virus Suhadi might set off if he's killed or captured, nothing must be done to compromise him. And this is where you come in, your job is to find the virus and stop it before it infects the whole of America. If you are discovered the Government will deny all knowledge of your existence. Are you up to the challenge. Nothing compares to sneaking up on an unsuspecting person and delievering an elbow to the back of the head, his limp body falling to the ground makes you feel proud as well as hard, now what do you do with the body, you hide it of course. This is bascially the main aim of the whole game, adding twists whenever, wherever. The difficulty is rock solid you won't get throught the first level without slipping up at least once, and even when you've done certain part 10 times, you'll still come back for more.
Graphics: Splinter Cell revolusionised stealth gaming, using the shadows to move through undetected. Not only must you defy enemy eyes but also enemy ears to, while you're squatting for most of the game, movement is very much restricted, but you notice how differently sam moves, his motions and everything he does seem almost human in nature, from climbing ladders to shimmying, Sam's atmosphere has gained a darker theme. Cutscenes in the game are vastly improved and lip synching has improved also.
Sound: An enemy has just spotted you and is about to open fire, what do you do, you dive into the bushes and he loses track of you. During that scene loud music would have started making you aware that your position is known, that's what splinter cell does, whenever an enemy is even suspicious someone's there the music will get faster as he's searching, fading until he's given up and gone back to his post. That's the sort of tension the music mounts up inside of you, as he just misses tripping over and discovering you.
Suggestions: Make the single player longer for splinter cell 3 for people who don't have Live play and include more ways in completing levels.

Overall: 100 %
Gameplay: 90 %
Graphics: 100 %
Sound: 100 %

Hard Boiled Cop
Date reviewed: May 28, 2004.

Overall: Stealth em up game that requires quick thinking and stradegy.
Great overall, if you've played the original then you will love this sequel. Its long but can get a little bit repetitive at some times. Some levels are immensely long.
Not exactly an absorbing game so It won't last very long.
Gameplay: Similar to the original but with the inclusion of a whistle does changes the controls. Left click on the analogue stick and Sam will hug the wall. Its no longer the white button. He also have a new fancy move which will delight the fans. A new Swat roll. Quick evasion from a doorway.
He also got a new half split jump. Very impressive indeed. In tight corridors, he can do half split jumps and you can lean him left or right.
However with the inclusion of a whistle makes this a very easy game. I felt it wasn't hard at all in the harder difficulty settings.
AI could have been a little bit better.
Its also a shame that the whole game felt too linear. There's not alot of ways of overcoming a situation. You have to go down this path which sucks.
Graphics: The visuals are spectacular.
Lighting is great, shadowing is great.
Its very atmospheric.
The locations are varied so that means you don't visit the same place twice.
Sound: I felt the sound was a major let down. The sound of weapon fires sounded kinda weak but I've never heard a real gun being fired before so I wouldn't know if thats the sound of real gunfire.
The music was funky. It really adds to the intensity.
Suggestions: More ways of completing the game. Needs more ways of overcoming a situation.

Overall: 90 %
Gameplay: 90 %
Graphics: 100 %
Sound: 80 %

Date reviewed: May 24, 2004.

Overall: Easilly one of the best Xbox games I've played to date. Totally fun from start to finish, with addictive online play.
Gameplay: Even after finishing the first game, I'm still amazed at Sam Fisher's ability to do crazy stuff. Offline; The game gets 5/5, and Online, it gets 5/5.

There could have been more single player levels, but with xbox live, there WILL be
Graphics: Outstanding graphics, ubisoft ups the ante with every game they release. I'm in awe every time I pick up a new game.
Sound: Full voice and everything, just like the last game. My only gripe is that The AI-speech just wasn't believeable. They'd say things like "what was that" over and over, It didn't bother me too much anyway. otherwise the game was great.
Suggestions: Keep up the good work, possibly more online modes, more levels (for on/offline modes)

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 90 %

Date reviewed: May 3, 2004.

Overall: The game is remarkable. First the graphics are something you notice right off. 10 times better then its previous game. The sound is excellent, the cinematics are freakin insane. The gameplay is probally the reason this game is so good though. For many people a game where you can shoot, dodge, and solve puzzles is where its at, but when you can solve them in multiple ways and still come out sucessful its awesome. I mean on some parts it can be tedious or strenuous to do the mission, but its still fun and makes you want to keep playing and get farther.
Gameplay: Exellent Gameplay. Thats all there is to pretty much say. The ability to climb a water pipe to the top of a building, walk along and drop down to a window below hanging from your hands and then proceeding to climb into the bedroom to then exit through another window on the opposite side of the building to simply give a better shot advantage then simply walking slowly down the side of the building, is awesome.
Graphics: Graphics are insane. I doubt anything else out there on this platform can be compared up to now. I mean i dont have my HD yet, and im running my xbox through my computer so its not even as clear as on a regular tv set, but you can still tell the graphics are the best yet.
Sound: The sounds are awesome. The creaks, the frogs, the guards talking. I think the only thing I didn't like was that annoying music playing when you accidently shot the guard cause he pissed you off and resulted in a failed mission.
Suggestions: Just keep doing what your doing.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: April 15, 2004.

Overall: All I can say is simply amazingy. This game is a real beauty. They went all out on this one. There is soo many amazing features about this game I would be a fool to try and name them. All I want to say is they really put everything ,including the kitchen sink, into this one
Gameplay: The story line behind this game pushes it beyond anything I could have imagined. You won't get tired of this game for a long time.
Graphics: The graphics in this game are uncompared. Not one game ever made can compare to the graphics here. The light and shadows are simply ridiculously good.
Sound: All I have to say is Surround sound. With everything from the crickets to the birds. For crying out loud even the scretching of the train sounds amazing.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: April 11, 2004.

Overall: This is a great action/stealth game which is a real joy to play. If you liked the prequel game than there's no thinking involved: just buy this game. If you never played the first game, then just buy this game anyways unless you really hate action/stealth theme (then you're weird). The multiplayer is unique for XBOX because you could say that there are two different games here. You choose to play as 3rd person spy or 1st person shooter mercenary.
Gameplay: Nothing beats it. You are totally immersed in a very realistic environment that just keeps you wanting to finish the game. In multiplayer, you communicate with your teammate to accomplish your missions: very cool.
Graphics: Really good visuals. You have the choice of regular,night or thermal vision at all times. They've also given you binoculars this time which rocks! Didn't get perfect marks here because when the screen is dark the area around Sam's head gets blocky, bummer.
Sound: A bit of a let down here unfortunately. The musical score is great, the sound effects are standard, but they really dropped the ball on the voices - a big disappointment compared to what was done in the prequel. The developers go to the trouble of hiring a great actor, Michael Ironside, as Sam Fisher and totally screw up on all the other voices. The are no accents like the first game had with Russians, etc. The dialogue is really cheesy at times too.
Suggestions: Tell your dudes at the Shanghai studio that there are different dialects of the english language and people do speak english with accents. As gamers, we like total immersion when we work for the CIA. This is serious !&%$@#* you know!

Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 70 %

Date reviewed: April 9, 2004.

Overall: We all knew that Splinter Cell: Pandora Tomorrow would live up to the hype graphically, but would it live up to the first Splinter Cell in gameplay? The answer is YES! This is the hottest XBox Live game on the planet right now, and is accompanied by a stellar single player campaign. You have to look long and hard to find something that is actually wrong with the game. And even then, the only thing that I found had to do with searching for matches on Live, which can become a pain.
Gameplay: You are Sam Fischer. You are a spy with the newest high tech equipment anyone could ask for. You have all the moves that you could possibly think of, and more. Thats only in the single player campaign too! When it comes to the XBox Live play, there is no other. There are 2 sides, spies, Sam Fischer-esk, and mercenaries, gun-touting vigilantes trying to kill the spies. The object of the game is for the Spies to break in, neutralize the ND133's, and excape without being killed. The spies are at a disadvantage when it comes to 1 on 1 battles, because the only weapon they have is a lazer rifle that only stuns the opponent. The only way to actually kill them is to either come up from behind and grab them, or jump on their head until their health is gone. The spies do equal the playing field when it comes to vision though. Spies have the same vision in the first game, night and heat, whereas mercs can only use normal (with a flashlight or lazer), motion vision, or electromagnetic vision. It is tough to see a spy with these visions, unless they are moving or using their special visions.
Graphics: Its Splinter Cell, what else is there to say? It is the best graphical game on the planet, and it only gets better. Everything in the game is the same graphically as before, if not even better. There are no downgrades, only upgrades. Player models, settings, and interfaces are exuberantly fasionable.
Sound: The music in this game is top notch for a spy game, as it is low toned, and secretive. The sound FX's are as good as the first game, where you can hear other peoples footsteps if they are near and you are quiet. That is a huge plus.
Suggestions: Fix the searching for a game part of XBox Live. I sometimes spend more time looking for a game than playing. If you don't have a lot of people on your friends list, you would be screwed.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: April 4, 2004.

Overall: Best game ever. It is nice to find a game that strategy is involoved instead of blowing everybody's brain out. I find it much more satisfying to go around people without them knowing than I do by shooting 500 rounds into their head and moving on the the next victim. This game definatly makes it possble to do that.
Gameplay: It is so easy. It comes natural after five minutes. Of course, playing the first game helped out but even if I hadn't played the first Splinter Cell the game play would be very easy to get used to.
Graphics: This is the one thing I like most about this game. Everything is so real and and in detail. THis game was definatly made for the xbox.
Sound: I really don't notice because I'm too into the game. Everything about this game is so awesome, the sound has to be good too.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: April 3, 2004.

Overall: The game "Splinter Cell: Pandora Tomorrow" is simply one of the best games out for XBOX at this point. It takes place almost parallel to what is happening in our world today. With many similarities, SC:Pandora Tomorrow will wow anyone who plays it.
Gameplay: When I first purchased Splinter Cell: Pandora Tomorrow I was worried about how i would adopt to the slow action of a stealth game, this game is anything but slow or boring. It is one of the most nerve-racking games I have ever played. The Gameplay is also very realistic. For example, Sam can not carry any more that an average human, 2 guns, 2 clips for each gun, and a few small items like flairs grenades etc. Also, it only takes a few shots to kill or get killed, Sam cannot withstand 20 bullets to the head.
Graphics: Possibly the strongest point to this game, the graphics. The game has, by far, the best lighting of any game on the market for any system. in the game there are rarely sharp edges on the characters or settings.
Sound: This is a very critical part of the game, the sound. If one has surround sound (DD 5.1), it truly is an amazing experience. This is very vital to the game, for the sound lets you know where enemies are.
Suggestions: The only suggestion i can think of is to make sure and get a 3rd Splinter Cell out.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: March 31, 2004.

Overall: An excellent and totally original take on the stealh-game genre. The single player is challenging and fun but the meat of the game is in its totally original and balanced multiplayer. Giving straight fives may sound like high praise, but this game is the shiznit.
Gameplay: The single player story is kinda confusing again, but this time around they made it easier on the player with the Alarm Stages. The multiplayer is where it is at, and if you don't have Xbox Live, I can't say that I recommend it as strongly. You will spend hours play game modes that have more depth than has been demonstrated in recent years.
Graphics: The graphics are likely the max of what the Unreal engine and the Xbox can do. The shadows and lighting effects return in style and look better than ever.
Sound: Turn the speakers up and you will know that game is more than pretty graphics and sweet gameplay. The ambient sound totally puts you in the environment.
Suggestions: Sweet game. Perhaps if you had Downloadable gadgets, weapons and maps, you could extend the life of the game for a really long time.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: March 31, 2004.

Overall: Sam Fisher hath returned :). Splinter Cell: Panora Tomorrow is mroe of the sam stealth awesomeness delivered from the first installment. More gaphics, more gadgets, more characters, and new online play. Splinter Cell: PT is insanely good. The only reason you shouldn't buy this game, is if you don't have an Xbox.
Gameplay: Single-Player is more of the same from the first. With some new slick 'SWAT' moves, the game is roughly the same as before, of course, that isn't a bad thing. Multi-Player is where the game shines. Two teams of Mercenaries and Spies (usually consisting of 2 players each, 4 players maximum) and the spies have a time limit that they need to comeplete and objective, ranging from defusing some bomb things, from taking nuclear tubes to their extraction point. The spies use smoke grenades, and shocking bullets, the only way they can kill is by breaking the neck, or choking the mercenary to death. Mercenraies have to prevent the spies from comepleting their objective, they have the frag grenades, and lethal bullets, and cameras to their advantage. Spies obviously need to bypass all of these obsticales to be successful. Two teams of two players each make up for some very very tense games, and very enjoyable online play.
Graphics: Again, more of the same, notice 'more'. Yes, Pandora Tomorrow has upped the graphics from the first. Not by a whole heck of a lot, but its there, and noticeable. Sam has more details than before. The lighting effects are the same as before, I havn't noticed any difference, but was there anything to improve on? I don't think so. Only odd thing is that the spies in multiplayer arn't as detailed as Sam Fisher is, but I imaging that to kill maybe lag or something, really that's just nitpicking though isn't it?
Sound: Sound is the only thing keeping this game from perfection. Sam Fisher has returned with the same voice, Grimsdotter has a different voice, and the new annoying guy isn't helping matters. This game suffers from poor voice overs, most are fantastic as before, but the new people are terrible. Grimsdotter, and that new guy killed this game from perfection, I know it's nitpicking, but it adds up to take a points away. Sorry, but they killed perfection.
Suggestions: The voice-overs in the first were better than the second, why? I don't know, but you need to fix that.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 90 %

Date reviewed: March 31, 2004.

Overall: An extremely slick package that manages to enhance almost every aspect of the game, and manages to avoid feeling recycled. In all honesty, I liked the first SC. I thought it was cool. It was fun to play when I wasn't playing Halo. SCPT takes it to a whole new level for me. I'm addicted. I need a new mission pack. I need more online maps. It's unhealthy. Really, there isn't much I need to say here, you own an X-box, you know who Sam Fisher is, I won't ruin the rest of the story for you, as it is certainly better than the first.
Now finish reading this then hurry up and go buy/rent a copy already.
Gameplay: I have 2 pet peeves. I'm going to get them out of the way now. 1, sometimes due to the menu style interface, moves don't come off as slick and quick as you would like. It's a handy system 90% of the time, 10% of the time it's irritating. 2, please explain this to me: It's dark enough that I can crouch 2 feet away from you and you can't see me, yet you can still walk around just find "looking" for what made a noise. The AI in the game really needs to make a bit more sense. For example, they should have flashlihgts. It would add an extra element of stealth/evasion as they search for you with the beams. Those that don't have flashlights, should stumble in the dark. I really think a littl eaddition like that would enhance the realism by a great degree. Outside of that, I love everything about how the game plays. The multiplayer is pure genius. A friend and I spent an ungodly amount of time playing it. With comms it is a completely immersive experience. The thing that makes it so fabulous, is that the multiplayer isn't some pared down unrelated off shoot of the real game. It totally captures the tension of the real game, in some ways even more so. It's a heck of a lot harder to work a person than an AI. I can think of plenty of ways to improve it, but who needs to? That's for XboxNext and SC3. The multiplayer as it is beyond anything currently availabe on the market on any system.
Graphics: The best, most functional graphics for any console game currently available. The fact that the graphics in this game are more than just a backdrop or obstacle course is what puts it over. The light maps are so key. In a nutshell, they are as good as any graphics need to be.
Sound: Other than the occasional oddly placed "tension" music, it's all good. I have no complaints, I don't have surround sound, but the sounds are nicley done, all sound very realistic. The environmental sounds and noise are well done (but Ubi always does that well). I have no complaints, or suggestions in this department. It's excellent. If you are unsatisfied with he sound in this game you will never be satisfied.
Suggestions: Nothing for this game, make some more multiplayer maps and some new multiplayer game modes. Release a free mission pack. As for SC3. Change the formula. It will grow old by then. The next game needs to be more free wheeling. Give people a map of the area they will enter, mark off objectives, and their insertion zone, from their, it should be their choice how to go about reaching objectives. Leave more of the map open to exploration. Let people pick a lock and enter a building if they want to. Let them climb the stairs to the roof and jump from building to building. There would be dozens of ways around various issues, discoveries to be made/missed. At the end of each mission give a debriefing and a rating of how well they did as a spy. How often were they detected? Did they kill anyone? How long did it take? What evidence was left behind? How complete was the info they obtained? Partial information could create branching storylines and different missions based on what you've managed to discover thus far. Anyhoo, I'm pipe dreaming right now, but it sure sounds nice. Good on you Ubi for producing a great game. Just be aware you have raised the bar for yourself in future.

Overall: 100 %
Gameplay: 90 %
Graphics: 100 %
Sound: 90 %

Date reviewed: March 30, 2004.

Overall: This is the best game i have ever owned... thanks to ubisoft again. Everything about this game rocks, and ubisoft did an amazing job of working their magic on and offline.. yet again. this games online is deeper then any other game out and its offline is challenging but not too frustrating.
Gameplay: the gameplay is terrific u feel like ur sam fisher.grabbing someone as a spy online is the best feeling u can get. u feel incontrol and on top on and off line. ALso many people complained about the toughness of the game in the first one.. I think in this game offline Ubi has found the perfect balance. Hard but not frustrating is key.
Graphics: the graphics are somewhat obvious and expected of ubisoft. better then any human as ever seen before... we are used to it. ubi owns all pandora's graphics are unmathched rainbow six 3- eat ur heart out.
Sound: the sounds and voiciing are fantastic. the sound of someone struggling is amazing. And lambert grim and sam are al exceeltent actors. the voices are flawless especially lambert.."Fisher your paid to be invisible".. ofcourse a classic.
Suggestions: The only suggestions to Ubi is more lvls. I am not an amazing gamer but i had no trouble beating this game in a few days and only about 10 hours. The missions are long, however 8 missions is not sufficient. Also MAKE ANOTHER ONE SOON!!!

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: March 29, 2004.

Overall: a stealth/action game. you are sam fisher, you work for the NSA, and your mission is to infiltrate, and get what you need. all w/out leaving a trace.
Gameplay: the gameplay is great, having a smooth framerate along with wonderful graphics. sc:pt is eyecandy. most everything, from the water to the sky looks and sounds as if you are really there.
Graphics: like i said before, sc:pt is pure eyecandy. most everything looks gorgeous, with a few flaws. i saw some things that couldve been bump mapped, but who cares! in all this game packs quite a punch in the graphics department.
Sound: well i cant say a whole lot about this because i dont have sorround sound, but from what ive heard just using stereo sound this game has everything right, from the footsteps to the weapons, even the accents are good!
Suggestions: well what gets me is sam is a trained and highly skilled, but he cant army crawl?! and how come he cant hold his gun steady? is he on too much drugs?

Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 100 %

Date reviewed: March 28, 2004.

Overall: Single player is almost the exact same style as the original. Multiplayer is great. The graphics are imporved over the original. Sound isn't all that amazing, and in fact is the only weak part of the game. There is NO lag on Live. Rent it first, just incase you didn't play the original Splinter Cell; why? Because some people won't like the Single Player game type. And those of you with out Live might be deterred. But the single player is still good (though I haven't beaten it all).
Gameplay: XBox Live is where it's at (for a while at least). ...Yes Live can get a little old at times. And eventually it might get repetitive, but if you think about it, each player plays differently, and thus, it's rather hard to get tired of playing the 7 or so Live levels. The Live levels are designed pretty well. Some are better then others. Single player is nothing short from the original "bar" set by the first game. But Live keeps PT more intersting than ever.
Graphics: Character models could use some work; though much improved from the original. SC-PT runs at an east 50-FPS, this tells me that some areas could have been inproved (visually). And I'd have to argue that some of the textures are rather weak (at worst). Some new effects have been added, and others improved upon. Overall: PT looks really good. But it doesn't take too much advantage of the XBox.
Sound: Music is alright, but gets a bit old, but not annoying. Enemy diologue is so-so. Voice acting is generally good, but the "mood" doesn't change much, which can get lame... It's too serrious you know! Some jokes or something might make the diolague more interesting. Sam is funny at times. Guns sound like the did in the original. Generally the sound effects are pretty average, the only top notch batch of "sounds" are the voices.
Suggestions: Work on environment textures...

Overall: 80 %
Gameplay: 100 %
Graphics: 90 %
Sound: 60 %

Date reviewed: March 27, 2004.

Overall: WOW...what else can i say...i base this review on the online play scince i havnt played the offline mode that much. This game is perfection, the online addition to the game is great....come on playing as a spy or a mercinary was the right step for online play, that was geniouse of them to make this new online play possible.
Gameplay: The offline mode is the same as the first but upgraded and with a diffent story, but the online mode is were the game is suppose to be played. The guns in the game are true to life and the sound the gun and the gadgets made are good as well. This game gets you into it fast, online it has a learning curve and when you master it you want to play forever. Thier are 4 people 2v2 online and in the many maps that are available the goal is to infiltrate some canisters if you are a spy but the mercenarys are in first person view and they got the powerful guns and lights and nifty gadgets to use against you but you also have some good gadgets and tazer guns which lets you sneak behind them and take them out wile talking trash to them for that moment, this game seemd to have great mids going into making the online becouse everythin is perfectly dealt with.
Graphics: The lighting is THE BEST THING OUT THERE. The lighting makes the game feel closer to being real becouse of how the light reflects off of evreyobject gives it a depth perspective. The new moves the character does also is detaled well, just overall good game that is detailed to the max...they did it again...good job UBISOFT
Sound: The sound is perfection like Rainboy Six 3, all the gun shots and gadget sounds are there along with footsteps and echos.
Suggestions: Just keep updating the Download Content with extra levels online...other then that keep giving us xbox owners good games like this.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: March 26, 2004.

Overall: Third person strategy game/shooter, When I bought this game I felt like a kid in a candy store, all giddy and such. I played it for 3 hours last night before the girlfriend made me come to bed (not that it is a bad thing!) The game has improved graphics and the sound on my surround sound system is great. Its just like the first but much better. The pistol is much more accurate, and the assault rifle has a better looking scope with extra zooms. The AI is much better as well. If you shoot out a light they investigate allot more. The alarm stages are better as well. If you set off an alarm it takes you up to alert level 1. You then get a warning from 3rd echelon who tells you that your supposed to be not seen or heard. However after a while, if you don?t get detected again, the alarm level goes back to normal. I have to say that the things that I find most improved is the graphics as well as the addition to the extra moves like hanging upside down and shooting opponents as well as the half split jump and jump again to get to a higher ledge to grab on to. The whistle is cool. I haven't used it as much yet. The swat turn from wall to wall over a door gap is very cool. I also liked the fact that there are less check point saves so you can focus more on uninterrupted game play. I guess the best way to put it is, Pandora Tomorrow is like the original but much much better. It would be like driving a Mustang GT, for 2 years and then upgrading to the Mustang SVT Cobra.... Its that cool...
Gameplay: What else can I say? Oh the Graphics are awesome... Oh I already said that... The one thing that I forgot to mention was the binoculars are also a very cool recon tool. I also like the optic cable you can use to peak through a door lock or under a door to see what is on the other side. They made this game based more on stealth than the first. They also give you more ammo for shooting out lights as well as other extra non-lethal goodies such as flash bang grenades and a few others. Also they have new devices such a motion detectors that flash and distort your vision as well as alarm. So be careful. This game is less forgiving about moving fast through the game environment. The other things that are cool is that they didn't change the controls all that much from the first one so you don?t have to re-learn the controls. Another feature that I really enjoyed was the fact that you can now open a door without setting the bodies down. The developers really did what they could to refine this game.
Graphics: hmmmmmmmmmm... I think I already answered this... but once again, the graphics are much better than the first, you can tell that they pushed the graphics as about as far as they could, and I have to say thanks to the developer for that. the one thing I noticed was that the lighting was much improved over the first... The graphics are just cleaner than the first....
Sound: The sound is great, especially if you have a good surround sound system. I am talking one that has real speakers, not those home theaters with those small speakers, I am talking about big sound with dual 12 inch woofers for the front speakers and 10 inch rears. That is the only way to have surround sound... but enough of that... The sound is great. If there is one thing that I might complain about is that the music that chimes in when you have alerted a guard is less exciting as the original. It is very similar but they, for what ever reason, decided to make it more "rock" like and I feel as though it lost a bit of its feel. But I also have only played it for 3 hours, and it may grow on me.
Suggestions: hmmmmmmmmmm... I will have to get back to you on this....

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Tom Clancy's Splinter Cell: Pandora Tomorrow News

Ubisoft Looking Into Buying Eidos
In what could be their best way to fend off EA's 'hostile' takeover, Ubisoft is looking into taking over Eidos.

Ubisoft First Quarter Sales
Ubisoft today revealed their first quarter sales for the fiscal year, check inside for details.

New Details On Splinter Cell: Chaos Theory
The folks at 1up had a chance to preview Ubisofts upcoming Splinter Cell: Chaos Theory. Check out what they had to say about some of the new details in the game.

Xbox CSI?
Could Ubisoft be porting their PC CSI games to the Xbox? Or are they creating a whole new experience?

Strong Year Gives Ubisoft Reason To Celebrate
Ubisoft released their results for the 2003/04 financial year, and is proud to say they saw a 22.5% increase in sales over the last year. Details inside.

Pandora Tomorrow DLC Available Today
Ubisoft announces new content for Pandora tomorrow. But it will cost ya.

Screenshots Of New Pandora Tomorrow DLC
Welcome to the Federal Reserve Bank and River Mall. The two new maps being released via DLC for Splinter Cell: Pandora Tomorrow. Are you ready to dish out 5.00 for these new maps? Check out the screenshots inside!

Pandora Tomorrow DLC Coming
That's right folks Ubisoft is set to release two new maps for Splinter Cell Pandora Tomorrow, however the maps will not, I repeat will not be free. We will have to dish out $5 for the pair.

New XBL Update for Pandora today
Later today (5/18/04) there will be a free, mandatory auto update for Splinter Cell: Pandora Tomorrow that will be available for Xbox Live subscribers. There has been no confirmed release of what this update is fixing as of yet.

SC: PT Xbox Live Tourney Announced
Addicts of Ubisoft’s Splinter Cell® now have a dramatic new mission with Sam Fisher – to win the first tournament on the Xbox® LiveTM service featuring Ubisoft’s long-awaited Tom Clancy’s Splinter Cell® Pandora Tomorrow.

Good News From UbiSoft
Ubisoft and Microsoft are pleased to announce that an autoupdate is now available online to address the issues with optimatch that Splinter Cell Pandora Tomorrow players experienced.

Official Pandora Tomorrow Announcement
Ubisoft has released an official announcement today telling gamers not to worry about the Pandora Tomorrow online bugs. They’re on it.

Splinter Cell: PD Hit Store Shelves This Week
Ubisoft(tm), announced today that Tom Clancy's Splinter Cell Pandora Tomorrow has shipped for the PC, the Xbox(r) video game system from Microsoft, and Game Boy(r) Advance system and will be on store shelves nationwide, March 27.

Buy Splinter Cell PT Win a Year Of Xbox Live
Xbox™ Live and Ubisoft, one of the world’s leading publishers of entertainment software, announced today that the companies will participate in a two-part promotion involving Xbox Live and Tom Clancy’s Splinter Cell Pandora Tomorrow.

UK Get Splinter Cell: PT Xbox Live Bundle
UK- Xbox®, the video game system from Microsoft, today announced a limited edition offer.

Pandora Tomorrow Goes Gold
Tom Clancy’s Splinter Cell Pandora Tomorrow has reached gold master status for the PC, Xbox, and Game Boy® Advance and is expected to arrive on store shelves March 27th.

Official Pandora Tommorrow Site
Spies and mercenaries infiltrate the Internet! Today, Ubisoft proudly unveils the official website for Tom Clancy’s Splinter Cell® Pandora Tomorrow.

Pandora Tomorrow Details
Ubisoft is excited to announce that the Xbox version of Splinter Cell Pandora Tomorrow, the new adventure from the world of Tom Clancy, is on track to ship for the end of March.

Splinter Cell @ Sundance Film Festival
Spring’s hottest video game will experience some cold fronts prior to its release. In an unprecedented event, Splinter Cell Pandora Tomorrow will premiere at an event coinciding with the 2004 Sundance Film Festival.

Sam Fisher Will Have Ambient AI
Yves Guillemot, head of Ubisoft, has mentioned that a new type of AI, called Ambient AI, will be used in the next installment of Splinter Cell.

Splinter Cell: PT Video Here...NOW!
We are now hosting the new Splinter Cell: Pandora Tomorrow video on our server now, enjoy!

New Pandora Tomorrow Screens
Hot on the heels of the Pandora Tomorrow trailer comes (30) screenshots showcasing some stills from the trailer and some new in-game shots.

Splinter Cell Pandora Trailer
It's what you've all been waiting for... The world premier video of Tom Clancy's Splinter Cell®: Pandora Tomorrow.

New Shots of Splinter Cell: Pandora Tomorrow
We slowly and quietly put some screenshots of the stealthy new game from Ubi Soft, Splinter Cell: Pandora Tomorrow.

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