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Shellshock: Nam '67 (Xbox)
 


Shellshock: Nam '67 Box Art Front Image Release Date
September 14, 2004.


Publisher:
Eidos
Average Overall Score:
6.50 / 10
65.0%
REVIEW THIS GAME
Shellshock: Nam '67 Screenshots
Tuesday, September 7, 2004
 
Shellshock: Nam '67 User Reviews

Overall User Average: 6.50 / 10 (65.0%)
Gameplay User Average: 6.50 / 10
Graphics User Average: 7.50 / 10
Sound User Average: 7.00 / 10


Sam-XBA
Date reviewed: September 23, 2004.

Overall: there really are too many nam games, and most of them are crap. this is just another crap game cashing in on the horrors of war. an uninspiring mix of repetative action, and RPGesque gameplay. really should be better judging on past games published by eidos. if you must play it, rent it... dont buy it, there is no longetivity, and it really just gets frustratingly boring. another bad war game
Gameplay: gameplay is repetative, and really all you will be doing is shooting blindlessly at never ending respawns of enemies. they tried to give a bit of an rpg feel to the game, which could have been good... but they managed to mess that up aswell. levels are horibally linear, and you feel very enclosed... despite the linear levels you still find yourself lost, going nowhere and not knowing what to do... gameplay is about as good as the game it'self... and the game is crap
Graphics: sub par visuals in most places, although better in others.... but will never impress on an xbox console. all looks like it was made to be grainy... but it just makes the visuals worse. polygons in environments an on objects are blatently visable, and it all looks very blocky. however, water effects arent too bad, and lighting and cut scenes are even nice... but not nice enough to overlook the down points. really should be better
Sound: sound is at best average, and does not strike you as anything other than that. it is not bad enough to list as a bad point, nor is it good enough to list as a good point.
Suggestions: stop making nam games, and stop portraying americans as the good guys, and any vietnamese as bad...

Gamertag:Sam XBA - Gamerscore - 1645




Overall: 5.0
Gameplay: 5.0
Graphics: 6.0
Sound: 6.0


BlindSniper
Date reviewed: September 19, 2004.

Overall: Many companies in the past have overlooked a game based on vietnam, but now, developers can't get enough of it. Shellshock is third person shooter, based on the vietnam war. The story is not accurate to the real war, it just uses the same idea(s). You start off fresh, your young, and you've just been drafted to fight. The first couple minutes of the game your up and fighting the vietnemese. Your a rookie, following your squad leader. As you progress through the game, you earn respect, and start getting a little more attention.....
Gameplay: The control scheme is fairly simple, and you can adjust it right down to each button to personalize your needs. I found it could get very confortable and got easier to change weapons, sprint, etc... While firing your weapon, you must use burst fire to get clean, accurate shots, which is a little bit more realistic. While in game, you earn "chits" which can be used to buy various things at base camp, including !&%$@#* from vietnemese hookers and drugs. Yes there is sex in this game and yes there is drugs. It wouldn't be Nam without the full experience right? You earn chits from completing missions, doing secondary objectives and picking up things you find on the ground. The enemy A.I. can be pretty stupid on easy difficulty, which is too easy and your health always regenerates. So you can take a full bullets, hide for a bit then get back into the action. But if your being mowed down by a mounted machine gun, your toast. You can redo any missions you want to try and get a silver star on all the difficulties, so it has some replay value. Overall, the game could take a serious chunk of time out of your life, but missions are only about 20 minutes alone.
Graphics: Cut scene visuals are top notch. It's what you expect now from the xbox but it really looks great. Especially when your in a boat gunning down hundreds of vietnemese. In game visuals are again, very nice! At the beggining of the game you see what happens when your not careful, as booby traps are planted all throughout the game. Spike pits, trip wires and swinging spikes look just great when you see a poor soldier get it. Which brings up the kills, when an enemy is hit with a grenade, he just flies, and usually lands on his neck and doesn't get up. When the Enemy is shot in the legs, they drop to the ground, but continue firing. There's no honour in going down without a fight! When you shoot an enemy in the arm, they kiss it goodbye. When in the head, the head usually flies right off. Which looks great when you look down to the ground and see a dead soldier with an arm and a leg gone drowning in a pool of blood. Then you see suicide bomber type enemies, and snipers in tree tops. You have to have a pretty sharp eye to see exactly where all your enemies are, which makes it even more fun. The jungle looks pretty good, branches and trees sway in the wind and fold under your feet when running. Nice!
Sound: Booting up the game, the first sound you hear is a spaggeti western type song play. Which is very catchy! It suits a bad boy rebel soldier just itching to kill. When you get into the game, the voice acting is pretty well done. Your seargent has a sturn, disceplined voice, and the war bent soldiers yell with emotion. The guns can sound a little lame, especially the silent types, but the others sound nice. I especially like the enemy AK-47 weapon. Explosions sound good to a degree but could use some work. The vietnemese shout things like, "I kill you G.I" and, "your dead G.I", but it can get pretty repetitive. Especially when the men say it, but when a woman fighting says something like that it cracks me up. They sound more like chipmunks talking with their mouths full of acorns... Everything else is pretty nice though. Cool.
Suggestions: I'd like to see more things done with the chits, maybe they could unlock a minigame or something from Deuce smuggling in a game. Or using the hookers should make your character happy, which affects his figthing skills, if he's sad, he'll shoot worse, but if he's happy, he'll be able to pick anything off. Make the grenades sound better, I'd like to hear a grenade blow up, followed by a tree crackling then falling down....

Gamertag:Death by Belt - Gamerscore - 20985




Overall: 8.0
Gameplay: 8.0
Graphics: 9.0
Sound: 8.0


Shellshock: Nam '67 Preview
Shellshock: Nam '67 Preview
Shellshock: Nam '67 News
ShellShock Nam’67 Ships To Stores
ShellShock: Nam ’67 Has Gone Gold
ShellShock Nam 67 Gets A Release Date
Eidos Delays ShellShock: Nam ’67
Shellshock: Nam ’67 Soundtrack Details
Eidos Announces SHELLSHOCK: NAM ’67
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