MEMBER PROFILE FOR RichVGS

Total Reviews: 32
Average Overall Score Given: 7.79375 / 10
Total Forum Posts: 309

Reviews
Destroy All Humans









Overall Score: 9.6 / 10 WWE WrestleMania 21

To say that I am a die hard pro wrestling fan would be an understatement. Ever since I was five (that was twenty-two years ago) I've watched pro wrestling in one form or another. No, I don't have a John Cena poster or a Batista T-Shirt (although I do have some ECW merchandise and a nWo WCW hat), I'm either glued in front of the television or using Tivo to make sure I don't miss an episode of Raw, Smackdown or any Pay Per View (including NWA TNA shows). So every time a new wrestling game hits the stores, I'm usually the first in line to pick it up. My current console favorites are the Playstation 2's Raw vs. Smackdown and Gamecube's Day of Reckoning, both of which I play religiously, but when it comes to Xbox, the WWE has yet to produce a decent wrestling game. Both Raw and Raw 2 were sub par at best, so when I heard that THQ was developing the newest installment in the Wrestlemania series exclusively for Xbox with Live play, I was extremely excited. The Wrestlemania series on the Cube was a very good series that could be molded into something mind blowing for the Xbox and after hearing how long the game was in development and the work done to capture all the details of the WWE world, this was all too good to be true. Normally I'd be skeptical about titles like this, but my blind devotion to wrestling made all my doubts fly away. THQ wouldn't release another Raw like title on us. They want to win over the Xbox audience with the best possible wrestling game they could design, right? Did it live up to the hype, or will Wrestlemania XXI be as disappointing as the John Cena vs. JBL championship match from the Wrestlemania XXI Pay Per View? Much like the Cena vs. JBL match, some things were great, but there were also some major disappointments. In order to review this title properly I have to break my normal review style, so please sit back and bare with a hardcore fanboy who is feeling a bit jaded and disappointed right now (a tear rolls down my cheek).

Graphically speaking, Wrestlemania XXI is arguably the best looking wrestling game ever made. The amazing detail of the wrestlers is almost jaw dropping. THQ went to great length to not only make the wrestlers look as realistic as possible, they also studied the wrestlers in the ring so they could even detail how each wrestler moves and performs in the ring. WWE fans know that when Chris Benoit chops an opponent or when Batista hits that sitting powerbomb (or Batista Bomb) it is distinctive from when another wrestler performs a similar move. THQ took those distinctions into account and incorporated them into the game play. You can see this when you create-a-wrestler and you go through the available moves. Options such as the standard chokeslam, Kane's chokeslam and Big Show's chokeslam may all be the same basic chokeslam, but each one is different because each wrestler hits that move differently. In addition to the amazing in ring details, the cut scenes during career mode are incredible. Here you get a truly up close and personal look at the wrestlers and how they interact on either Raw or Smackdown each week. Even little movement details are captured and seen during these scenes. For instance, Eugene bounces about while other wrestlers would normally stand still. Finally, the arena stage setups are top notch. WWE puts much time and effort into each PPV's arena entrance area and these entrance areas are duplicated for Wrestlemania XXI. While the crowd still suffers from the normal ten character molds repeated throughout the entire arena (there are more sign differences then fan differences), the arenas themselves remain pretty impressive. Again, this is probably the best looking wrestling game ever made for Xbox or any other game console.

In addition to being a success in the graphics department, the sound of Wrestlemania XXI is also a major plus for THQ's latest title. Like PS2's Smackdown vs. Raw game, Wrestlemania XXI features the voices of the wrestlers themselves, as well as commentary provided by Michael Cole and Tazz from Smackdown and Jerry "The King" Lawler and Jim Ross from Raw. What is really cool is that not only does the commentary flow well with the match, but while in career mode, you will hear references to previous matches you've been involved in. "He may have run right through Charlie Haas in his last match, but Spike Dudley won't be such an easy opponent this week," is an example of the running reference commentary. Music wise, almost all the entrance theme music is the same used with each respected wrestler (some are a bit out of date) and the background music is the staple music used with all of THQ's recent wrestling games. But of all these cool sound features, my absolute favorite was also featured in the previous Raw games...custom entrance theme music. Most fans of wrestling have probably thought about what song they'd want as their entrance music if they were a wrestler, and now you have the opportunity to see and hear what that would be like (AC/DC's "If You Want Blood, You Got it" is my wrestling theme music). You also have the option to change it at any time you wish. So you can be like Shawn Michaels and never change the music, or be more like John Cena and go through four different entrance songs within a two year time frame.

Getting back to the create feature, players have the option to create not just a wrestler, but they can create a new championship belt (the return of the hardcore championship is coming) and create a Pay Per View using all the different match types. The created belts will not carry over to the career mode, but you can defend the belt against other players via multiplayer match ups or over Xbox Live. While the belt and PPV options are interesting extras, the main point of the create mode is the create-a-wrestler mode which is essential to playing career mode. The plus sides to create-a-wrestler mode is that Wrestlemania XXI manages to pack on more wrestling moves per each wrestler then any other WWE game by using two grapple buttons instead of the usual one grapple button, so you shouldn't find yourself repeating moves too much during the match. Also great is the option for the custom entrance music to give your wrestler your dream theme. With that being said, the rest of the create-a-wrestler mode leaves much to be desired. The first thing that just drove me insane was the fact that your wrestler's name is restricted to being only ten characters long. I've played just about every wrestling game ever made (since the old times of NES and the Sega Master System) and every time they've had a create-a-wrestler feature, I've been able to use Rich Bergin as my wrestler's name. Not this time though. There are plenty of wrestlers that have longer then ten character names all over this game (Randy Orton, Charlie Haas, Shawn Michaels, Torrie Wilson, etc.) so why can't players use more then ten characters? Next, when you edit your wrestler's appearance, there is much limitation to the ring attire (a create-a-logo like in Day of Reckoning would have been nice), overall physical appearance details and just navigating through the menus and options can be really tricky. Finally, the entrance edit features are really basic when compared to Day of Reckoning's options. In Wrestlemania XXI, players have a handful of options to work with (fireworks, walk, music, in ring) while in Day of Reckoning, players could switch camera angles, mess with the lighting, do scene by scene editing; all kinds of different stuff to give the fans the ultimate creation experience. With all the power of the Xbox, THQ could have done some really amazing editing options, but it seems like they just took the easy way out.

While graphics, sound and extras like create-a-wrestler are all well and good, what makes or breaks a wrestling game is always going to be the controls and the gameplay. While I've already mentioned that Wrestlemania XXI provides more moves then any other wrestling title by adding a second grapple button, it doesn't mean it was a good decision. If you tap the A button, you perform a weak grapple move (move depends on the direction you are pushing at the time of hitting the grapple buttons), such as a body slam, while pressing and holding the A button executes a strong grapple move, like a powerbomb. Tapping B performs a specialty grapple, such as a chokeslam, while pressing and holding B executes a submission move, like the sharp shooter. It's nice having all these move options, but the problem is that the gameplay voids out the coolness of your moves arsenal. The controls and gameplay try to combine the speed of combo (aka button meshing) wrestling, like the PS2 Smackdown series, with the slower and steadier paced grapple style wrestling, like Gamecube's Day of Reckoning. Ideally players should find a fast grapple game that moves like a match between Paul London and Rey Mysterio. Unfortunately, the result is a game the feels too loose and choppy. Executing a move that requires press and hold controls is often stopped by a fast strike punch or kick. In order to execute such stronger moves, you have to either wait until your opponent is stunned (almost never happens), they are a good distance away from you and are walking into the move (usually will be interrupted by a running attack), or they are standing up after being knocked down (best option). Another problem is that the A.I. in Wrestlemania XXI is a complete joke. While this may appeal to players wanting to get through career mode without much of a challenge, the nightmare A.I. will make itself known when you are forced to tag with a computer partner. Aside from the fact that the computer seems to have no idea play this game, the computer also has a tendency to get counted out or disqualified. While this doesn't happen every time, the fact that it happens at all is enough to make players through their controllers out the window. When it comes to tag matches, treat it like a handicapped match and pray your partner just stays in the corner and doesn't try to get involved in any way. Tag matches are about the only match in career mode that players will have trouble winning in under five minutes. The fact that when my wrestler fought for the World Championship against Triple H, the match lasted less then three minutes and that was with the game on its most difficult setting. Nothing should be this easy.

Let's talk about Live gameplay. First, I'm still unclear as to how THQ let this game get on store shelves with such a major flaw that would not let players get on Live with the game. This boarders on somewhere between sad and inexcusable for a company with THQ's reputation. Thankfully, THQ was able to get a patch out there so players could finally grapple over Xbox Live. One thing that should be noted is that if you have gone through the create-a-wrestler mode and started a career, be sure to save them to a memory card (not your hard drive) because if don't and you download the patch, your wrestler and the career associated with him or her will be erased from the hard drive. I lost about thirty matches from that little surprise. Nonetheless, I was excited to finally take Prototype (because Rich Bergin was too long for a name) to Live for some competition. Unlike most games over Live, you have to scroll through all the different games going on to find the kind you want to play. Once you do, you select which wrestler you want to use and you'd think you'd be ready to fight. Unfortunately, most of the available matches are not in fact available. For some reason, the match will remain an option even when the match is in progress. So if you want a match quickly, best bet is to create your own and wait for someone to accept the challenge. Once started, the match will play like a match in the game...just with major lag and framerate issues. The lag problems will make you tear your hair out when the game will freeze and jump about ten seconds ahead, usually right around the time your opponent has taken advantage of you just standing around and doing nothing. Naturally, you want to apply some smack talk. Thankfully, you can smack talk via the communicator. Unfortunately, the communicator also has major lag issues and usually comes out jumbled on the other side (did he just say "your duck is full of butter wax?"). After many frustrating attempts at Live play, I came to the decision that nothing is worth this much trouble and went back to my career mode. Good news Halo 2, Wrestlemania XXI won't be taking away your audience.

Maybe it's just me, but it seems as though THQ is under the impression that each game console has to have its own kind of wrestling game. PS2 has the Smackdown games with their combo/button-meshing controls and Gamecube has Day of Reckoning (formally the Wrestlemania series) with slower grapple based controls. Now we have Wrestlemania XXI and THQ has created a twisted hybrid control system that tries to utilize the good points of the Cube and PS2 controls. Big mistake. This game could have been improved if THQ would have just utilized either the Smackdown or Day of Reckoning...not both. I'm also a bit unclear how the A.I. got as bad as it did with Wrestlemania XXI. I'm not sure if THQ was under the impression that Xbox players needed that much help with wrestling games, but that is the only explanation I can come up with. I've played almost every THQ wrestling game available and none of them have had this bad of A.I. For a game that was in development for as long as Wrestlemania XXI, I really can't understand how such shaky A.I. got past testers and on the shelves. You'd think they could have at least made sure you could go Live with the game before it shipped, but that didn't happen either. Bravo to THQ for getting a patch out as fast as they did (even if it did erase games), too bad it only opened up the fact that the online play is full of lag and communicator issues. While graphically appealing with great sound and a variety of match styles, Wrestlemania XXI ultimately falls in the same pit as Raw and Raw 2...another sub par wrestling game. It seems that us Xbox players will still be looking to the PS2 and Gamecube games with great envy as it seems Xbox will never have a decent wrestling game. Let's just hope THQ can redeem themselves on the Revolution, that is if the players haven't lost all faith in THQ by that time.

Overall Score: 4.0 / 10 LEGO Star Wars



If you're looking for a challenging Star Wars game similar to either Knights of the Old Republic or Republic Command, you will probably not be satisfied with LEGO Star Wars. This game was designed for kids, young kids. The clerk at the game store I frequent told me that her four year old son absolutely loves it. Controls are very simple and half of the Xbox control will not be utilized. Think back to the good old days of the Sega Genesis or Super Nintendo if you want to get an idea of the controls. The X button is your only attack button, A is for jump, Y is to switch between characters, and B uses your character's special ability. Most of the game will be spent fighting staple Star Wars bad guys, collecting coins (actually, they are the round, single peg LEGO pieces) and solving puzzles that mostly involve moving items to get to high locations or finding a switch to open a door. Even the boss fights are very simple for experience gamers and usually take about thirty seconds to figure out how to beat each one. About the only people that will find LEGO Star Wars challenging are going to be very young children with little to no gaming experience. Even then, the game still remains quite user friendly. Almost every enemy you defeat will drop a health heart, and even if you do die, you can respawn as many times as you want. About the only downside to dying is that you lose about 2,000 in coins and nine times out of ten you can respawn and pick up the lost coins before they disappear. Basically, don't trouble yourself looking for health hearts or playing with any kind of caution. Such simplicity might turn some gamers off to LEGO Star Wars. Yet, the lack of challenge did not stop me from playing for six straight hours with my first sit down with this title. Even though I was able to get through the basic game after about ten total hours, I still found myself going back and playing through yet again. While it may not be challenging, there is enough goodies for Star Wars fans to keep on pounding their controllers.

First, Eidos and Lucas Arts realized that the people playing this game were going to be either young children or hardcore Star Wars fans. In an effort to keep the action going, many points of the films are skipped over and go straight to the action scenes. Cut scenes are used to give some background into the current scenario, but those are very short and somewhat comical at times because there is no talking or reading involved. An example of this is the scene in Episode I when the Gungans agree to help fight the droid army. In the film, this is a five minute scene in which Padme pleads with the Gungan leader for help. The cut scene in the game simply shows the Gungan leader agreeing to help in a ten second scene, and then it cuts right to the Gungans fighting the droids. It's short and to the point. The largest gap in the game is the landing on Tatooine and Anakin joining the party. The only portion the game deals with is the pod race. Once over, you move right into trying to take back the kingdom and freeing the captured pilots. Finally, no more fast forwarding to the good stuff because all the game covers is the good stuff (except there is no ship fighting in Episode I, which I don't understand). Second, you get multiple characters to control. You begin the game controlling Qui-Gon Jinn and Obi-Wan, but as you move through the levels of each episode, more characters become playable, join your group and each has their own special ability that will help out along the way. For instance, the Jedi all use Force powers to interact with the world around them. Padme and the captain of the guard use grappling hooks to get to normally unreachable locations. Jar-Jar can jump higher then anyone else and young Anakin can go through crawl spaces to get around. Once obtaining these additional characters, you can go back and replay missions to collect normally unobtainable items using new characters and their special abilities. Third, at the end of each episode, you can use the coins you've collected to purchase any characters you've encountered or fought to add to the playable character roster. So if you get sick of using the default characters, you can change them out before you begin (I couldn't wait to use Darth Maul and Jango Fett as my team). In addition, you can also buy goofy add-ons such as mustaches for all characters, classic blasters, big blasters and large heads. Among those add-ons, you can also try to save your money and reach 1,000,000 to buy invincibility, but with the unlimited lives the game already offers, there is little reason to pick this one up.

Graphically speaking, it's pretty amazing what you can do with LEGOs and today's gaming design software. Normally when you talk about blocky graphics, it's a bad thing, but here it adds to the overall charm of the game. Each character looks like a LEGO person (characters like Watto look really strange in LEGO form) while retaining the character features. There was only a handful of times when I could not tell who these LEGO people are supposed to be. They may look like the awkward block people we are all used to seeing, but they certainly don't move like them. Movements look smooth and quick, not something you'd expect with LEGO legs. Similar to the character recreations, the environments look so close to the ones in the movies that I often found myself not seeing the LEGO design of a location, particularly Padme's palace in Episode I and droid factory in Episode II. While not everything is LEGO (water and some background detail), the really cool LEGO detail can be found in little things like plants and flowers. In addition, there is just something really cool about watching items burst into little LEGO pieces when they are destroyed. About the only two drawbacks to the LEGO design were that LEGO people have trouble conveying too much emotion and sometimes it was hard to tell who a character was. We'll first talk about the emotional part. The scene where Qui-Gon Jinn is killed was a heartbreaking scene in Episode I and that sorrow is conveyed perfect by Ewan McGregor's face. The LEGO Obi-Wan simply has a frown and runs to attack Darth Maul. There are basically three emotions these LEGO people have: happiness (conveyed through smiles), anger (and sadness conveyed by frowns) and confusion (conveyed by a half smile, half frown). Considering this game focuses more on the action of the films and not the storyline, maybe this simplicity of the emotions isn't such a bad thing after all. Concerning the difficulty recognizing characters, this doesn't happen too often, but the fact that it happens at all is kind of annoying. Towards the end of the Episode I missions, the party that was trying to take back Padme's palace consisted of Qui-Gon Jinn, Obi-Wan, Padme, Captain of the palace guards, R2-D2 and another guy that I couldn't recognize. He wore a strange hat and I thought he might have been a pilot. It wasn't until halfway through the mission that I realized that the pilot was in fact Anakin. If it wasn't for the hat, and the fact that he was about as tall as the rest of the party members, I probably wouldn't have gotten confused. The only other questionable thing is that the camera angles can get confusing at times, especially when rounding corners, but not often enough to be a real issue worth complaining about.

Sounds like Star Wars to me. The music, even though at times it sounded like an odd remix of pieces of the full score, is pretty close to what was used in the movies. While no particular music piece stands out, they all do serve the purpose of heightening the tension of a battle scene. You can also tell when a fight is about to happen because the battle music will start up about two seconds before the enemy is on screen. If you want a real musical treat, be sure to use The Force on the jukebox in Dex's diner to get your old school Star Wars groove on. Sound effects in the game are perfect imports from the films. They even got the small details of having each different blaster having a different blast sound. In addition, while the characters did not speak, Eidos did have each droid have either a sound or a phrase familiar to that particular droid added to the game and played at appropriate times in the game. Again, no voice acting was used in this game, so the body language, movement, music and sound effects had to tell the story and all elements were in place to keep even someone who has never seen the movies understanding what is going on in a scene. The only thing I would have like to have heard was some variety in the music. It seems like the music department took selections from a few pieces of each episode's soundtrack, mixed and looped them, and put them in place. Star Wars has always been know for having really good scores, and I just wish more of that could have been present, or at least an option to select particular pieces for each level to use throughout.

So what in this game can be compared to Greedo shooting first (better known as "What was not so good about this game" section)? First, even though I found this game to be insanely fun and I understand that this game was designed with younger children in mind, this game could have been a little more challenging. Don't get me wrong...I really like LEGO Star Wars, but seriously, a five year old would find this too easy. Just because gamers are young doesn't mean they couldn't figure out some slightly more complex puzzles (stacking three boxes in proper order so you can climb them is way too easy for all ages). Second, Eidos and Lucas Arts could have done more explaining each character's special ability. Some are easy to figure out, such as The Force for Jedi and Jar Jar's ability to high jump, but some are completely oblivious until you happen to walk near an object that interacts with the ability. For instance, Padme's grappling hook gun was not known until you happened to walk near a red circle and Anakin's ability to crawl through small shoots was known until you happened to walk near one (and those shoots do nothing to draw player's attention like the red circles). Eidos should have simply explained at the beginning of each level "you have this character and their ability is" and life would have been so much easier. I couldn't help but wonder how many items I missed not knowing about these abilities sooner. Third, the nondescript character design can also cause you to miss the opportunity to collect items during a level. Since the game has so many extras and most of them involve collecting certain items, it would be nice to know who was with you so you don't have to go back and replay a level over to collect missed items. Finally, it would have been cool to have some Live action involved. Since some missions involve five or more people, how cool would it have been to have each character controlled by someone over Live. I guess Eidos figured young children wouldn't be playing over Live (although if you listened to some of the comments you hear when playing Halo 2, based on the maturity level, you'd think children were playing).

So now you know what would happen if George Lucas and Ms. LEGO had a baby or what would happen if one of those Star Wars freak fans, the ones that are currently in line to see Episode III: Revenge of the Sith on opening day, had an unlimited amount of LEGOs to play with. I have to admit that I was skeptical at first when I heard about this project, but once I actually had a chance to play it, all that skepticism disappeared like that dancer did in Return of the Jedi when Jabba sent her to play with that big beast that lived under his futon (I'm sure I'm going to get email correcting me on all the Star Wars errors I just made with that last sentence). Don't look at the fact that the game was made for younger audiences discourage you from checking out LEGO Star Wars. They basically dissected Episodes I, II and III of that entire boring story stuff and simply presented us with the meat of the films...the action scenes. Finally, Episode I is presented in a watchable fashion. While the idea of a LEGO game may seem corny, the presentation is amazing and when violence involves LEGO people, not one is it safe for kids, but it can be quite comical. The fact that you can either gain allies during battle or purchase characters at the end of each Episode is insanely cool. Finally, you can play through the long awaited Episode III chapters using the late Darth Maul and Jango Fett (time to go b**** slap Anakin). And I cannot say this enough...go to Dex's dinner and watch the characters interact with each other. They will attack each other and do other goofy things. If for no other reason, where else are you going to be able to control LEGO Samuel L. Jackson? Nowhere else I know of. While there is very little challenge involved and beating the game length is kind of on the short side, it is a fun game to play through if you are a Star Wars fan. This is a most play for gamers like me that grew up playing with LEGOs and watching Star Wars films. Oh, the memories just came rushing back. Now I'm off to storm the palace with Yoda and Samuel L. Jackson. Out.

Overall Score: 8.0 / 10 MX vs. ATV Unleashed



So let us talk about the storyline of MX vs. ATV Unleashed. Oh, wait, there isn't one. Thank goodness. One of the most annoying trends in extreme sports games is the attempt to incorporate a story mode into the game. I don't know where this started, but it needs to end. Tony Hawk Pro Skater was fine when it was the simple select a level and accomplish a set list of tasks. While I love the Tony Hawk Underground series, the storylines have been corny and are just acting as a roadblock, keeping me from enjoying some good skateboarding fun. So, no storyline is necessary. There is also no career mode. That concerned me at first. As I franticly searched each and every submenu, tore through the instruction booklet and went to several video game walkthrough sites, I was disturbed to find nothing. I decided to forego my search and try out a race. Once completed, I went to save my game. It was then that all my fears were wiped away as I saw a completion percentage with my save file. What does that mean? The entire game is one giant career mode. Everything you do, with the exception of free mode, is part of a long career. If you want to accomplish 100% of your career, you'll need to race every vehicle type, every race mode and complete every challenge. Fine by me. This way people will need to learn how to drive those sand rails if they want to unlock golf carts and other goodies. Sure, most gamers probably will never get 100% accomplished, but it is sure going to be a fun trying.

My biggest concern when picking up MX vs. ATV Unleashed was the same concern I have when dealing with any multi-vehicle games...lack of control variation. You'd be amazed how many racing themed games I've played that have offered cars and motorcycles that have no control variation between the two different vehicles. Here's a hint...a motorcycle handles nothing like a car! Yet many game studios seem to be in the dark when it comes to what seems like such a simple concept. I don't know about you, but when I make a 90 degree turn while going close to one hundred miles per hour, I expect that I'll need to apply different pressure on the thumb stick depending on whether I'm in a BMW Z4 or a Harley Davidson 490 Black Night Special Edition. So when I hear about a game that allows players to drive MX bikes, ATVs, sand rails, golf carts and monster trucks; I tend to get concerned about control variation. Thankfully, Rainbow Studios made sure to make the handling of each vehicle varies greatly from one another. Moreover, when I read that the creative department went out and rode around on the vehicles in the game (yes, even the monster trucks) in the various kinds of terrain offered, I felt so confident that this game would not do gamers wrong. MX bikes, of all the vehicles, handle the easiest and should be the starting point of gamers. These bikes have amazing handling. Cornering is tight (you can put great pressure on the thumb stick without fear of over turning or losing control), but not as tight as that of a Project Gotham car. The light weight bikes handle jumps with great air time and can shift directionally in air so that the least amount of speed is lost in the landing. Of course, the compromise for having all this control is that you can crash and be thrown off of the MX bike much easier then any other vehicle offered. Want to see the polar opposite of the MX controls, especially when turning, check out the sand rail. Not only will you have to completely vary the amount of pressure you need to put on the thumb stick, but you'll need to reduce your speed greatly in order to make a successful turn (and not end up completely off course).

Racing strategy is also greatly affected when selecting what vehicle you want to race with. In an MX race, you can lag behind in fifth place until the final lap, make a big move, and end up in first place. However, with sand rails, you need to jump out early if you want to win this race. You will want to maintain at least a twenty second lead on the second place sand rail because you will at some point either wipeout or be out of bounds for more then five seconds (at least one of these has happened to me in every sand rail event I raced in), and anything less then twenty seconds will mean losing the lead, and it is tough (Ninja Gaiden on very hard mode tough) to regain the lead. You'll want as little pressure on you during these races because if you don't have your full concentration on the road, you will be out of contention in no time. Finally, once you get through a good amount of the game and unlock those very goofy golf carts, the real fun begins. Golf carts can go rather fast, but they are the worst handling vehicle in the game. These should mainly be used for comedic value only and not for serious racing.





Overall Score: 9.2 / 10 MVP Baseball 2005









Overall Score: 9.4 / 10 Project: Snowblind









Overall Score: 9.0 / 10 Constantine









Overall Score: 4.6 / 10 World Soccer Winning Eleven 8









Overall Score: 9.0 / 10 GunGriffon: Allied Strike









Overall Score: 5.4 / 10 Oddworld Stranger's Wrath









Overall Score: 8.0 / 10 James Bond - GoldenEye: Rogue Agent









Overall Score: 8.2 / 10 Halo 2









Overall Score: 9.8 / 10 Men of Valor: The Vietnam War









Overall Score: 7.2 / 10 Tony Hawk's Underground 2









Overall Score: 9.8 / 10 Mortal Kombat: Deception









Overall Score: 6.4 / 10 Silent Hill 4: The Room









Overall Score: 9.6 / 10 Street Racing Syndicate









Overall Score: 5.0 / 10 Guy Game, The









Overall Score: 4.4 / 10 Test Drive: Eve of Destruction









Overall Score: 9.2 / 10 Army Men: Sarge's War









Overall Score: 7.8 / 10 Shadow Ops: Red Mercury









Overall Score: 6.0 / 10 Chronicles of Riddick: Escape From Butcher Bay









Overall Score: 9.8 / 10 Metal Slug 3









Overall Score: 8.6 / 10 Fight Night 2004









Overall Score: 8.8 / 10 MVP Baseball 2004









Overall Score: 9.6 / 10 Colin Mcrae Rally 04









Overall Score: 8.0 / 10 Mafia









Overall Score: 6.0 / 10 Silent Scope Complete









Overall Score: 8.0 / 10 Dead Man's Hand









Overall Score: 9.0 / 10 Unreal II: The Awakening









Overall Score: 4.0 / 10 Ninja Gaiden









Overall Score: 9.6 / 10 Midway Arcade Treasures









Overall Score: 8.4 / 10

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Confirmed-ms announces you can share your games on xbox one
Post by Symmetrics Love
6 Replies, 54 Views

My Opinion on the Xbox One
Post by Silent-XBA
6 Replies, 73 Views

Did you order your day one console?
Post by Kamshaft-XBA
7 Replies, 102 Views

If you're a devoted X-Box game player, why is it better for you than PS3?
Post by GBaxter
3 Replies, 125 Views

Xbox One , No headset !?
Post by Vampero
9 Replies, 318 Views

Forza 5
Post by LiLJoe608
3 Replies, 206 Views

So, the conference is over E3 is over, your opinions?
Post by Ainokeatoo-XBA
15 Replies, 343 Views

Achievment on Xbox One
Post by oryanphine
0 Replies, 308 Views

E3 2013 Pictures
Post by Symmetric-XBA
7 Replies, 280 Views

Episode 20 Posted from E3 2013 - The Press Breifings!
Post by Kamshaft-XBA
0 Replies, 265 Views

Microsoft must be retired Xbox One and videogames ?
Post by oryanphine
6 Replies, 654 Views

Microsoft press briefing floor! - FIXED
Post by Kamshaft-XBA
5 Replies, 253 Views

Raiden 4
Post by oryanphine
0 Replies, 276 Views

We made it!
Post by Kamshaft-XBA
2 Replies, 149 Views

xbox original rare edition
Post by oryanphine
3 Replies, 381 Views

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