NEWS - Thursday, September 9, 2010

Kinect’s Object Scanning Coming Post-Launch

There’s been a lot of will-it-or-won’t-it lately when it comes to what features Kinect will have at launch, but another ability we can add to the "wait a little while" list is the object-scanning shown off when Kinect (then known as Project Natal) was first revealed at E3 2009.
As you can see in the debut video below, Microsoft originally showed how Kinect could scan a real-world object if held in front of it, and then digitize it as an in-game object you can interact with (in the example shown in the video, a kid digitizes his skateboard to use it in-game). But speaking to Eurogamer, Kinect lead Kudo Tsunoda said it’s a feature that’ll be coming later on. "Being able to digitize real-world objects and take them into the virtual world -- we saw a little bit of that at E3 last year, but it’s not stuff that we have in any of the launch games right now, and I think we’re going to see a lot more games start using that as well as we go forward," Tsunoda said.

It’s unclear whether that means developers simply didn’t want to use the feature in any launch games, or whether they couldn’t as Microsoft just hasn’t worked out all the kinks in it yet. Either way, the end result is the same -- you won’t be digitizing your stuff with Kinect until some time in the future.



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