Gears of War 3 Title Update 4
We are set to release Title Update 4 for Gears of War 3 tomorrow morning at 2:00 AM PT. Once the update is live you will automatically be prompted to download it if you are connected to Xbox LIVE. Read our full list of release notes and be sure to join us Wednesday night (3/21) for a live stream with Epic Games Director of Production Rod Fergusson. Rod will be talking about the upcoming DLC, “Forces of Nature.” The stream will start at 5:00 p.m. Eastern on the Epic Games Twitch.TV page. Read more about the stream HERE.
Here are the release notes of Title Update 4.
Savage Drone and Savage Grenadier can now “swat” turn in Beast mode
Spectator mode now starts viewing a player instead of a battle camera
Alternate control users in multiplayer will no longer look at DBNO characters when pressing R3
The crosshair for the Longshot and Hammerburst will now show an X if a shot is obstructed.
KOTH – ring locators are now visible in spectator mode
KOTH – some hill locations have been adjusted
The Onyx Guard decoy in Horde will not drop his rifle after exhausting the Vulcan ammo
Clients will no longer be stuck with a “Waiting For Players” message up if the host quits Horde during the progression screen
Chainsaw audio loop will now persist for listeners who leave the audible range and re-enter it
Fixed some instances where special event ribbons would not be properly awarded
COG pistol firing rate has been adjusted to be equal on host and clients
The Flaming Retro Lancer is now available for attendees of the first special event
Fixed some issues fixed related to the destruction of meatbags
The Slab start up screen no longer has debug text
After a host migration in Horde, the waves will no longer go past 50
Cover near the elevator on Hotel no longer allows players to lean outside of the visible area
Grenade throwers that are killed mid-throw will receive credit for any kills that grenade causes
Silverback will be disabled if hit by a smoke grenade when the driver is in the middle of the exit animation
Team Deathmatch time limit no longer resets to 3 minutes when both teams are out of respawns