Star Trek game delayed to coincide with movie
Star Trek has been in development for about three years at this point, which is a "huge amount of time when youre talking about a movie game," Paramount Pictures Senior Vice President Brian Miller told us during a GDC-adjacent demonstration of the game earlier this week.
"Most movie games that weve ever worked on, and I would say most people ever work on, youre lucky to get twelve months," Miller said. "Youre in the middle of production on a movie, youre trying to hit a target date of when the movie comes out, all the assets arent in there, so you wind up having to rush things through."
In Star Treks case, however, the situation was reversed – development on the game was extended by a full year in order to coincide with the release of Star Trek Into Darkness, the franchises latest theatrical romp.
"This game was going to come out at a different time," Miller said. "We didnt know when the next movie was going to be, we didnt know if it was going to be holiday, we didnt know if it was going to be summer, and we were just striving for it to make a game. Then when they all started lining up, it was like Okay, the movie is going to be here, lets give ourselves a little more development time to make sure they line up and come together."
An entire extra year may seem like more than "a little more development time," but thats the sort of call you get to make when youre Paramount. Miller told us that while interaction between Paramount, developer Digital Extremes and writer Marianne Krawczyk was an "amazing collaborative back-and-forth," Paramounts wishes are still, well, paramount.