NEWS - Thursday, March 28, 2013


MGS 5: Ground Zeroes is The Phantom Pain

So, guess Moby Dick Studio wasn’t real after all. In a new trailer shown at GDC 2013, Hideo Kojima (wrapped in bandages) revealed a new trailer for The Phantom Pain Metal Gear Solid 5--as many suspected.

Hideo Kojima revealed that Metal Gear Solid 5 is the combination of both Metal Gear Solid: Ground Zeroes and The Phantom Pain. In MGS5, Snake wakes up from a nine years-long coma, and must regain his strength to escape the hospital found in TPP’s VGA debut. Kojima pointed out that after escaping the hospital, players will have access to the open-world gameplaypromised by Ground Zeroes.

The real-time demo of the FOX Engine showing off MGS5 gameplay was presented on PC, with an Xbox 360 controller(!). Update: According to a Konami press release, Metal Gear Solid 5: The Phantom Pain is still only announced for PS3 and Xbox 360 only.

Joining Kojima was Hideki Sasaki, CG art director, Junji Tago, technical director, and Masayuki Suzuki, lighting artist. They proceeded to talk up the capabilities of the engine, showing off a number of real-time demos running on PC.

One of the most impressive tricks employed by the KP team was "PhotoScan," which gets incredibly detailed 3D scans from photographs. A clay model of an actor’s head was created, and then scanned into the FOX Engine with a level of recreation that earned applause from the audience--especially when revealing the underlying wireframe model.

Another tool used by the Kojima team was "Marvelous Designer 2," which enables realistic cloth to be rendered. Essentially, it allows modelers have a virtual Ken doll, easily stitching together pieces of cloth onto a mannequin and adjusting by hand. The engine can make realistic wrinkles in real-time, before converting to a high-poly output when finished.

While the FOX Engine’s incredible lighting adds to the believability of the visuals, it’s the extensive attention to the engine’s virtual camera that adds a cinematic touch to MGS5. Camera parameters are based on real-world values, with the engine’s digital lens able to adjust exposure, focal length, shutter speed, aperture.

Concluding the talk, Kojima Productions announced an official Los Angeles-based studio. The logo for Kojima Productions Los Angeles wants to "become the top creative development studio in the world," with a vision towards creating "the highest quality interactive entertainment which brings deep emotional experience."


Source: http://www.shacknews.com

Comments

Site Statistics

Registered Members: 44,713
Forum Posts: 725,814
Xbox One Titles: 1,353
Xbox 360 Titles: 1,085
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 585
Original Xbox Titles: 987
Staff Reviews: 1,733
Member Reviews: 10,339
News Articles: 14,583
Screenshots: 31,621
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News








See News Archives

Community Forum Activity

Xbox Playdates Canada July, 2018 playdate info.
Post by Kiesey
2 Replies, 125 Views

Manette Xbox One Xfest18
Post by oryanphine
2 Replies, 429 Views

Xbox One X Mountain Dew
Post by oryanphine
0 Replies, 306 Views

Xbox Playdates Canada June 2018 schedule
Post by Kiesey
1 Replies, 451 Views

Xbox One X Black Panther
Post by oryanphine
3 Replies, 777 Views

Xbox Playdates Canada May 2018 schedule
Post by Kiesey
4 Replies, 730 Views

Is anything happening in XBox One land?
Post by DJ tx
7 Replies, 995 Views

Xbox One S Jojeux Anniversaire
Post by oryanphine
1 Replies, 678 Views

Xbox One X Steelbook
Post by oryanphine
1 Replies, 727 Views

Xbox Playdates Canada April 2018 Schedule
Post by Kiesey
4 Replies, 1013 Views

Xbox One X World of tanks
Post by oryanphine
2 Replies, 1143 Views

Xbox Playdates Canada - March 2018 Schedule
Post by Kiesey
7 Replies, 1393 Views

Any info on Biomutant release?
Post by DJ tx
4 Replies, 1194 Views

Xbox Playdates Canada - February Playdates Schedule
Post by Kiesey
8 Replies, 1550 Views

Xbox Prototype Communicator
Post by oryanphine
1 Replies, 1977 Views

© 2000-2018 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics