NEWS - Thursday, June 13, 2013


E313: Xbox One Achievements & Challenges FAQ

via Xbox Live’s Major Nelson

Xbox One Achievements

Today we talked about some of the changes to the new achievements system coming with Xbox One.  We just got done hearing from Chad Gibson, Principle Group Program manager for Xbox Live Gaming features and Mike Lavin,  Sr. Global Product Marketing manager for Xbox Live on our live broadcast.   This morning, we asked Cierra McDonald to explain some of the achievement changes in greater detail for us.  Here is what she wrote for you guys

Ahoy! My name is Cierra McDonald. I’m from Chicago, I’m an Illini (I-L-L!!!), and most pertinently, I’m the Program Manager for the Xbox Live Achievements service. My love of gaming started as a wee child, playing Super Mario Bros. at home and joining friends on Altered Beast and Contra at the local arcade. My family’s team sport is Boggle. And apropos of nothing, I once shattered my elbow – or as my surgeon once put it, it’s like Humpty Dumpty fell onto a diamond surface. Fun facts!

Achievements are like a delicious gravy (or a fudge sauce, for the more dessert-minded) on top of a developer’s tasty meal of a game. Playing the game is fun by itself; and achievements add an extra layer of discovery, exploration, and accomplishment that reinforces the natural enjoyment of the gameplay. For Xbox One, my team (an incredible group of smart, hardworking folks) and I have rebuilt the Achievements system to be more powerful and more flexible so that developers and publishers can deliver more interesting, complex, and fulfilling goals and rewards to you. What exactly does that mean?

Let’s start with what you get.

Xbox blazed the trail back in 2005 by introducing Xbox Live Achievements as a metagame whose cumulative score – Gamerscore – spans across games on every Xbox Live platform. Many of today’s gaming systems followed our model and now offer achievements or badges as well. With Xbox One, we are once again breaking the mold and this time, we want consumers to reap more tangible benefits. In addition to Gamerscore, which will remain as a critical part of the Xbox gaming experience (and yes, your Gamerscore from Xbox 360 will carry forward to Xbox One – there’s only ONE Gamerscore (see what I did there?)), consumers can now unlock digital artwork, new maps, unlockable characters, and temporary stat boosts via achievements. And this is not limited to games! Other Xbox One applications such as video and music apps can now use Achievements to bring you awesome sneak peek content, early access, or subscription extensions. Only games will give you Gamerscore.

Cool, you can earn cool stuff with Xbox LIVE Achievements. Let’s talk about how they work.

There are now two types of Achievements: achievements and challenges. An achievement is probably already familiar. There’s a goal or activity you must accomplish and a reward that you receive upon completion. You can unlock an achievement at any time, be it on a game’s launch day or 3 years later. I guess you can say an achievement is like a promise in that sense. A challenge, on the other hand, is more like an opportunity – better grab it while you can! It is also comprised of a goal and a reward; however, challenges are time-bound (as in, real life time). That means you can only unlock during its eligible time window, and if you get close but don’t complete the goal when it ends… *Kanye shrug*

Achievements and challenges are both officially considered Xbox Live Achievements, so they inherit many of the same benefits:

  • You can unlock them and win their rewards;
  • Once unlocked, they are saved to your achievement history;
  • They each have an icon to visualize the cool thing you did;
  • They often are associated with a Game DVR capture to show your friends that you are better than they are
  • Developers can release more of them after the game’s initial release (more on that in a bit).

There are also some notable differences between them:

Challenges are time based. As just noted, challenges are only available for a certain period of time. Only your activity during that timeframe will count toward unlocking the challenge. Achievements do not expire, so you can unlock them at your leisure.

Challenges do not give out Gamerscore. We want everyone to have the same shot at increasing their Gamerscore to its highest potential. Since challenges are intentionally temporary (an opportunity) and achievements never expire (a promise), only achievements may offer Gamerscore as a reward.

Challenges may cross titles, but achievements cannot. Achievements cannot be shared across titles whereas challenges are allowed to span multiple titles.

Challenges can be unlocked by the community. Community challenges are typically goals that exceed what a lone player can accomplish in the given period of time. Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge’s goals gets the unlock on his or her achievement history and reaps its reward.

Another really cool thing with the new Achievements system is that it’s cloud-powered. A magical term, I know, but it delivers real value to users. Check it out:

Having cloud-powered achievements makes it easy and consistent to run challenges across all players of a game simultaneously.

It makes it possible for developers to add new achievements and challenges after their game is initially released. Why is that good for you?

1) It means you can get new achievements without always being required to buy new content (read: free!) or download title updates.

2) It allows developers to learn from and respond to user activity and focus on adding stuff that you’ll find fun. For example, let’s say a certain game is known on community forums to have a fun little sub-game of kicking chickens. Wouldn’t it be amazing if the game developers noticed the community enjoying an unintended aspect of the game and creating a challenge around it, with a reward to boot?

3) It empowers developers to involve the community (that means YOU) in the achievement creation process. If they so choose, a developer could run a contest for users to submit and vote on challenge ideas, for example, with the winning idea being released to the public as a legitimate Xbox Live Achievement. Not too shabby!

Let’s bring it all home and talk about what you actually see.

  • The Xbox One dashboard experience greatly improves how you discover and view Xbox Live Achievements.
  • Ever wondered how far along you were toward completing an achievement, particularly those that involve a lot of collection or linear progress? With Xbox One, games may now expose your latest progression toward unlocking an achievement right on the dashboard, even before you launch the game.
  • Quickly catch up on what your friends have been up with the achievement activity feed that keeps you informed about your friends’ latest unlocked achievements.
  • Check out video clips of that magical moment when an achievement was unlocked.
  • Easily discover upcoming challenges for a game at any time.
  • Your achievement history has been transformed into a more beautiful gallery of achievement icons that properly show off your hard-earned victories.

You guys all rock, thanks from all of us here on our dev team.  Can’t wait to see you on Live!


Source: http://www.majornelson.com

Site Statistics

Registered Members: 79,613
Forum Posts: 725,965
Xbox One Titles: 6,132
Xbox 360 Titles: 1,086
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 586
Original Xbox Titles: 987
Staff Reviews: 2,555
Member Reviews: 10,339
News Articles: 16,539
Screenshots: 38,876
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News








See News Archives

Community Forum Activity

KeyWe Giveaway!
Post by Variation-XBA
0 Replies, 23987 Views

2021: XBA is still here
Post by shrew king
38 Replies, 198833 Views

Watch Dogs: Legion
Post by Nato King
0 Replies, 122810 Views

Xbox Series X or S
Post by Nato King
5 Replies, 139775 Views

Spellbreak Grand Magus Pack (3) and Starter Pack (7) Giveaway!
Post by Variation-XBA
0 Replies, 130051 Views

I pay $ 1000! I search the Element 54 Canadian launch Team signaturen Faceplate
Post by Smill
0 Replies, 151392 Views

Xbox one no signal
Post by debrartin
0 Replies, 141697 Views

do you remember?
Post by SnoochyBoochy
3 Replies, 210433 Views

i haz xbox
Post by SnoochyBoochy
0 Replies, 164843 Views

Claiming the first thread of 2020
Post by Kraft
7 Replies, 260231 Views

Important! I pay $ 1000! I search the Sweden launch and the Element 54 Faceplate
Post by Smill
3 Replies, 147690 Views

Squad Up
Post by samslophead
0 Replies, 250482 Views

TERA Skinned Xbox One X Giveaway!
Post by Variation-XBA
0 Replies, 177531 Views

Starfield Release expectations?
Post by DJ tx
4 Replies, 306714 Views

Issue with Xbox live on Xbox home
Post by rcmpayne
0 Replies, 165852 Views

© 2000-2024 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics