NEWS - Friday, September 20, 2013


Swery65 talks details about D4 and Xbox One Kinect integration

From Xbox Wire:

Microsoft Studios and Access Games unveiled “D4: Dark Dreams Don’t Die” for the first time at the Tokyo Game Show. The episodic noir adventure follows the story of David Young, a detective with the ability to travel back in time who must use his power to solve his wife’s murder and prevent it from ever occurring.

“D4: Dark Dreams Don’t Die” uses the power of Kinect to enable advanced gesture and voice control which reflect the hero’s actions and emotions in each scene, bringing the player into the game. “D4: Dark Dreams Don’t Die” will be available exclusively on Xbox One.

Xbox Wire had the opportunity to talk with 
Swery65, the creative mind behind "D4: Dark Dreams Don’t Die," about his upcoming Xbox One project.



What is your inspiration for "D4: Dark Dreams Don’t Die?"

I’ve had the concept in my head since 2010, when we released Deadly Premonition. I wanted to create a game that allowed players to really slip into a world and follow the stories of the characters there while experiencing things with them. I always strive to create game mechanics, stories, and settings that blur the line between games and the real world, and when I saw the Kinect hardware, I knew it was the missing piece to my puzzle.



Can you tell us a bit more about the story and core gameplay mechanics?

The main character of the story is David Young, a private detective. Two years ago, someone killed his wife. He lost his memories of the incident, but in exchange, he received the ability to travel into the past. He uses this ability to crack cases to lead him closer to the truth about his wife’s death, and if possible, to find a way to save her life.

In the game, the player becomes Young and travels between the past and the present searching for clues about his wife’s death.

The player controls the character in a 3D space and approaches different objects to find clues. The player can also interact with a variety of unusual characters by speaking to them and monitoring them, and execute special actions in order to proceed through the story.

All of these controls use Kinect, and can be done from a sitting position on your couch.



Why did you choose Xbox One as the platform to bring your vision of "D4: Dark Dreams Don’t Die" to life? What aspects of Kinect allow you to create a unique gameplay experience?

This game is centered around the idea of "empathy." The game mechanics have been built around the idea of "replicating senses."

Both its hard specs and the Kinect control device make the Xbox One the best possible way to express these two pillars that support our game.

The new Kinect can detect palm shape, it can capture players’ posture when they’re sitting, and it allows for natural voice input. By using these attributes effectively, I believe that we can succeed at "replicating senses."

"D4: Dark Dreams Don’t Die" is not a game about mimicking poses and gestures that appear on the screen. It’s a game that replicates senses through allowing players to interact the way 
they want using Kinect, and I think that makes it very unique.

We think of Kinect as an input device no different than a mouse or a controller. We’ve coded the process of replicating actions on the screen so that players can use Kinect to do it all.

I think it’s a bit hard to explain. Playing the actual game is the best way to understand it, I think. You’ll have to wait a little longer, but trust me, it’ll be worth it!


Source: http://news.xbox.com

Comments

Site Statistics

Registered Members: 46,826
Forum Posts: 725,870
Xbox One Titles: 2,226
Xbox 360 Titles: 1,086
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 586
Original Xbox Titles: 987
Staff Reviews: 1,942
Member Reviews: 10,339
News Articles: 15,411
Screenshots: 33,212
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News








See News Archives

Community Forum Activity

Important! I pay $ 1000! I search the Sweden launch and the Element 54 Faceplate
Post by Smill
0 Replies, 2980 Views

Squad Up
Post by samslophead
0 Replies, 9658 Views

TERA Skinned Xbox One X Giveaway!
Post by Variation-XBA
0 Replies, 11333 Views

Starfield Release expectations?
Post by DJ tx
4 Replies, 32045 Views

Issue with Xbox live on Xbox home
Post by rcmpayne
0 Replies, 20379 Views

Happy Birthday, Me.
Post by SnoochyBoochy
4 Replies, 23918 Views

Xbox Playdates Canada October, 2018 Play date info thread.
Post by Kiesey
2 Replies, 13831 Views

2 Giveaways! Bridge Constructor Portal AND Tempest 4000!
Post by Variation-XBA
0 Replies, 12989 Views

Xbox Playdates Canada September, 2018 Playdates info thread.
Post by Kiesey
3 Replies, 4950 Views

No topics about Xbox 360? Want to play FC3 or BFH?
Post by AddMeForCoOp
2 Replies, 17538 Views

Xbox Playdates Canada August, 2018 Playdate info thread.
Post by Kiesey
5 Replies, 5150 Views

Xbox Game Pass
Post by oryanphine
3 Replies, 27996 Views

Xbox Playdates Canada July, 2018 playdate info.
Post by Kiesey
3 Replies, 4159 Views

Manette Xbox One Xfest18
Post by oryanphine
2 Replies, 21220 Views

Xbox One X Mountain Dew
Post by oryanphine
0 Replies, 19622 Views

© 2000-2020 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics