NEWS - Tuesday, November 6, 2001

Soundmax SPX For XBox

Analog Devices Inc.. today announced that it will make its advanced audio rendering technology, SoundMax SPX, available for developers of XBox games through XBox Tools and Middleware Program. SoundMax SPX allows developers to create immersive game audio experiences. This means that XBox games will not only have amazing graphics, but incredible audio as well:

"Physically modeled audio technology, like SoundMAX SPX, is a gigantic improvement over traditionally used sound looping," said Drew Angeloff, Xbox Tools and Middleware Program Manager, Microsoft Corporation. "SoundMAX SPX generates unique sounds in real-time, giving games an almost limitless variety of possible sounds, allowing game developers to build a more natural audio environment."

"This initiative fits perfectly with our commitment to commercialize our unique SoundMAX game audio technologies for the interactive entertainment industry," said Beth Doherty, SoundMAX Director of Developer Relations, Analog Devices, Inc. "SoundMAX SPX complements the tremendous power of the Xbox hardware, allowing game developers to deliver titles featuring hyper-realistic audio for use on the industry’s most eagerly-anticipated platform."

SoundMAX SPX is a cross-platform audio rendering solution that provides highly realistic interactive audio for game titles. Based on both physical and event modeling technologies, SoundMAX SPX alleviates the repetitive nature of sound-effects processing by using advanced audio rendering and manipulation techniques. This results in more organic sound effects that reflect user input in real time. Developed and supported by Analog Devices’ Audio Rendering Technology Center (previously Staccato Systems, Inc.), SoundMAX SPX allows game title developers to easily create, deliver and control high-quality sounds with an unmatched level of interactivity.



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