Seamus Blackley Q&ARight as he was packing his bags and jumping ship, Microsoft's poster child, Seamus Blackley spoke with the gang over at G-spot about his reasons for departure. Seamus spills his guts and doesn't hold back on anything. Check out this juicy tidbit below : GS: Did you feel you were able to accomplish the things you wanted to do at Microsoft, or did you feel restricted? SB: I felt totally empowered by Microsoft. It was a really hard decision to leave because working on the Xbox team was like being a Green Beret. There was so much skepticism, but the US launch was the most successful launch in the history of the game industry. We sold 25 percent more units than the PS2 did in the first four months. We had a higher attach rate than anyone thought we would have, and the products won all sorts of awards. Halo sold 1 million units faster than any other title has--it's great, and I'm really proud of all that creative work. Obviously, I'm not a business guy, but from a developer standpoint, I feel totally empowered, and in a lot of ways, it's inspired me to go make games now.