Burnout ShipsAcclaim Entertainment, Inc. Races On to Next-Generation Systems With `Burnout for Xbox GLEN COVE, N.Y.--April 30, 2002-- Once again taking to the streets with a next-generation adrenaline rush of fast moving steel, Acclaim Entertainment, Inc. today announced that it has shipped its award-winning arcade driving game Burnout(TM) for the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM). Created by Criterion Games Limited, Burnout(TM) was one the most heralded games this past fall for the PlayStation®2 computer entertainment system, and offers stunning graphics and white-knuckle, foot-to-the-floor gameplay. "Burnout(TM) set new benchmarks in the genre with its incredible realism, heart-pounding driving action and unprecedented crash effects, and has quickly become one of our top performing brands," said Evan Stein, vice president of Brand. "Were thrilled to bring this celebrated gaming experience to Xbox(TM) and GameCube(TM) owners, and are confident that they will enjoy getting behind the wheel and experiencing the rush of driving at dangerously high speeds from the safety of their couch." Burnout was inspired by some of the most memorable car chase scenes from the greatest action films of all time, and won IGN.coms Editors Choice Award on the PlayStation®2 computer entertainment system. The game features an incredibly sophisticated and intelligent traffic system, challenging players to race to the finish line at breakneck speeds through a myriad of trucks, cars and buses. With dramatic crashes possible with every turn of the wheel, competing drivers are rewarded for pushing the envelope and their skills to the extreme. Burnout(TM) also includes a simulated in-game heart monitor, rewarding the player with incredible bursts of speed as their pulse increases with every risk they take.