A Chat With Andrew Wafer About P.O.WX-Boxed.com has posted a POW interview that just so happens to cover general gameplay issues, AI and graphics. Heres a taste:
X-Boxed.com: "With such a focus on cunning and strategy, have you had to put extra energy into ensuring top-notch AI? Andrew Wafer: POW uses the latest in flocking and navigation A.I., the POWs will move around the camps in a very realistic way talking to each other and huddling together when they`re cold. They attend roll call in the morning and evenings, go to the mess hall for meals and socialize during exercise time. The guards also have a very complex A.I. system, they can follow footprints, investigate noises or suspicious activity with a wide range of different responses. They change what they`re doing depending on the time of day, including going to sleep in their barracks at night."