NEWS - Tuesday, December 19, 2000


A chat with Epic’s Mark Rein

Mark Rein, vice-president of Epic had a online interview with Stomped.com the other day. In the interview he talked about what kind of improvements the Unreal engine will have on the Xbox. Here is just a smidgen of what was said.

"A few weeks ago Andrew showed me a test level where one scene in it had 27,000+ visible polygons and ran at normal game speeds on a GeForce. Jack Porter showed me a terrain level with distance fog enabled and the level was absolutely huge. Erik De Neve is working DX8-based hardware accelerated rendering system for our skeletal character animation system."

I know you want to read the rest, so click your mouse here.
Source: http://www.fgnonline.com/

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