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Crave Showcases Mace Griffin: Bounty Hunter
Wednesday, May 22, 2002 |
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WANTED: MACE GRIFFIN BOUNTY HUNTER Vengeance Will Come on Land, in Space and Across the Galaxy LOS ANGELES, CA - May 22, 2002 - Crave Entertainment showed its future generation title, Mace Griffin Bounty Hunter, for the first time today at the E3 Expo. Melding both the first person shooter genre and space combat, the game reaches far beyond any game currently available. Mace Griffin Bounty Hunter is scheduled to ship fall 2002 on four gaming platforms: the Xbox video game system from Microsoft, PC CD-ROM, Nintendo GameCube and the PlayStation 2 computer entertainment system. The PC product will be co-published worldwide by Electronic Arts. Electronic Arts will also co-publish the Xbox version in Europe. Warthog Entertainment is developing the game for all four gaming platforms. "The focused story combines with our proprietary engine technology to provide gamers an experience they could only dream about until now," said Mark Burke, Senior Vice President, Development at Crave Entertainment. "Mace Griffin Bounty Hunter presents the leap forward the current generation of gamers has been anticipating. With deep and varied game play and a rich story, this title fully reflects Craves dedication to creating cutting-edge entertainment." Backstory Mace Griffin Bounty Hunter takes place hundreds of years in the future, which is being rapidly colonized by both human and alien settlers. The player will assume the role of Mace Griffin, a futuristic special ops officer. Against a backdrop of corporate, political and religious intrigue, Mace Griffin is framed for being involved in his comrades deaths. After spending time in prison, he becomes a bounty hunter, a vocation that gives him access to classified information and a means to aggressively pursue his search for the people who framed him. Technology Behind "Mace Griffin Bounty Hunter" "With sprawling space landscapes and vast indoor environments, we are creating immense new worlds for this game," said Paul Chapman, Producer at Warthog. To make this possible, Warthog developed the Tusk engine. The new engine allows two key gameplay innovations. Tusk employs scene-graph principles that allow movement within and between different types of environments. Additionally the advanced portal technology will allow gamers, for the first time ever, to be able to seamlessly transition between first person combat and space flight action. Features Mace Griffin Bounty Hunter offers a wealth of innovative features, including the following: Seamless transitions between first person combat and space flight action Bespoke animation system allows motion blending and animation of detached parts of objects ("Motion Blending") Consistent flight control and weapons management systems in both space and on the ground Rag doll IK system, which creates realistic results when a character is shot or hit, including slamming into walls and crumpling like a rag doll Modular player vehicle system with a vast array of equipment and upgrades The ability to pilot a wide range of ships Lifelike NPC reaction depending on their intelligence, bravery, health, etc. and in combat will adjust their strategy based on their numbers, types of weapons, available cover, and numerous other conditions Diverse missions, some story driven, some incidental create a dynamic, realistic universe for an immersive experience Large number of player weapons from low to high tech, many unique to this game A huge variety of walk-around environments with different physics, obstacles, inhabitants and creatures High level of visual effects, lighting and sound, utilizing high-spec, optimized Xbox/PC capabilities Multiple weighted skinned animation system Per polygon collision systems Skinned deformable skeletal characters, Skeletal snapping Pixel shading for stunning graphical effects such as phong lighting, dynamic reflections and refractive transparency (Xbox Only) Vertex shaders will be used for skinning and dynamic level-of-detail (Xbox Only)
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