Abe Diary Update..sortaThe Oddworld: Munchs Oddysee developers diary was updated a few days ago (seems we missed that one by a few days -oops). In this installment Paul OConnor, Senior Game Designer from Oddworld discusses his take on violence in todays game and compares it to what he refers to as the Quarma factor that is being developed for Munch. Heres a tidbit of the article along with the link.
We are significantly expanding this moral framework for Munchs Oddysee. Players will have more free will - and more difficult choices - than ever before. Rescue Mudokons, or put them to work in a factory to build some cool new weapon? Protect a pristine forest, or clear-cut it for resources to build an invulnerable war machine? Every decision the player makes influences not only the outcome of the game but the reaction the player will get from other Inhabitants as he explores the environment. Reputations - be they good or bad - travel fast on Oddworld.