NEWS - Sunday, June 16, 2002


Nvidia Introduces Cg: C For Graphics

What is C for Graphics? Today's software applications are, by and large, developed with a programming language called "C" or "C++." However, when it comes to creating complex visual effects, developers have had to use a highly restrictive assembly language. The Cg programming language—"C" for graphics—gives developers a major leap forward in ease and speed of programming the special effects that enable real-time cinematic-quality graphics experiences on the desktop. Programs no longer need to be written directly to the graphics hardware, enabling rapid development of stunning, real-time shaders and visual effects for both DirectX® and OpenGL® environments. The Benefits of Cg A high-level graphics language has broad appeal, facilitating development of graphics effects and ultimately providing high-impact, long-life applications for consumers. In addition, the use of Cg increases programmer productivity and decreases development time of more graphically complex games. Wide acceptance: Hundreds of developers have received training and information so that they can start writing Cg shaders today. Offline rendering companies, serving Hollywood's visual effects industry, are integrating the NVIDIA Cg Compiler into future product releases. And, DCC applications are embedding Cg into the digital artist's workflow, making shader technology friendlier and more accessible to non-programmers. High-impact, long-life applications for consumers: A game that uses Cg shaders can take advantage of the hardware that is available when it is run, and can take advantage of the features of a new GPU, without recompiling or upgrading the software. Games will last longer, providing excellent performance and benefiting from hardware upgrades. Increased programmer productivity: Over the long term, high-level languages like Cg reduce the time required for ongoing training. Each programmer does not need to maintain expertise regarding every platform and API nuance. More effects, shorter development time: Cg gives developers the ability to develop and integrate a greater number of shaders in the same amount of time, setting a game apart from the competition. In addition, effects can be developed once and compiled for a variety of APIs and platforms (not just PCs) to span all of the game developer's market. Check out the full article here.
Source: http://www.nvidia.com/

Site Statistics

Registered Members: 79,717
Forum Posts: 725,965
Xbox One Titles: 6,190
Xbox 360 Titles: 1,086
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 586
Original Xbox Titles: 987
Staff Reviews: 2,559
Member Reviews: 10,339
News Articles: 16,539
Screenshots: 38,947
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News








See News Archives

Community Forum Activity

KeyWe Giveaway!
Post by Variation-XBA
0 Replies, 24663 Views

2021: XBA is still here
Post by shrew king
38 Replies, 201505 Views

Watch Dogs: Legion
Post by Nato King
0 Replies, 123208 Views

Xbox Series X or S
Post by Nato King
5 Replies, 140553 Views

Spellbreak Grand Magus Pack (3) and Starter Pack (7) Giveaway!
Post by Variation-XBA
0 Replies, 130396 Views

I pay $ 1000! I search the Element 54 Canadian launch Team signaturen Faceplate
Post by Smill
0 Replies, 152152 Views

Xbox one no signal
Post by debrartin
0 Replies, 142029 Views

do you remember?
Post by SnoochyBoochy
3 Replies, 211398 Views

i haz xbox
Post by SnoochyBoochy
0 Replies, 165649 Views

Claiming the first thread of 2020
Post by Kraft
7 Replies, 261515 Views

Important! I pay $ 1000! I search the Sweden launch and the Element 54 Faceplate
Post by Smill
3 Replies, 148152 Views

Squad Up
Post by samslophead
0 Replies, 251356 Views

TERA Skinned Xbox One X Giveaway!
Post by Variation-XBA
0 Replies, 177956 Views

Starfield Release expectations?
Post by DJ tx
4 Replies, 307292 Views

Issue with Xbox live on Xbox home
Post by rcmpayne
0 Replies, 166169 Views

© 2000-2024 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics