Splinter Cell Q&AUK Gamers site Ferrago recently sat down with Splinter Cell producer Mathieu Ferland for a q&a session about their upcoming Tom Clancy title set to debut on both Xbox and the PC. Here's a small taste:
Ferrago: How will your approach to game design ensure that stealth is essential during the game; how will cunning over muscle be encouraged? MF: There are many parameters that will balance this aspect. Stealth plays are very cool, but sometimes, you may get better satisfaction with a well aimed sniper shot or with a full automatic spray shot. Most of the time, depending on the objectives of a mission, the player has the freedom to decide if he wants to be ‘fully’ stealth or if he wants to shoots enemies he’s allowed to shoot. The rule is simple: if the player decides to shoot people, it makes his life harder as he needs to hide the bodies that will not necessary have fallen into a shadowed area. Also, a shot or a missed shot may make extra noise and this may alert the guards. The player will decide himself the level of challenge he wants to get, all possibilities give different results, which also creates great replay value.Be sure to head over and check out this great interview.