NEWS - Thursday, December 12, 2002
Getting A Job In The Biz!
This is a two part news post aimed at informing aspiring game developers/creators out there, about how to get into the biz of the gaming industry and possibly snag the most important job you could ever land. For many gamers, the chance to work in the games business and shape the way future titles are created is a real career goal. Now Codemasters has launched a series of career guides, available online at http://www.codemasters.com/jobs/careers for those seeking advice on the background, education and skills needed to get a job in the gaming industry. Aimed at helping people to take their first step towards a career in the video games industry, the guides are an ideal reference point for people still in school and deciding which courses to take. The series focuses on attaining graphics, programming and quality assurance (QA) positions. Prepared by people working in those areas at Codemasters, the advice is both practical and inspirational. The guides also detail different positions within each field; for graphic artists it discusses options from 2D and 3D artists and animators to more specialized roles such as concept artists, GUI (Graphical User Interface) artists and marketing artists. For aspiring programmers, the guide details which programming languages are important, the software skills required and web links to further informative and practical resources. For those with personal love for video gaming and already have an understanding of what actually makes a video game special, the QA Technician guide is a great starting point. QA Technicians test video games in production and have direct involvement with a game’s development team to ensure the finished game is perfect. Once you've sifted through all of the great information that Codemasters has supplied you with, now would be the time to hone those skills as you could land a job with ID Software who is currently looking to contract a sound designer to work on weapon sounds, impact sounds, monster sounds, world ambience, machinery, etc for our upcoming game, DOOM 3. Basically, you will be responsible for creating a lot of sounds that will be used in the game. If you think you've got what it takes, head on over and check out Christian Antkow's .plan update for the full info on the position and requirements. Shweet!Source: http://www.xboxaddict.com/