Roadkill AnnouncedMidway Games Inc., a leading software industry publisher and developer, announced today that RoadKill(TM), a mission-based, post-apocalyptic combat driving game, is scheduled to ship in fall 2003 for the PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM). Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, players unleash havoc in more than 30 vehicles with weapons such as machine-guns, guided missiles and grenade launchers. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way. "RoadKill provides the player with a multitude of gaming options, from playing detailed missions and stirring-up havoc in a dynamic world, to battling with two-to-four players in the Deathmatch Mode," said Helene Sheeler, vice president of marketing, Midway. RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. RoadKills dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. In the game, players collect salvaged parts -- which upgrade the 30 vehicles with items such nitrous thrust and armor plating -- to unlock secret features and help explore the world in a search for hidden blueprints. In addition, players drive to survive with a radio system that provides alerts about bounties, mission tips and music while they run down, impale, shoot and splatter both innocent and armed civilians.